Difference between revisions of "Alvin Chen"
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*Created powerups and re-spawn time. | *Created powerups and re-spawn time. | ||
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My ankle popped out playing basketball, wont be very mobile this week. | My ankle popped out playing basketball, wont be very mobile this week. |
Revision as of 23:40, 8 May 2013
Contents
Week 1
Week 2
This Week's Accomplishments:
- set up environment
- Primitive Object hierarchy/structure
- Created a Asci UI for testing purposes. Printing a 15*15 grid now
- Maintained the repo
Concerns:
- None
Week 3
This Week's Accomplishments:
- Finalized object hierarchy/structure
- Created weapon class hierarchy
- Refactor code and abstracting important
Week 4
This Week's Accomplishments:
- Weapon Cool down time
- Game evalution.
- Integrate gameplay with server/client and graphics
- Finalized interaction between weapon, projectile, player, and how collision will work.
Goals for Next Week:
- Create actual weapons
- Create powerups
- Play the game
Concerns:
- Our shit doesn't even render yet
- Graphics is a unknowen field for me
week 4 & 5
- Worked to integrate collision detection with actual game entities.
- Fixed few projectile bugs.
- Create update method for updating each entity every server clock tick.
- Creating wall and floor.
- Projectiles are able to shoot out when user use right mouse click.
- Fixed jumping bug.
- Working on fixing camera angle.
- Created powerups and re-spawn time.
Concerns
My ankle popped out playing basketball, wont be very mobile this week.