A four person pseudo wrestling game where the players fight amongst each other to knock themselves off the stage. There will be various power up hats that provide players special abilities in their pursuit to be the last player standing.
The goal of the game is to be the last player standing in the arena. The final player that has not been pushed out of the stage is the winner, and the rest of the players are the losers. It is possible for players to draw if players fall off at the same time.
The most interesting part of our game is the hats aspect. Each of the hats will have a unique ability that will help the player win. For example, a hat could provide the player with a grappling hook or a hat that allows you to teleport from one location to another.
|Feature List||Game Ideas||Graphics||Networking|
|Must have|| |
|Would Be Really Nice|| || || |
|Cool But Only If Ahead of Schedule|| || |
For the first part of the quarter we are going to break up into two subteams: Graphics and Network, in order to work on the infrastructure of each. As the project progresses we will restructure into a unified team with separate tasks.
|Graphics & Modeling||Network & Game Logic Implementation||Art|
|Cindy, Tim, Tiffany||Atyansh (AJ), Brian, Eduardo, Victor||Tiffany|
Decisions will be made by majority. Everyone must vote and come to a decision, you cannot abstain from voting.
One weekly meeting with the entire team.
We will use FB Messenger for quick anecdotes/scheduling meetings and Slack for project development (particularly for integrations).
During the weekly meetings we will check our projected timeline to see how we are doing. The timeline will of course update as the project progresses but should remain relatively stable. If we believe as a team that one aspect of the project is behind, we will direct resources to that. Further, if we as individuals fall behind we should raise that in the team meetings to resolve it as soon as possible.
Everyone will submit their weekly report on the Google Drive. Eduardo will collect the weekly reports and update the website accordingly.
GitHub Wiki Pages
Improve Networking Code
Basic character modeling and rigging
|Game Engine|| |
Control flow of event handling
Have events affect server state
basic movement controls
Basic Config Files