Difference between revisions of "User:Franklin"

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(Week 3 Report)
 
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== Week 1 Report ==
+
== Week 9 Report ==
 +
'''What I did'''
 +
- Fixed Tentacles and Head to be pre-loaded to avoid the loading lag between phases
 +
- Optimized Tentacles and Head collision boxes when not in use.
 +
- Upgraded Mechanic's hook shot to have unique interaction with tentacles.
 +
- Turned Scientist into Kirby (Borrows other player's powers)
 +
- Scientist now switches models based on currently borrowed power
 +
- Tested game play
 +
 
 +
'''What I didn't do'''
 +
- Texture things.
 +
 
 +
 
 +
'''What I'm doing this week'''
 +
- Keyboard input?
 +
- Player Animations Logic
 +
- Polish.
 +
 
 +
 
 +
'''What I'm doing next week'''
 +
- Final Report?
 +
 
 +
'''Morale'''
 +
* http://tommcfarlin.com/files/2013/05/dont-panic-1024x576.jpg
 +
 
 +
== Week 8 Report ==
 +
'''What I did'''
 +
* Implement fireballs for monsters. Pewpew 'n such.
 +
* Modified targeting system to work for monsters.
 +
* Considered implementations and powers for scientist class - no solution yet
 +
* Infinite game mode! Non-stop monster killing fun.
 +
 
 +
'''What I'm doing this week'''
 +
* Code Cleanup
 +
* Maybe working with Bryan on Scientist Power
 +
* Considering different ways of killing 10-15 minutes with this game.
 +
 
 +
'''What I'm doing next week'''
 +
* Code Cleanup
 +
* Documentation?
 +
 
 +
'''Morale'''
 +
* http://www.hurricanesoftwares.com/wp-content/uploads/code_cleanup.jpg
 +
 
 +
== Week 7 Report ==
 +
'''What I did'''
 +
* Redefine powers for each player
 +
* Reworked player logic for button presses
 +
* HookShot/GrappleGun for Mechanic Class
 +
* Limited Bouncing Bullets for Shooter Class
 +
 
 +
'''What I'm doing this week'''
 +
* Finishing StunGun for Scientist Class
 +
* Game Balance
 +
* Player and Monster Aiming System
 +
 
 +
'''What I'm doing next week'''
 +
* Bug Fixing/Testing
 +
* Game Balance
 +
* Integration
 +
 
 +
'''Morale'''
 +
* http://4.bp.blogspot.com/-L5BqFA_W3JM/UWT0U9zlnPI/AAAAAAAAAyg/zQE4pUumIjs/s1600/GameBalancea.jpg
 +
 
 +
== Week 6 Report ==
 +
'''What I did'''
 +
* Removed Event Manager.
 +
* Made a bullet and a power of firing a bigger bullet
 +
 
 +
'''What I didn't do'''
 +
* Did not finish the HUD, scene select, and character select.
 +
** Implementation was causing problems, possibly due to improper destructors in some objects.
 +
 
 +
'''What I'm doing this week'''
 +
* Ray casting for powers
 +
* Barrier/Platform creation Power
 +
* Scientist Player
 +
* Mechanic Player
 +
* Hookshot Power
 +
* AOE Stun Power
 +
* Point Gravity Creation
 +
 
 +
'''What I'm doing next week'''
 +
* Testing/Bug Fixing
 +
* Redoing HUD to not rely on destructors.
 +
** Needs more time than expected due to a need to rework the player initialization logic.
 +
* More Player Powers
 +
 
 +
 
 +
'''Morale'''
 +
* http://i.imgur.com/aNXqGNT.gif
 +
 
 +
== Week 5 Report ==
 +
'''What I did'''
 +
* Managed world events on client and server
 +
** Reset logic for both victory and loss conditions
 +
* HUD related world events
 +
** Start Screen - every player presses start to play
 +
** "Art" for start screen and other HUD elements
 +
* Things that are 50% done
 +
** Reworking the start up and shutdown logic for the server
 +
*** Required for loading screen, player ready screen, player class selection screen, and game over screen
 +
** Removing the Event Manager because no one else wants to use it.
 +
** Adding a screen selection option and support for a hard reset.
 +
** Generalizing the Network Managers
 +
'''What I'm doing this week'''
 +
* Finishing the stuff in the 50% list
 +
* Creating a Class selection screen
 +
'''What I'm doing next week'''
 +
* Working with the shooter model and shooting mechanics
 +
* Designing Powers for the other 4 players
 +
* Elsewhere as needed.
 +
'''Morale'''
 +
* http://aroth.no-ip.org:82/wordpress/wp-content/uploads/2011/01/xkcd-mod.png
 +
 
 +
== Week 4 Report ==
 
'''What I did'''
 
'''What I did'''
* Worked on Project Spec/Schedule with the team
+
* Created a World Manager and Event Manager
* Discussed direction and design of project with the group.
+
** Handles restart logic and hopefully future world events
 +
* Character animation support
 +
* Debugged various features.
 +
 
 +
'''What I didn't do'''
 +
* Haven't quite figured out a good way to implement and use the event manager.
 +
* Haven't figured out how to make the network manager cleaner with a better api
  
 
'''What I'm doing this week'''
 
'''What I'm doing this week'''
* Working on networking between a client and server project.
+
* HUD related elements
* Constructing Config File (Likely XML)
+
** Start Screen
* Creating logging construct to log all messages passed between client and server(w/timestamp).
+
** 2D texture positioning
* Making setup executable to modify Config file
+
** "Art"
 +
* Reworking Events
 +
** Have all the classes inherit from an EventHandler Class
 +
* Reworking Networking
 +
** Cleaning the networking interface, pushing header elements into the data.
 +
** Making more network packet types to send messages to the world manager or event manager.
 +
 
 +
'''Morale'''
 +
* http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/0000/800/824/824.strip.sunday.gif
 +
 
 +
== Week 3 Report ==
 +
'''What I did'''
 +
* Networking
 +
** Manage dropped connections (in case clients crash)
 +
*** Allow for reconnecting the client to the server.
 +
** Serialization of certain objects (Frames)
 +
* Networking and Game Logic
 +
** Work with Nathan to notify clients of their id generated on the server.
 +
* Configuration Manager
 +
** Educating the other members of my team about the Configuration Manager.
 +
** Parsing Point Vectors.
 +
** Generating a copy of config.ini to config_dev.ini if it doesn't already exist
 +
 
 +
'''Notes'''
 +
* Reconnecting doesn't work if the client exits in an expected manner.
 +
* Educating group about config_dev proves to be an interesting challenge.
 +
** Even the individual who requested the feature seems to have trouble remembering that this exists.
 +
 
 +
 
 +
'''Plan for this week'''
 +
* Game Logic
 +
** Working on restarting the game if everyone dies.
 +
* Networking
 +
** Polishing and refactoring if spare time
 +
* Work with anyone else doing anything else.
  
 
'''What I'm doing next week'''
 
'''What I'm doing next week'''
* Finishing whatever I didn't finish this week.
+
* No idea as of now.
* Working with the Engine/Logic team to serialize and deserialize objects
+
 
 +
'''Morale'''
 +
* http://i.qkme.me/3u27ao.jpg
  
 
== Week 2 Report ==
 
== Week 2 Report ==
Line 34: Line 191:
 
* Working with the Engine/Logic team to serialize and deserialize objects
 
* Working with the Engine/Logic team to serialize and deserialize objects
  
'''Moral'''
+
'''Morale'''
* Mmm. Cookies.
+
* https://i.chzbgr.com/maxW500/7133251072/hE885CAEE.gif
  
== Week 3 Report ==
+
== Week 1 Report ==
'''What I've done so far'''
+
'''What I did'''
*
+
* Worked on Project Spec/Schedule with the team
 
+
* Discussed direction and design of project with the group.
'''Notes'''
 
*
 
 
 
'''Plan for this week'''
 
* Manage dropped connections
 
  
 +
'''What I'm doing this week'''
 +
* Working on networking between a client and server project.
 +
* Constructing Config File (Likely XML)
 +
* Creating logging construct to log all messages passed between client and server(w/timestamp).
 +
* Making setup executable to modify Config file
  
 
'''What I'm doing next week'''
 
'''What I'm doing next week'''
* No idea as of now.
+
* Finishing whatever I didn't finish this week.
 +
* Working with the Engine/Logic team to serialize and deserialize objects

Latest revision as of 13:51, 5 June 2013

Week 9 Report

What I did

- Fixed Tentacles and Head to be pre-loaded to avoid the loading lag between phases
- Optimized Tentacles and Head collision boxes when not in use.
- Upgraded Mechanic's hook shot to have unique interaction with tentacles.
- Turned Scientist into Kirby (Borrows other player's powers)
- Scientist now switches models based on currently borrowed power
- Tested game play

What I didn't do

- Texture things.


What I'm doing this week

- Keyboard input?
- Player Animations Logic
- Polish.


What I'm doing next week

- Final Report?

Morale

* dont-panic-1024x576.jpg

Week 8 Report

What I did

  • Implement fireballs for monsters. Pewpew 'n such.
  • Modified targeting system to work for monsters.
  • Considered implementations and powers for scientist class - no solution yet
  • Infinite game mode! Non-stop monster killing fun.

What I'm doing this week

  • Code Cleanup
  • Maybe working with Bryan on Scientist Power
  • Considering different ways of killing 10-15 minutes with this game.

What I'm doing next week

  • Code Cleanup
  • Documentation?

Morale

  • code_cleanup.jpg

Week 7 Report

What I did

  • Redefine powers for each player
  • Reworked player logic for button presses
  • HookShot/GrappleGun for Mechanic Class
  • Limited Bouncing Bullets for Shooter Class

What I'm doing this week

  • Finishing StunGun for Scientist Class
  • Game Balance
  • Player and Monster Aiming System

What I'm doing next week

  • Bug Fixing/Testing
  • Game Balance
  • Integration

Morale

  • GameBalancea.jpg

Week 6 Report

What I did

  • Removed Event Manager.
  • Made a bullet and a power of firing a bigger bullet

What I didn't do

  • Did not finish the HUD, scene select, and character select.
    • Implementation was causing problems, possibly due to improper destructors in some objects.

What I'm doing this week

  • Ray casting for powers
  • Barrier/Platform creation Power
  • Scientist Player
  • Mechanic Player
  • Hookshot Power
  • AOE Stun Power
  • Point Gravity Creation

What I'm doing next week

  • Testing/Bug Fixing
  • Redoing HUD to not rely on destructors.
    • Needs more time than expected due to a need to rework the player initialization logic.
  • More Player Powers


Morale

  • aNXqGNT.gif

Week 5 Report

What I did

  • Managed world events on client and server
    • Reset logic for both victory and loss conditions
  • HUD related world events
    • Start Screen - every player presses start to play
    • "Art" for start screen and other HUD elements
  • Things that are 50% done
    • Reworking the start up and shutdown logic for the server
      • Required for loading screen, player ready screen, player class selection screen, and game over screen
    • Removing the Event Manager because no one else wants to use it.
    • Adding a screen selection option and support for a hard reset.
    • Generalizing the Network Managers

What I'm doing this week

  • Finishing the stuff in the 50% list
  • Creating a Class selection screen

What I'm doing next week

  • Working with the shooter model and shooting mechanics
  • Designing Powers for the other 4 players
  • Elsewhere as needed.

Morale

  • xkcd-mod.png

Week 4 Report

What I did

  • Created a World Manager and Event Manager
    • Handles restart logic and hopefully future world events
  • Character animation support
  • Debugged various features.

What I didn't do

  • Haven't quite figured out a good way to implement and use the event manager.
  • Haven't figured out how to make the network manager cleaner with a better api

What I'm doing this week

  • HUD related elements
    • Start Screen
    • 2D texture positioning
    • "Art"
  • Reworking Events
    • Have all the classes inherit from an EventHandler Class
  • Reworking Networking
    • Cleaning the networking interface, pushing header elements into the data.
    • Making more network packet types to send messages to the world manager or event manager.

Morale

  • 824.strip.sunday.gif

Week 3 Report

What I did

  • Networking
    • Manage dropped connections (in case clients crash)
      • Allow for reconnecting the client to the server.
    • Serialization of certain objects (Frames)
  • Networking and Game Logic
    • Work with Nathan to notify clients of their id generated on the server.
  • Configuration Manager
    • Educating the other members of my team about the Configuration Manager.
    • Parsing Point Vectors.
    • Generating a copy of config.ini to config_dev.ini if it doesn't already exist

Notes

  • Reconnecting doesn't work if the client exits in an expected manner.
  • Educating group about config_dev proves to be an interesting challenge.
    • Even the individual who requested the feature seems to have trouble remembering that this exists.


Plan for this week

  • Game Logic
    • Working on restarting the game if everyone dies.
  • Networking
    • Polishing and refactoring if spare time
  • Work with anyone else doing anything else.

What I'm doing next week

  • No idea as of now.

Morale

  • 3u27ao.jpg

Week 2 Report

What I did

  • Created a basic network manager that can send messages from the server to the client
  • Server can communicate with clients via CIN and clients respond back with acks
    • Update: Network and Game Logic is integrated.
  • Updated the Packet type to hold 1024 bytes as data
    • Current assumption is that (de)serialization is going to copy and paste using memcpy and sizeof(class)
  • Tested communication between clients on different lab machines.
  • Created Configuration Manager (uses config.ini)
    • Using CM in a few places.

Notes

  • These should find their way to other parts of the wiki.
  • If you get an error that says it can't find dxd9, go to Properties. Under Configuration Properties, there is a VC++ Directories. In Include and Library Directories, link to the Direct X installation "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Include" and "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Library" respectively.
  • Follow this guide to enable a custom shared library for both client and server: MSDN Shared Library Guide

What I'm doing next week

  • Finishing whatever I didn't finish this week.
  • Working with the Engine/Logic team to serialize and deserialize objects

Morale

  • hE885CAEE.gif

Week 1 Report

What I did

  • Worked on Project Spec/Schedule with the team
  • Discussed direction and design of project with the group.

What I'm doing this week

  • Working on networking between a client and server project.
  • Constructing Config File (Likely XML)
  • Creating logging construct to log all messages passed between client and server(w/timestamp).
  • Making setup executable to modify Config file

What I'm doing next week

  • Finishing whatever I didn't finish this week.
  • Working with the Engine/Logic team to serialize and deserialize objects