Difference between revisions of "User:Bryan"

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Status: Jellybaby?<br>
 
Status: Jellybaby?<br>
 
'''Current Task:'''
 
'''Current Task:'''
* Deal with start screen
+
* Tentacle Testing
  
 
'''To Dos:'''
 
'''To Dos:'''
* Double check collision boxes
 
* Tentacle Testing
 
  
 
'''Goals Accomplished'''
 
'''Goals Accomplished'''
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** Slam (therefore it should be for both attack and combo)
 
** Slam (therefore it should be for both attack and combo)
 
** Idle
 
** Idle
 +
* Deal with start screen
 
<br>
 
<br>
 
== Week 8 Report==
 
== Week 8 Report==

Revision as of 12:59, 2 June 2013

Bryan's weekly reports.
Status: Jellybaby?
Current Task:

  • Tentacle Testing

To Dos:

Goals Accomplished

  • Unless there's a vote otherwise, tentacle texture is done
  • Tentacle idle start position
  • Transparent Window Model
  • Probe animation
  • Slam and Idle animation + collision boxes
  • Tentacle Angling towards player so slam works
  • Tentacle Collision Boxes for:
    • Probe
    • Move
    • Spike
    • Slam (therefore it should be for both attack and combo)
    • Idle
  • Deal with start screen


Week 8 Report

Goals Accomplished

  • TENTACLE FINALLY FIXED!!!
    • Tentacle with Probe
  • HUD in the Develop Branc
    • Thinner Tentacle HUD
    • Main screen
    • Better fitting player HUD
    • Made Health bars actually indicate a percentage of health
  • Differentiate player type (cyborg)
  • Have a menu instead of text for instructions

Goals This Week

  • Ensure Player Models are in the game
  • Tentacle Texture
  • Wall transparency!
  • Tentacle Collision boxes
  • Tentacle Angling towards Player
  • Testing Tentacle
  • Check that Probe tentacle animation is in current project

Goals Next Week

  • Lighting on the HUD
  • Start screen player icons
  • Fourth Player

Morale
788372-goku_powering_up_kamehameha.jpg

Week 7 Report

Goals Accomplished

  • Make current tentacle texture actually look good
  • Animations for the tentacles
  • Textured the tentacle
  • Made Health bars actually indicate a percentage of health
  • Make a better looking HUD (via addition of images)

Goals This Week

  • Update HUD elements
    • Thinner tentacle
    • Metal Player HUD (if there's a choice on size, make it smaller)
  • Synch with Franklin about the character selection
    • Ensure we have character selection
      • Make prettier images
    • Once this is made, make the HUD different based on class (say name of class, or name the power based on class)
  • Synch with Nathan about collision to see if we can detect a collision and then change trajectory
    • Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming
  • Assist in Environment Texturing

Goals Next Week

  •  ?

Morale

wpid-victory.jpeg

Week 6 Report

Goals Accomplished

  • Moving collision boxes in time with a slam attack
  • Made new tentacle model
  • Figured out easy way to create tentacle animations

Goals This Week

  • Animations for tentacles
  • Finish tentacle
  • New Texture

Goals Next Week

  • 2d interfaces = looking better

Morale

doctor-who-star-wars.jpg

Week 5 Report

Goals Accomplished

  • Worked with Sweep attack enough to realize it's a bit ungainly
  • Created slam attack animation

Goals This Week

  • Moving collision boxes in time with a slam attack

Morale Hm.

Week 4 Report

Goals Accomplished

  • Assist other content creation if necessary for MVP
  • Create structure for Tentacle AI
  • Created a tentacle sweep animation

Goals This Week

  • Make sweep attack effective (collision boxes for instance)

Morale

genius-blog2.jpg

Goals

Week 3 Report

Goals Accomplished

  • Find way to export from 3ds Max to .x format
  • Assist Graphics Test
  • End to end environment/object set

Goals This Week

  • Create Tentacle AI
  • Perfect the Tentacle Model and animations
  • Assist other content creation if necessary for MVP

Goals Next Week

  •  ?

Morale

steampunk-300x300.jpg

Week 2 Report

Goals Accomplished

  • Integrate future projects with version control
  • Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)
  • Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).
  • Integrate graphics & client together

Goals This Week

  • Find way to export from 3ds Max to .x format
  • Assist Graphics Test
  • End to end environment/object set

Goals Next Week

  • Creating a player or tentacle + it's AI?

Morale Ditching past annoyances for a brighter future.

Week 1 Report

Goals Accomplished

  • We got ideas working!
  • We created a client connects to a server
  • Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).

Goals This Week

  • Integrate future projects with version control
  • Create Basic Graphics
  • Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).

Goals Next Week

  • Integrate graphics & client together
  • Make the server and client communicate

Morale Thumbs Up! :)