Difference between revisions of "Bowen Shu"

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=='''Week 1'''==
 
=='''Week 2'''==
 
 
=='''Week 3'''==
 
=='''Week 3'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
Line 39: Line 37:
 
===Concerns:===
 
===Concerns:===
 
* are we behind in modeling?
 
* are we behind in modeling?
 +
 +
=='''week 6'''==
 +
===This Week's Accomplishments:===
 +
* created a lobby  (to be integrated)
 +
* fixed the flooding packets and refactored the user input handeling
 +
* working on scoring system
 +
 +
===Goals for Next Week:===
 +
*  integrate chat and lobby with the graphics guys. render gameover
 +
 +
===Concerns:===
 +
* sending combo keys and possible packet loss

Revision as of 00:32, 9 May 2013

Week 3

This Week's Accomplishments:

  • designed the hierarchy for the network files
  • refactored existing code

Goals for Next Week:

  • finalize network

Concerns:

  • endianness conversion

week 4

This Week's Accomplishments:

  • read about collision detection
  • finalize network
  • finalize the object model used for sending/receiving messages
  • revise chat system to implement the model
  • begin integration

Goals for Next Week:

  • help with game play to add game-end detection
  • change the server so it only process the last message from each client during every cycle

Concerns:

  • how is map going to be represented and rendered
  • how is modeling going to integrate with graphics

week 5

This Week's Accomplishments:

  • added game end detection
  • integrated graphics with networks and game play
  • researched threaded server

Goals for Next Week:

  • help with collision detection
  • help with game play

Concerns:

  • are we behind in modeling?

week 6

This Week's Accomplishments:

  • created a lobby (to be integrated)
  • fixed the flooding packets and refactored the user input handeling
  • working on scoring system

Goals for Next Week:

  • integrate chat and lobby with the graphics guys. render gameover

Concerns:

  • sending combo keys and possible packet loss