Difference between revisions of "User:Erumeldir"

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[[File:Audio_success.jpg]]
 
[[File:Audio_success.jpg]]
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== Week 3 Report ==
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'''What I did'''
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*Started modeling the environment
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*Relearned 3ds Max
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*Exported the basic environment box for game testing
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*Completed basic framework for audio engine
 +
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'''What I'm doing this week'''
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*1st iteration of the larger environment model
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*Continuing work on audio engine integration
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*Adding basic textures to the environment
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'''What I didn't get to do'''
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*Start sound effect design
 +
 +
'''What I'm doing next week'''
 +
*More environment modeling
 +
*Complete audio engine integration
 +
*Start working on sound design

Revision as of 12:35, 24 April 2013

Week 1 Report

What I did

  • Worked on Project Spec/Schedule with the team
  • Made git repo ready for use and added help documentation for the team
  • Researched XAudio2, FMOD and DirectSound
  • Started concept sketches for game environments

What I'm doing this week

  • Selecting our audio framework
  • Beginning work on audio engine
  • Finishing ship bay and bridge/cockpit concept art

What I'm doing next week

  • Begin integrating the audio engine
  • Sound design for boss and one character
  • Begin sketching out musical ideas
  • Start environment modeling

Week 2 Report

What I did

  • Experimented with different audio libraries. Decided on FMOD
  • Started implementing an audio engine for the game
  • Continued with concept sketches

What I'm doing this week

  • More environment concept sketches
  • Modeling a basic box for our environment/arena
  • Working on audio engine.

What I'm doing next week

  • Finish audio engine integration
  • Start sound design for effects
  • Refine environment with better models/textures

Morale

Audio success.jpg

Week 3 Report

What I did

  • Started modeling the environment
  • Relearned 3ds Max
  • Exported the basic environment box for game testing
  • Completed basic framework for audio engine

What I'm doing this week

  • 1st iteration of the larger environment model
  • Continuing work on audio engine integration
  • Adding basic textures to the environment

What I didn't get to do

  • Start sound effect design

What I'm doing next week

  • More environment modeling
  • Complete audio engine integration
  • Start working on sound design