Difference between revisions of "Matthew Scheifer"
From Group 5
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*How to store and render animations? | *How to store and render animations? | ||
− | ==''' | + | =='''Week 4'''== |
===This Week's Accomplishments:=== | ===This Week's Accomplishments:=== | ||
*Ability to move cube every frame | *Ability to move cube every frame | ||
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*How to dynamically change the number of entities | *How to dynamically change the number of entities | ||
*Is it feasible to use OpenGL 3.1? | *Is it feasible to use OpenGL 3.1? | ||
+ | |||
+ | =='''Week 5'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *4 players all with their own cube playing together | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Draw a map | ||
+ | *lighting | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *How to set uniforms without uniform buffers | ||
+ | =='''Week 6'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Loading models | ||
+ | *skybox | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Animations | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *How to rotate models using change of basis | ||
+ | =='''Week 7'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Rotations | ||
+ | *Object Pooling | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Animations again | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *Code is ugly | ||
+ | =='''Week 8'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Most of Animations | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Animations debugging | ||
+ | *Particles | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *Code is still ugly | ||
+ | =='''Week 9'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Texturing | ||
+ | |||
+ | ===Goals for Next Week:=== | ||
+ | *Particle Effects | ||
+ | *Antialiasing | ||
+ | *Toon shading | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *Code is super ugly | ||
+ | =='''Week 9'''== | ||
+ | ===This Week's Accomplishments:=== | ||
+ | *Fixed that fricken bug. It's all Laurent's fault. Go yell at him. | ||
+ | #Hella other stuff | ||
+ | |||
+ | ===Goals for Tomorrow:=== | ||
+ | *Animations (lol) | ||
+ | |||
+ | ===Concerns:=== | ||
+ | *AAAAAAAAAAHHHHHHHHHH |
Latest revision as of 01:54, 6 June 2013
Week 1
Week 2
Week 3
This Week's Accomplishments:
- set up environment
- Drawing a cube
- Full OpenGL 3 stack with VAO's VBO's, UBO's, other stuff
- Broken keyboard movement
Goals for Next Week:
- Fix keyboard movement
- integrate with client
Concerns:
- How to store and render animations?
Week 4
This Week's Accomplishments:
- Ability to move cube every frame
Goals for Next Week:
- Draw more than one cube
- draw a map
Concerns:
- How to dynamically change the number of entities
- Is it feasible to use OpenGL 3.1?
Week 5
This Week's Accomplishments:
- 4 players all with their own cube playing together
Goals for Next Week:
- Draw a map
- lighting
Concerns:
- How to set uniforms without uniform buffers
Week 6
This Week's Accomplishments:
- Loading models
- skybox
Goals for Next Week:
- Animations
Concerns:
- How to rotate models using change of basis
Week 7
This Week's Accomplishments:
- Rotations
- Object Pooling
Goals for Next Week:
- Animations again
Concerns:
- Code is ugly
Week 8
This Week's Accomplishments:
- Most of Animations
Goals for Next Week:
- Animations debugging
- Particles
Concerns:
- Code is still ugly
Week 9
This Week's Accomplishments:
- Texturing
Goals for Next Week:
- Particle Effects
- Antialiasing
- Toon shading
Concerns:
- Code is super ugly
Week 9
This Week's Accomplishments:
- Fixed that fricken bug. It's all Laurent's fault. Go yell at him.
- Hella other stuff
Goals for Tomorrow:
- Animations (lol)
Concerns:
- AAAAAAAAAAHHHHHHHHHH