Difference between revisions of "Tai Nguyen"

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*next week's schedule is getting tough, I'll have less time to work on 125.
 
*next week's schedule is getting tough, I'll have less time to work on 125.
  
=='''Week 5'''==
+
=='''Week 6'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
 +
*Experimented with new texture loading codes.
 +
 
===Goals for Next Week:===
 
===Goals for Next Week:===
 +
*use textures for our skybox
 +
*animation
 +
 
===Concerns:===
 
===Concerns:===
 +
*Sun God is next week. People won't make it
 +
 +
=='''Week 8 & 9'''==
 +
===This Week's Accomplishments:===
 +
*added support for bounding box around loaded model
 +
*easily bind textures to models
 +
*skybox works really well(with a slight hack)
 +
 +
===Goals for Next Week:===
 +
*texturize all our models
 +
*support occlusion for better performance
 +
*add particles effects
 +
*an idea: create a moving light source as a projectile whenever the player shoots

Latest revision as of 09:13, 30 May 2013

Week 1

Week 2

Week 3

Week 4

This Week's Accomplishments:

  • joined this group officially to help work on the Graphics team
  • got the build environment working perfectly
  • decided on the Collada file format (.dae) for model files

Goals for Next Week:

  • get help and familiarize with the current code.
  • look into loading object models using Assimp

Week 5

This Week's Accomplishments:

  • can load any model files that Assimp supports.
  • kinda integrated Assimp's scene structure into our rendering engine

Goals for Next Week:

  • add support for texturing and/or animation.
  • texture: look into DevIL, an image processing library to load images onto a 3D model mesh
  • animation: a whole new can of worms

Concerns:

  • next week's schedule is getting tough, I'll have less time to work on 125.

Week 6

This Week's Accomplishments:

  • Experimented with new texture loading codes.

Goals for Next Week:

  • use textures for our skybox
  • animation

Concerns:

  • Sun God is next week. People won't make it

Week 8 & 9

This Week's Accomplishments:

  • added support for bounding box around loaded model
  • easily bind textures to models
  • skybox works really well(with a slight hack)

Goals for Next Week:

  • texturize all our models
  • support occlusion for better performance
  • add particles effects
  • an idea: create a moving light source as a projectile whenever the player shoots