Week 6 Report

Group Status Report

1) summarize your overall status for the week

  • Networking, attempt to fix 10035 error.
  • Working on package head.
  • Physical engine up
  • Collision detection
  • Set up particle effect library
  • Set up HUD library

 

2) include both the week # and the date of the meeting

  • Week 6;  Date of the meeting:  05/04/15, 05/06/15,  05/08/15, 05/10/15

 

3) add a statement summarizing the group morale (feel free to be creative in expressing your morale)

  • We are almost done!

 

4) add at least one of your latest screenshots to your group page

 

screenShot_week6

 

 

Individual Status Report

Jie Sheng:

1) what were your concrete goals for the week?

  • add physics engine
  • add character jump feature
  • connect data with HUD

 

2) what goals were you able to accomplish?

  • All goals are accomplished

 

3) if there were goals you were unable to meet, what were the reasons?

  • None

 

4) what are your specific goals for the next week?

  • game play design

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • I am the best.

 

Qianchen Zhao:

1) what were your concrete goals for the week?

  • try to load md2 model with texture
  • fix the normal problem

 

2) what goals were you able to accomplish?

  • try to use texture coordinates in obj file when load  md2 texture  but find the vertex in md2 file can not be matched to a vertex in obj file
  • recalculate the normal of each vertex, the lighting result is good, so we decided to just use glcolor without texture loading

 

3) if there were goals you were unable to meet, what were the reasons?

  • everything is good

 

4) what are your specific goals for the next week?

  • Using vertex buffer to speed up rendering
  • add particle effect

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • I don’t have individual morale

 

Yangshuoshen Liu:

1) what were your concrete goals for the week?

  • Set up particle effect environment.
  • Help Jie Sheng finish collision detection.
  • Work with Yichi Yan to complete and refine the scene.

 

2) what goals were you able to accomplish?

  • Collision detection has been implemented and tested.
  • Particle effect environment has been initialized.
  • Game scene has been improved.
  • Added a HUD font library called FTGL(used to display different kinds of fonts).

 

3) if there were goals you were unable to meet, what were the reasons?

  • Particle effect has not been finished due to its complexity. I spent much time on researching because I want to make sure final performance is good and solid.

 

4) what are your specific goals for the next week?

  • Work more on Particle effects. Continue to refine the scene to make sure that we have a beautiful environment.

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • I am learning new stuff every single day.

 

Yichi Yan:

1) what were your concrete goals for the week?

  • Keep working on model and design and gun shooting animation .

 

2) what goals were you able to accomplish?

  • An RPG was already set up with character, an new environment was made in 3dMax. However, new battlefield are not working on program yet, because the number of polygons were to much.

 

3) if there were goals you were unable to meet, what were the reasons?

  • The face of new environment are too much, either optimize module or reduce texture.

 

4) what are your specific goals for the next week?

  • Finishing new battlefield with acceptable environment variable. Start to design second character module.

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • Chick-fil-A is good!

 

Yule Lin:

1) what were your concrete goals for the week?

  • Working on set up HUD library
  • Game logic design.

 

2) what goals were you able to accomplish?

  • Done.

 

3) if there were goals you were unable to meet, what were the reasons?

  • None.

 

4) what are your specific goals for the next week?

  • Game logic design.
  • Help adding some particle effect.

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • We are almost done!

 

Yuxiang Di:

1) what were your concrete goals for the week?

  • improving network

 

2) what goals were you able to accomplish?

  • add packet header before each event packet
  • solved socket unavailable bug when server send to client

 

3) if there were goals you were unable to meet, what were the reasons?

  • everything is good

 

4) what are your specific goals for the next week?

  • If nothing need to be added for networking, I will start to work on HUD for next week.

 

5) what is your individual morale (which might be different from the
overall group morale)?

🙂

 

Yuxiao Zhou:

1) what were your concrete goals for the week?

  • add HUD library
  • help with building the physics world

 

2) what goals were you able to accomplish?

  • help with building the physics world

 

3) if there were goals you were unable to meet, what were the reasons?

  • Can make the original code run on Visual Studio without error, but still need to load the HUD into our code

 

4) what are your specific goals for the next week?

  • Work together with Yangshuoshen and Yule to load HUD library and help with add shader

 

5) what is your individual morale (which might be different from the
overall group morale)?

  • CSE 125 is challenging.

 

 

About the author: Yuxiao Zhou