Difference between revisions of "Tai Nguyen"
From Group 5
Line 25: | Line 25: | ||
*next week's schedule is getting tough, I'll have less time to work on 125. | *next week's schedule is getting tough, I'll have less time to work on 125. | ||
− | =='''Week | + | =='''Week 6'''== |
===This Week's Accomplishments:=== | ===This Week's Accomplishments:=== | ||
+ | *Experimented with new texture loading codes. | ||
+ | |||
===Goals for Next Week:=== | ===Goals for Next Week:=== | ||
+ | *use textures for our skybox | ||
+ | *animation | ||
+ | |||
===Concerns:=== | ===Concerns:=== | ||
+ | *Sun God is next week. People won't make it |
Revision as of 09:26, 9 May 2013
Contents
Week 1
Week 2
Week 3
Week 4
This Week's Accomplishments:
- joined this group officially to help work on the Graphics team
- got the build environment working perfectly
- decided on the Collada file format (.dae) for model files
Goals for Next Week:
- get help and familiarize with the current code.
- look into loading object models using Assimp
Week 5
This Week's Accomplishments:
- can load any model files that Assimp supports.
- kinda integrated Assimp's scene structure into our rendering engine
Goals for Next Week:
- add support for texturing and/or animation.
- texture: look into DevIL, an image processing library to load images onto a 3D model mesh
- animation: a whole new can of worms
Concerns:
- next week's schedule is getting tough, I'll have less time to work on 125.
Week 6
This Week's Accomplishments:
- Experimented with new texture loading codes.
Goals for Next Week:
- use textures for our skybox
- animation
Concerns:
- Sun God is next week. People won't make it