Difference between revisions of "Matthew Chu"

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(Week 7)
(Week 7)
Line 83: Line 83:
 
*gravity, velocity, acceleration
 
*gravity, velocity, acceleration
 
*refactor code to use vector3
 
*refactor code to use vector3
*weapon pick up  
+
*weapon pick up
 
*found and fix quadtree memory leak
 
*found and fix quadtree memory leak
 
*you no longer push players
 
*you no longer push players
 +
*sound that plays on events
  
 
===Goals for Next Week:===
 
===Goals for Next Week:===
*
+
*switch weapon
 +
*combining magic
 +
*more stuff
 +
*code clean up?
  
 
===Concerns:===
 
===Concerns:===
*fps issues
+
*collision bug with 2 walls lol, infinite loops
*collision bug with 2 walls lol
 

Revision as of 20:36, 15 May 2013

Week 1

Week 2

This Week's Accomplishments:

  • set up environment
  • Primitive packet sending across network
  • Primitive text chat

Goals for Next Week:

  • Refactor text chat and finish working on network
  • clock server
  • Integrate with other groups

Concerns:

  • None

Week 3

This Week's Accomplishments:

  • added message framing
  • clocked server
  • finished text chat
  • log file writer
  • basic audio manager
  • config file reader

Goals for Next Week:

  • help with game play
  • finalize network

Concerns:

  • Are we behind???
  • Clarify why server needs to be clocked
  • sending floats across the network

Week 4

This Week's Accomplishments:

  • read about collision detection
  • start sphere collision detection
  • finalize network
  • begin integration [network and gameplay, ascii graphics move]

Goals for Next Week:

  • sphere and octree collision detection
  • AABB / OBB collisions?
  • help with other stuff

Concerns:

  • Math is hard

Week 5

This Week's Accomplishments:

  • quadtree
  • quad tree / bounding objects
  • sphere-sphere, sphere-ray, OBB-OBB, OBB-ray collision detection
  • integration system [4 player networked moving cubes]

Goals for Next Week:

  • collision detection integration
  • help with other stuff

Concerns:

  • Math is still hard
  • not sure if behind
  • need better team coordination (weekly integrations and punctuality?)

Week 6

This Week's Accomplishments:

  • collision detection integration [spheres and cubes]
  • bug squashing and misc fixes
  • work on map
  • confirm sound works in 3d

Goals for Next Week:

  • integrate more stuff
  • help with other stuff

Concerns:

  • sound conversion coordinates

Week 7

This Week's Accomplishments:

  • jump again logic
  • collisions with floor
  • gravity, velocity, acceleration
  • refactor code to use vector3
  • weapon pick up
  • found and fix quadtree memory leak
  • you no longer push players
  • sound that plays on events

Goals for Next Week:

  • switch weapon
  • combining magic
  • more stuff
  • code clean up?

Concerns:

  • collision bug with 2 walls lol, infinite loops