User:Antifinidictor

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Revision as of 11:51, 24 April 2013 by Antifinidictor (talk | contribs) (Info)
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Info

Achtung!
Alle touristen und non-technischen lookenpeepers! Das machine is nicht fur fingerpoken und mittengrabben. Is easy schnappen der springenwerk, blowenfusen und poppencorken mit spitzen sparken. Das machine is diggen by experten only. Is nicht fur gerwerken by das dummkopfen. Das rubbernecken sightseeren keepen das cottenpicken hands in das pockets. Relaxen und watchen das blinkenlights.
(credit [1])

All other info is classified.
Here are some bunnies:
lolbunny.jpg

original.gif

3636114659_cfb50ca0cd_o.jpg

bunnyhug.jpg
I do not own any of these bunnies. Or their pictures.

Reports

Week 3 Report

What I did

  • All object management moved to the server
  • Implemented gravity and collision physics
  • Improved client/server com
  • Created a test environment

What I am doing this week

  • Improving collision physics
  • Improving camera and player control
  • Creating gravity-swap code

What I am doing next week

  • More advanced camera control

Things I did not do

  • I think I covered everything...

Week 2 Report

What I did

  • Implemented the ClientEngine
  • Created temporary object management in both the client and the server
  • Created the physics engine, minus collisions and gravity

What I am doing this week

  • Moving all object management to the server
  • Clean up client-server communication
  • Collision and other physics
  • Help create a test environment

What I am doing next week

  • Advanced physics
  • Advanced camera control

Week 1 Report

What I did

  • Discussed ideas to add to the project spec
  • Helped create rules for memory and object management

What I am doing this week

  • Create the basic client engine layout
  • Create the basic render engine
  • Create the basic object management system
  • Begin work on the physics engine

What I am doing next week

  • Create a basic physics engine
  • Create a dummy network com system
    • Have physics/rendering talk to each other through this system
    • Maintain a single overarching client machine