WEEK 5

May 17, 2018

GROUP STATUS REPORT

Weekly Status

Here is a breakdown of things in summary:

Meeting Dates

Friday, 5/11

Tuesday, 5/15

Wednesday, 5/16

Thursday, 5/17 @ 10 am (official meeting with professor)

Group Morale

7/10 - we are steadily trekking along, though we are feeling the pressure as we have about three weeks left. We are starting to realize the importance of prioritizing certain tasks and have come to terms with the fact that some of the cool features we may have wanted might not be doable in the time we have left. However, we are determined to finish strong on the features we know we can finish, and are looking forward to the weeks ahead.

Screenshots

INDIVIDUAL STATUS REPORTS

Leon Medvinsky

What were your concrete goals for the week?

What goals were you able to accomplish?

If there were goals you were unable to meet, what were the reasons?

What are your specific goals for the next week?

What did you learn this week, if anything (and did you expect to learn it?)

What is your individual morale (which might be different from the overall group morale)?

8/10

Chris Ozawa

What were your concrete goals for the week?

This week, I worked on finishing the rest of the sword slashing animation implementation, which is now functional in our game.

What goals were you able to accomplish?

As mentioned above, the slashing effect is now fully operational, so we have a better visual indicator of the player’s attacks in game.

If there were goals you were unable to meet, what were the reasons?

There aren’t any critically important goals that weren’t accomplished, though it is possible we’ll still need to touch up a bit on some small things that might improve the slash itself.  For example, we might want to change the slash to follow the player as they move rather than staying localized at the initial spawning point.  There are some small things that might need a little bit of attention for fine tuning, but as far as having an operational version of the effect we wanted, it should definitely be sufficient for gameplay purposes.

What are your specific goals for the next week?

Since we were thinking of making some more fine tuning lighting adjustments (more point lights, possibly corresponding to the candles in the rooms), I could take another look at some of the lighting work that got put on hold to focus on the slashing animation.  Since we’ll want to have the mage character in game pretty soon (and have an MP bar for this character as well), the mage’s attacks will probably be important to start working on as well.

What did you learn this week, if anything (and did you expect to learn it?)

Getting the slash to properly follow the player’s direction was a bit weird at times, since my first attempts to get it to work ended up being a lot of trial and error.  It probably had something to do with the orientation of the axes not quite being in line with how the player’s rotation values were supposed to work, since the slash’s location was pretty inconsistent with the player’s orientation at times.  Jimmy helped with getting the result to be a bit more sensible since the first working equation I had for the slash being properly placed felt pretty arbitrary and came from a lot of just playing with values until they worked.

What is your individual morale (which might be different from the overall group morale)?

I guess about a 7/10, it’s pretty good!  A bit concerned since I have a midterm and other assignments for next week, so that could be problematic for desired progress, but hopefully it’ll be fine!  For now though things are looking alright, and it’s neat seeing where the game’s at compared to the earlier weeks, so I’m excited for what’s ahead.

Paula Quach

What were your concrete goals for the week?

Work on team spawning and combat.

What goals were you able to accomplish?

I got characters to spawn in their team rooms as well as added little tweaks that would make running the game less of a hassle (server can set a max number of players as a command line arg and local co-op is forced to be put in the same team to make camera sharing easier).

If there were goals you were unable to meet, what were the reasons?

While currently working on mouse clicks for combat, I haven’t gotten much done because I’m trying to figure out 2D screen to 3D world and vice versa coordinates.

What are your specific goals for the next week?

Help out with whatever else we need to get the gameplay even more fun and interesting. Hopefully, we can also incorporate more characters like the mage.

What did you learn this week, if anything (and did you expect to learn it?)

Not really learning, but working with mouse clicks has taken me a little bit out of my usual work as I try to figure out the 2D-3D coordinates.

What is your individual morale (which might be different from the overall group morale)?

7/10 While I didn’t get as much done as I would have liked this week, I am still positive about progress and pretty good overall.


Jack Wang

What were your concrete goals for the week?

What goals were you able to accomplish?

If there were goals you were unable to meet, what were the reasons?

What are your specific goals for the next week?

What did you learn this week, if anything (and did you expect to learn it?)

What is your individual morale (which might be different from the overall group morale)?

Jimmy Ye

What were your concrete goals for the week?

Continue improving combat mechanics, and make sure that everybody has tasks which are directly related to implementing tangible game features/mechanics (as opposed to just code/infrastructure).

What goals were you able to accomplish?

I was directly working on minor bugfixes, merging, and contributing to the sword slashing graphics. I think we've improved the combat mechanics a good amount, and I think we've also gotten everybody working directly on game features (except Jack, who was busy with a previous code change and other classes).

If there were goals you were unable to meet, what were the reasons?

While we've improved movement and combat, I think there's a lot that's left to be done, and I feel that we haven't gotten as much of it done as we should have.

What are your specific goals for the next week?

Primary: Add new combat mechanics. Secondary: Add mobs (like slimes).

What did you learn this week, if anything (and did you expect to learn it?)

Some more OpenGL / Bullet (expected).

What is your individual morale (which might be different from the overall group morale)?

7/10

Jamie Zhang

What were your concrete goals for the week?

What goals were you able to accomplish?

If there were goals you were unable to meet, what were the reasons?

What are your specific goals for the next week?

What did you learn this week, if anything (and did you expect to learn it?)

What is your individual morale (which might be different from the overall group morale)?

Vivian Zhang

What were your concrete goals for the week?

Create two other models to give more diversity to the character cast and finish up miscellaneous items for the rooms.

What goals were you able to accomplish?

I forgot that we didn’t have an exit gate yet, as it was still just a cube in our game, so I set to work on creating a grandfather clock that would serve as our gate. I also finished the treasure chests, though the mimic chest still requires some work, which should be doable.

If there were goals you were unable to meet, what were the reasons?

I was unable to get to the other two character models and in general finish most of my work due to the fact that I was busy for Mother’s Day Weekend.

What are your specific goals for the next week?

Upon reflection, I decided to put aside the other two character models and work instead on an extra enemy besides slimes and mimic chests. I will also be looking into animation soon, as I would like our characters to at least have walking animation.

What did you learn this week, if anything (and did you expect to learn it?)

New techniques for Blender and added hotkeys, but nothing too special.

What is your individual morale (which might be different from the overall group morale)?

7/10 - I was not able to finish as much as I’d like, and I hope I can make up for that next week.