Week 8
May 21 - May 27
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Graphics |
| Phillip Chou | Richard Phipps | |
| Completed |
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| In Progress |
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Network / Direct Input |
| Kevin Lau | Amy Tinsley | |
| Completed |
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· (Lori and I) Reduced packet since from server->client by approx. 3000 bytes · Moved wall collisions to client · Moved movement calculations to client as long as other player wasn’t nearby · Added code to calculate “proximity sphere” which tells the client when to give the server full control (positions and collisions). · Moved bouncing of goal calculations to client · Added several new message types which were needed for the smarter client to communicate with server |
| In Progress |
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· Work/finish intro screen · Work/finish network chat · Figure out why event sounds and displays don’t always show up · Test more the 2 players for extended periods of time |
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Game Engine |
| Pauljames Dimitriu | Lori Tynan | |
| Completed |
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| In Progress |
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