Matthew Chu
From Group 5
Week 1
Week 2
This Week's Accomplishments:
- set up environment
- Primitive packet sending across network
- Primitive text chat
Goals for Next Week:
- Refactor text chat and finish working on network
- clock server
- Integrate with other groups
Concerns:
- None
Week 3
This Week's Accomplishments:
- added message framing
- clocked server
- finished text chat
- log file writer
- basic audio manager
- config file reader
Goals for Next Week:
- help with game play
- finalize network
Concerns:
- Are we behind???
- Clarify why server needs to be clocked
- sending floats across the network
Week 4
This Week's Accomplishments:
- read about collision detection
- start sphere collision detection
- finalize network
- begin integration [network and gameplay, ascii graphics move]
Goals for Next Week:
- sphere and octree collision detection
- AABB / OBB collisions?
- help with other stuff
Concerns:
- Math is hard
Week 5
This Week's Accomplishments:
- quadtree
- quad tree / bounding objects
- sphere-sphere, sphere-ray, OBB-OBB, OBB-ray collision detection
- integration system [4 player networked moving cubes]
Goals for Next Week:
- collision detection integration
- help with other stuff
Concerns:
- Math is still hard
- not sure if behind
- need better team coordination (weekly integrations and punctuality?)
Week 6
This Week's Accomplishments:
- collision detection integration [spheres and cubes]
- bug squashing and misc fixes
- work on map
- confirm sound works in 3d
Goals for Next Week:
- integrate more stuff
- help with other stuff
Concerns:
- sound conversion coordinates
Week 7
This Week's Accomplishments:
- jump again logic
- collisions with floor
- gravity, velocity, acceleration
- refactor code to use vector3
- weapon pick up
- found and fix quadtree memory leak
- you no longer push players
- sound that plays on events
Goals for Next Week:
- switch weapon
- combining magic
- more stuff
- code clean up?
Concerns:
- collision bug with 2 walls lol, infinite loops
- should we play every sound
Week 8
This Week's Accomplishments:
- movement to ray, no walking through walls, no bullet through paper projectiles
- collisions rotation (just have to ask matt 1 thing)
- buffs/power ups framework + refactoring
- switch weapon
- music based on proximity
- clean up projectile, powerup, weapon code
Goals for Next Week:
- polishing
- code clean up
- have beta plz
- combining magic with different effects and magic effecting player (ice makes the move slower)
- fix collision bug
Concerns:
- some code is of bad quality
- team motivation seems lacking
- will art graphics finish in time?
- game is not good enough to beta test yet, not sure if we can balance it
- math :\
Week 9
This Week's Accomplishments:
- fix charge projectile
- debuffs
- combining magic -> refactor projectiles and weapons