Difference between revisions of "Tai Nguyen"

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*next week's schedule is getting tough, I'll have less time to work on 125.
 
*next week's schedule is getting tough, I'll have less time to work on 125.
  
=='''Week 5'''==
+
=='''Week 6'''==
 
===This Week's Accomplishments:===
 
===This Week's Accomplishments:===
 +
*Experimented with new texture loading codes.
 +
 
===Goals for Next Week:===
 
===Goals for Next Week:===
 +
*use textures for our skybox
 +
*animation
 +
 
===Concerns:===
 
===Concerns:===
 +
*Sun God is next week. People won't make it

Revision as of 09:26, 9 May 2013

Week 1

Week 2

Week 3

Week 4

This Week's Accomplishments:

  • joined this group officially to help work on the Graphics team
  • got the build environment working perfectly
  • decided on the Collada file format (.dae) for model files

Goals for Next Week:

  • get help and familiarize with the current code.
  • look into loading object models using Assimp

Week 5

This Week's Accomplishments:

  • can load any model files that Assimp supports.
  • kinda integrated Assimp's scene structure into our rendering engine

Goals for Next Week:

  • add support for texturing and/or animation.
  • texture: look into DevIL, an image processing library to load images onto a 3D model mesh
  • animation: a whole new can of worms

Concerns:

  • next week's schedule is getting tough, I'll have less time to work on 125.

Week 6

This Week's Accomplishments:

  • Experimented with new texture loading codes.

Goals for Next Week:

  • use textures for our skybox
  • animation

Concerns:

  • Sun God is next week. People won't make it