Difference between revisions of "Status Reports"

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(Week 8)
(Week 8)
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Revision as of 13:12, 29 May 2013

Week 8

Overall Status

  • More research done on different collision options
  • Corrected player box for gravity!
  • Textured most of the arena!
  • Added platforms to the arena!
  • Fullscreen mode!!!
  • MUCH INTEGRATION!
  • Harpoon graphics
  • Exported heightmaps
  • Generated sound effects - 80% done with audio engine!!
  • Beautified HUD
  • Fixed tentacle animations and textured tentacle
  • Targeting system for the players
  • Collision boxes for the arena
  • Monster Head Logic
  • Fireballs!!!
  • Cleaned up Dropbox resource folder


What are people doing

Suman

P0
 - Fix wall1.X (randomly turns black)
 - Add crates
 - Fix platforms physics model
 - GUI Optimizations 
P1
 - Fourth player graphics
 - Clean up particle effect for players
P2

Haro

P0
 - Tentacle Placements
 - Player Animations Logic, adding player model 
 - Adding HEAD model to game
 - Head collision boxes 
 - Adding elevator shaft + collision boxes
P1
 - Go through todos and go through warnings
 - look for logic optimizations
 - change one use variables to static or consts
P2

Franklin

P0
 - Network optimizations
 - Infinite Game mode
P1
P2

Bryan

P0
 - Wall transparency!
 - Tentacle Texturing
 - Tentacle Collision boxes
 - Tentacle Angling towards Player
 - Testing Tentacle
 - Probe tentacle animation
P1
 - Lighting on the HUD
 - Start screen player icons
 - Fourth Player
P2

Nathan

P0
 - Hmap collision
 - Bounded Camera
P1
P2

Michael

P0
 - Sound Effects
 - Sound Track/Battle Music
P1
P2

Justina

P0
 - Animated Cyborg model with different capes
   - Walking
   - Idle
   - Death
 - Animated Head model with all animations
   - Idle 
   - Shoot
   - Spike
   - Rage
   - death
   - exit
   - enter
   - probe
P1
 - More player animations
   - Jump
   - Attacking
     - Cyborg charge sword out
     - Shooter/Harpoon aim
     - Stun?
P2
 - More player animations
   - falling
   - victory
 - Shooter model with canon hand animated 
   - Walking
   - Idle
   - Death
   - Shoot aim
P3  
 - Monster arena windows


Screenshots Tentacle holes.jpg


Morale
Boss Mode ON!

original.gif


To-Do Thing

Collosal Boss Game week8.png

Week 7

Overall Status

  • All tentacle attacks with animations
  • Arena model done!
  • Some textures done!
  • Sounds integrated! Objects can play their own sounds!
    • Few glitches, work in progress
    • Need to work out channel overlap issues
  • Heightmap collision! Collision system finished!! Collision Debugging done!
  • Harpoon power with graphics!
  • Fog!!
  • HEAD MODEL! IT LOOKS AWESOME!!
  • Working on player animations


What are people doing

  • Nathan: Heightmap collision! Aiming mode! Correcting player box for gravity. Camera not passing through walls.
  • Suman: Texturing arena and elevator, special power graphics
  • Haro: Collision boxes for arena, monster head powers, add holes to elevator shaft
  • Michael: Fixing sound! Sound effects! Exporting heightmaps!
  • Justina: Head model, head and cyborg animations, cannon hand model
  • Bryan: HUD and tentacle animations
  • Franklin: Special powers!


Screenshots

Textured arena.jpg


Morale
How the darkness feels..

original.gif


Our To-Do thing

Collosal Boss Game.png

Week 6

Overall Status

  • Idle tentacle collision boxes
  • Figured out model animation bug!!!!!!!!!
    • Working beta tentacle model
  • Heightmap collision
  • Shooter!!!!!!!!!!!! =D with particles!
  • Memory/Performance Profiling
  • Charge particle effects!!
  • New arena model with elevator shaft!!
  • Cyborg model done!!!! Almost done textured!!


What are people doing

  • Nathan: Sound engine! Heightmap collision!
  • Suman, Haro: Texturing the arena! Arena objects (model and add to game)
  • Suman: Tentacle particle effects
  • Haro: Tentacle attacks
  • Michael: Finish arena model, sounds!
  • Justina: Finish texturing cyborg, head model, cyborg animations, shooter model (maybe)
  • Bryan: Tentacle model, texturing, animations, attacks
  • Franklin: Character Select, Scene Select, Shooter Powers, Mechanic Powers, Scientist Powers, Finish Reset


Screenshots Shooting.png

Morale
200.gif

Week 5

Overall Status

  • Heightmap generation/Reading bitmaps
  • Lazy follow camera
  • Switching gravity
  • Feature integration!
  • Monster phases
  • Cyborg special power
  • View collision boxes!
  • Particle system
  • Snow...?
  • Start screen


What are people doing

  • Defined in the main page =D


Screenshots Fantastic.png


Morale
WE MADE IT SNOW!!

original.gif

Week 4

Overall Status

  • MVP DONE!!!!!!!!!!!!!!!!!!
  • Arena!
  • First Character!
  • One Monster with Many Tentacle(s)!!
  • Restart if everyone dies
  • Support for multiple collision boxes
  • Initial gravity switching
  • HUD that shows monster health and your health
  • Rotating space texture
  • Switching animation states for the player


What are people doing

  • Bryan will work on tentacle animations (sweep primarily), collision boxes, Boss AI
  • Michael will work on arena textures, platform and object models, sound bank for each object (for sound effects), and generating a height map
  • Justina will model a first player, get started on a head model, texture the tentacle model
  • Nathan will work on switching gravity!!
  • Franklin will work on HUD (Game over, you won!), press A to join, Start to start; Restart when you won!
  • Suman is doing arena lighting
  • Haro is merging player animation to develop, adding ability to rotate models programatically
  • Suman and Haro are doing first character special power (charge), then head phase, then shooting


Screenshots AWESOME!!! MVP!!!

Tentacles in space.png


Morale
original.gif

Week 3

MVP DUE THIS WEEK!!!!

Overall Status

  • We have a HUD! With a health bar that changes color!!
  • We have a 3rd. person camera
  • We have jumping and wall jumping!
  • Networking's stable
  • Tentacle model with animation!
  • Collision detection!
  • Simple death logic! (Controls Freeze)
  • Built simple box arena out of planes

What are people doing

  • Bryan will work on doing the AI for the tentacle boss, and animating/modelling with Justina
  • Michael will work on modelling the environment, maybe working on some sound as well
  • Justina will model a first player and work on animations
  • Nathan will work on switching gravity!!
  • Franklin will work on restart logic and monster death logic
    • monster health on HUD, monster dies when health is zero
  • Suman and Haro will work on rendering the boss, player attack logic and tentacle collision boxes


Screenshots
Tentacles.png

Group Morale
original.gif

Week 2

Overall Status

  • We have a real server!!!
  • We can have multiple clients (ish)
  • We can load models!!!
  • Render engine merged!!!
  • Object management!
  • Audio is working but not merged!!!!!
    • Load files
    • Play files
    • We'll talk about merging
  • Justina's got sketches for the 1st and 2nd characters!!!!
  • Our loader can only do .x!
    • 3DS 2012 can export to .x? PandaSoft can! So Justina's getting 2012!!
  • Good to know size for modelling
  • Our arena is made of walls! Start with a box!

What are people doing

  • Bryan will work on setting up a scene end to end/loading and rendering models
  • Franklin knows what he's doing on networks
  • Michael will work on modelling the environment
  • Justina will model a tentacle, first player, helping out with graphics/camera
  • Nathan will clean up object management, work on collision
  • Suman and Haro will do the HUD, fix controller, camera


Screenshots Captain Isaac - Player 1 model.jpg

Group Morale
When me and a coworker are working in the same branch
Tumblr mbbsvej7Dc1rqfksw.gif

http://wheningit.tumblr.com/

Week 1

Overall Status

  • Project Spec/Schedule
  • Direction/Aesthetics of characters
  • Character controls
  • Set up a wiki
  • Client that can connect to server
  • Set up github repository
  • Set up dropbox for art
  • Finalized meeting time
  • Designed initial engine architecture
  • Bryan temporarily switched to graphics while Justina's gone
  • Franklin video-taping 3D Studio Max for Justina =D
  • We decided on a team name! Ninja Coders!!

Group Morale
When me and a coworker are working in the same branch
Awesome!

http://wheningit.tumblr.com/