Difference between revisions of "Alvin Chen"

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(week 4 & 5)
("Concerns")
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*Created powerups and re-spawn time.
 
*Created powerups and re-spawn time.
  
=="Concerns"==
+
==Concerns==
 
My ankle popped out playing basketball, wont be very mobile this week.
 
My ankle popped out playing basketball, wont be very mobile this week.

Revision as of 23:40, 8 May 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive Object hierarchy/structure
  • Created a Asci UI for testing purposes. Printing a 15*15 grid now
  • Maintained the repo


Concerns:

  • None

Week 3

This Week's Accomplishments:

  • Finalized object hierarchy/structure
  • Created weapon class hierarchy
  • Refactor code and abstracting important

Week 4

This Week's Accomplishments:

  • Weapon Cool down time
  • Game evalution.
  • Integrate gameplay with server/client and graphics
  • Finalized interaction between weapon, projectile, player, and how collision will work.

Goals for Next Week:

  • Create actual weapons
  • Create powerups
  • Play the game

Concerns:

  • Our shit doesn't even render yet
  • Graphics is a unknowen field for me

week 4 & 5

  • Worked to integrate collision detection with actual game entities.
  • Fixed few projectile bugs.
  • Create update method for updating each entity every server clock tick.
  • Creating wall and floor.
  • Projectiles are able to shoot out when user use right mouse click.
  • Fixed jumping bug.
  • Working on fixing camera angle.
  • Created powerups and re-spawn time.

Concerns

My ankle popped out playing basketball, wont be very mobile this week.