Difference between revisions of "User:Tsumani"

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(Week 6 Report)
(Week 7 Report)
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==Week 8 Report==
 +
'''What I did'''
 +
 +
I textured the arena! and put it in our games and added platforms (but not crates) and tested out fullscreen mode and fixed bugs also merged the arena to develop, did harpoon graphics but need to update it to take in the player position. Also looking into optimize the rendering
 +
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* Textured the arena
 +
* Added moving and static platforms
 +
* Tested out fullscreen mode and fixed exiting bugs
 +
* Merged arena to develop
 +
* Harpoon graphics
 +
 +
'''What I am doing this week'''
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* More Graphics
 +
* Fix black wall bug
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* Add crates
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* Fix platforms physics
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* Optimizing
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* Clean up particle effects for players
 +
* Profiling!!
 +
 +
'''What I am doing next week'''
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* Cleaning Up
 +
* More rendering stuff probably.
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'''Morale'''<br>
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Boss Mode time! Me looking at bugs ...
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 +
http://media.giphy.com/media/jrfFMUilPuOl2/original.gif

Revision as of 11:05, 29 May 2013

Week 1 Report

What I did

  • Helped define Project Spec
  • Assisted with the game engine design

What I am doing this week

  • Code an engine to make cube spin

What I am doing next week

  • Physics Engine!
  • Network integration!

Week 2 Report

What I did

  • Helped structure Game engine
  • Worked on network integration with the engine
  • Helped graphics (find libraries, got a model to show!)
  • Worked on integrating everything!
  • Alot of debugging work

What I am doing this week

  • Camera!
  • HUD!
  • Movement?
  • More debuggin!
  • More integration

What I am doing next week

  • More robust camera
  • Extending player movement
  • Odds and ends :)

Morale
Cmonster.gif

wheningit.tumblr.com


Week 3 Report

What I did

  • Basic HUD that displays player number and health (in a color changing bar!!!!)
  • Fixed 3rd person camera
  • Fixed control mapping for camera
  • Basic Jumping
  • Fancy Wall Jumping

What I am doing this week

  • Fix our bug with rendering more than one tentacle
  • Attack logic player => tentacle
  • Incorporating attack logic tentacle => player
  • Death logic (when all 4 players die)
  • Collision boxes for the tentacle

What I am doing next week

  • More logic! for attacking!
  • Updating jump logic for gravity switching
  • Updating camera for gravity switching/being dead

Morale
tumblr_maud791I5l1qzlzqho1_250.gif


original.gif

Week 4 Report

What I did

  • Player attack logic!
  • Fix rendering bug
  • Monster attacking stuff (1 monster object, many tentacles)
  • Fixing the arena collision boxes
  • Allowing many collision boxes per object

What I am doing this week

  • Charging
  • HUD object
  • Particle effects maybe
  • Add heads + animation support
  • Shooter logic

What I am doing next week

  • Cleaning Up
  • More rendering stuff probably.

Morale
dvZzy.gif

Week 5 Report

What I did

  • Charging!
  • HUD for charging
  • Particle System architecture
  • I made it snow B)
  • Visualize Collision Boxes
  • Pretty rainbow charging effect
  • Bug fixin

What I am doing this week

  • Tentacle Attacks with Haro
  • Fix Particle Effects
  • Shooter particle effects (pew pew)
  • Profiling (Under perfs on the site)

What I am doing next week

  • Cleaning Up
  • More rendering stuff probably.

Morale
original.gif

Week 6 Report

What I did

  • Shooter particle effects
  • Profiling
  • Finished Charging Effects
  • Bug fixin
  • Found Subtask which helps visualize all our tasks for this project

What I am doing this week

  • More particle effects - fog + push away for tentacle + bigger bullets
  • More Bug fixin
  • More profiling - memory, perf with multiple clients and more tentacles
  • Tentacle Attack Designs

What I am doing next week

  • Cleaning Up
  • More rendering stuff probably.

Morale
Working on fog ..

original.gif

Week 7 Report

What I did

  • Particle effects galore!
  • Finished up fog which turned into darkness
  • Effects for the grappling hook
  • Started texturing arena, finished all walls but one
  • Shiny Portals for the tentacles
  • Testing, bug fixing

What I am doing this week

  • Texturing, cracks and holes, monster parts
  • Helping with Head attacks and doing stun gun graphics
  • Profiling!!

What I am doing next week

  • Cleaning Up
  • More rendering stuff probably.

Morale
How I felt when we found a bug that rendered all particles orthogonal to the world..

original.gif

Week 8 Report

What I did

I textured the arena! and put it in our games and added platforms (but not crates) and tested out fullscreen mode and fixed bugs also merged the arena to develop, did harpoon graphics but need to update it to take in the player position. Also looking into optimize the rendering

  • Textured the arena
  • Added moving and static platforms
  • Tested out fullscreen mode and fixed exiting bugs
  • Merged arena to develop
  • Harpoon graphics

What I am doing this week

  • More Graphics
  • Fix black wall bug
  • Add crates
  • Fix platforms physics
  • Optimizing
  • Clean up particle effects for players
  • Profiling!!

What I am doing next week

  • Cleaning Up
  • More rendering stuff probably.

Morale
Boss Mode time! Me looking at bugs ...

original.gif