Difference between revisions of "Main Page"

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(Doable this week?)
(Doable this week?)
Line 30: Line 30:
 
**pick up weapon
 
**pick up weapon
 
**switch weapon
 
**switch weapon
**combine
+
**<strike>combine
 
**fire
 
**fire
**melee
+
**melee</strike>
 
**charge
 
**charge
 
*remove the old power up stuff
 
*remove the old power up stuff

Revision as of 13:26, 28 May 2013

NORDlogo.jpg
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week7

Info:

Specifications

Graphics Branch Setup

Weekly Screenshots

magic combinations

Status Reports:

Alvin Chen

Zhen Yuan Xiao

Matthew Chu

Matthew Scheifer

Bowen Shu

Khanh

Tai Nguyen

TODO:

Doable this week?

  • sound fx
    • pick up weapon
    • switch weapon
    • combine
    • fire
    • melee
    • charge
  • remove the old power up stuff
  • weapons go away after you drop, or some way to get around 2 weapons that get put in the same spot, can be solved by giveing small velocity and using gravity
  • weapon spawns (the basic attack should be random of the type 1 elements) (make sure like 10 don't spawn in the same spot.
  • get hit while charging disables the projectile (alvin)
  • look for sounds SRS this is important EVERyonE can do this simultaneously, i'm taking the ones from FE right now lol
    • shooting projectile (could be more specific to type (fire/thunder/ice))
    • combining projectile
    • get hit
    • charging
  • debuffs [matthew will do over weekend]
    • slower when hit by ice etc
  • CLEAN THE CODE. MOVE FUNCTIONS FROM HPP TO CPP
  • score screen (bowen)
  • game logic and respawning
  • melee
  • object pooling for weaponfist and weaponfire
  • cannot do stuff on death
  • sound for charging (should stop when stop charging)(alvin)
  • rotate projectiles bounding box (matthew)
  • 2 bounding box for player (matthew)

soon

  • HUD (bowen)
    • get images in HUD (bowen and khanh)
    • aimer, like magic circle (bowen and khanh)
    • pick up weapon feed back (should tell you what you can pick up) (bowen)
    • knowing which weapon is equipped, which one can be switched to (bowen and matt c?)
    • currently charged spell
    • charge timer visualization (how much time left to charge, and what next spell will be)
  • multiple animations for attack\
  • particles
  • crouch

later

  • clocks to ticks
  • associate z with depth and y with height

Graphics

  • animations
  • transformation feedback
  • advanced shader staff
  • put buffers into buffer class
  • rotations of player does not match (if player is looking at you, you see their side)

known issues

  • input, cant press 2 buttons sometimes
  • lag when charging
  • drop your first staff of fire, is unable to render because that weapon (originally on player) was not in entities