User:Antifinidictor

From Group 4
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Info

Achtung!

Alle touristen und non-technischen lookenpeepers! Das machine is nicht fur fingerpoken und mittengrabben. Is easy schnappen der springenwerk, blowenfusen und poppencorken mit spitzen sparken. Das machine is diggen by experten only. Is nicht fur gerwerken by das dummkopfen. Das rubbernecken sightseeren keepen das cottenpicken hands in das pockets. Relaxen und watchen das blinkenlights.
(credit [1])

All other info is classified.

Bunnies

I do not own any of these bunnies. Or their pictures.

Bouncing Bunny

LOLbunnies-bunny-rabbits-21970819-300-202.jpg

Simba Bunny

lighttouches1.jpg

Serious Bunny

28wjw60.jpg

Monty Bunny

941714_491864657533745_289152241_n.jpg

Marine bunny

orig-5757731.jpg

Antenna bunny

funny-pictures-bunny-rabbit-antennae7.jpg

Game bunny

lolbunny.jpg

Office bunny

original.gif

Lemon bunny

3636114659_cfb50ca0cd_o.jpg

Hug bunny

bunnyhug.jpg

Reports

Week 9 Report

What I did

  • Collision physics debugging
  • Completed heightmaps
  • Camera pitch control tests

What I am doing this week

  • Camera bounds
  • Final camera pitch control tests
  • Elevator removal

What I am doing next week

  • Collision physics improvements
  • Collision physics debugging

Things I did not do

  • Largely finished what was expected of me


Week 8 Report

What I did

  • Collision physics debugging

What I am doing this week

  • Camera blocking/unblocking
  • Second round of heightmap construction

What I am doing next week

  • Collision physics improvements
  • Collision physics debugging

Things I did not do

  • Collision physics improvements were unsuccessful, was unable to solve problems with them


Week 7 Report

What I did

  • Collision physics improvements
  • Collision physics debugging
  • Physics attribute tweaking (gravity, friction, etc)

What I am doing this week

  • Collision physics improvements
  • Collision physics debugging
  • Second round of heightmap construction

What I am doing next week

  • Collision physics improvements
  • Collision physics debugging

Things I did not do

  • Sound editing taken over my Michael and Haro
  • Environment editing taken over by Haro and Suman


Week 6 Report

What I did

  • Collision physics improvements
  • Collision physics debugging

What I am doing this week

  • Collision physics improvements
  • Collision physics debugging

What I am doing next week

  • General debugging
  • Sound editing
  • Environment construction

Things I did not do

  • I did not finish collision physics improvements because I had a midterm yesterday. Hopefully will finish in a couple of days


Week 5 Report

What I did

  • Camera/player control with respect to gravity swapping
  • Advanced camera/player control: lazy follow

What I am doing this week

  • Collision physics improvements
  • Collision physics debugging

What I am doing next week

  • General debugging
  • Modelling
  • Environment construction

Things I did not do

  • I got sidetracked with the challenge of a lazy follow camera and worked on that instead of implementing advanced collision physics


Week 4 Report

What I did

  • Created basic gravity-swap code
  • Worked on replacing camera/player control
  • Tweaked physics

What I am doing this week

  • Camera/player control with respect to gravity swapping
  • Collision physics improvements

What I am doing next week

  • Advanced player control

Things I did not do

  • Improving camera and player control: Re-implementing camera and player control so it was more general was complicated enough without improving it too. Still working on this.
  • Advanced collision physics: I updated it a little, but I spent most of my time on camera/player control.


Week 3 Report

What I did

  • All object management moved to the server
  • Implemented gravity and collision physics
  • Improved client/server com
  • Created a test environment

What I am doing this week

  • Improving collision physics
  • Improving camera and player control
  • Creating gravity-swap code

What I am doing next week

  • More advanced camera control

Things I did not do

  • I think I covered everything...


Week 2 Report

What I did

  • Implemented the ClientEngine
  • Created temporary object management in both the client and the server
  • Created the physics engine, minus collisions and gravity

What I am doing this week

  • Moving all object management to the server
  • Clean up client-server communication
  • Collision and other physics
  • Help create a test environment

What I am doing next week

  • Advanced physics
  • Advanced camera control


Week 1 Report

What I did

  • Discussed ideas to add to the project spec
  • Helped create rules for memory and object management

What I am doing this week

  • Create the basic client engine layout
  • Create the basic render engine
  • Create the basic object management system
  • Begin work on the physics engine

What I am doing next week

  • Create a basic physics engine
  • Create a dummy network com system
    • Have physics/rendering talk to each other through this system
    • Maintain a single overarching client machine