Difference between revisions of "Alvin Chen"

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(week 4)
Line 33: Line 33:
 
*Our shit doesn't even render yet
 
*Our shit doesn't even render yet
 
*Graphics is a unknowen field for me
 
*Graphics is a unknowen field for me
=='''week 4'''==
+
=='''week 4 & 5'''==
 +
Worked to integrate collision detection with actual game entities.
 +
Fixed few projectile bugs.
 +
Create update method for updating each entity every server clock tick.
 +
Creating wall and floor.
 +
Projectiles are able to shoot out when user use right mouse click.
 +
Fixed jumping bug.
 +
Working on fixing camera angle.
 +
Created powerups and re-spawn time.
 +
 
 +
=="Concerns"==
 +
My ankle popped out playing basketball, wont be very mobile this week.

Revision as of 23:39, 8 May 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive Object hierarchy/structure
  • Created a Asci UI for testing purposes. Printing a 15*15 grid now
  • Maintained the repo


Concerns:

  • None

Week 3

This Week's Accomplishments:

  • Finalized object hierarchy/structure
  • Created weapon class hierarchy
  • Refactor code and abstracting important

Week 4

This Week's Accomplishments:

  • Weapon Cool down time
  • Game evalution.
  • Integrate gameplay with server/client and graphics
  • Finalized interaction between weapon, projectile, player, and how collision will work.

Goals for Next Week:

  • Create actual weapons
  • Create powerups
  • Play the game

Concerns:

  • Our shit doesn't even render yet
  • Graphics is a unknowen field for me

week 4 & 5

Worked to integrate collision detection with actual game entities. Fixed few projectile bugs. Create update method for updating each entity every server clock tick. Creating wall and floor. Projectiles are able to shoot out when user use right mouse click. Fixed jumping bug. Working on fixing camera angle. Created powerups and re-spawn time.

"Concerns"

My ankle popped out playing basketball, wont be very mobile this week.