Week 9
May 28 - June 3

Graphics

Phillip Chou Richard Phipps
Completed
  • Asteroids!!!
  • Color team-coded weapons
  • First player hit explosions added
  • Perfected smoke trails
  • Fixed flag light on players
  • Added a real light source to players with flag
  • Death explosions perfected
  • Perfected primary lasers
  • Squashing big event bug that caused clients to crash when a new player joined and inconsistent events
  • HUD theme done, weapon and team score in HUD, and ball icon done
 
In Progress 
  • Do sound effects
  • Photons if time permits
  • General testing
  • Add in health, velocity, proximity danger into HUD
  • Finish contact list in HUD
  • Finish menu screen rendering
  • Triple-check bugs

Network / Direct Input

Kevin Lau Amy Tinsley
Completed
  • Got Key Mappings to work to the point
    where if you don't have default mapping,
    you can still bring up the window to remap
    your keys.
  • Working intro screen
  • Testing multiple clients (3 and 4)
  • Tested for bugs
  • Made some minor fixes client/server communication
 
In Progress 
  • Finish intro screen
  • Test 4 players some more
  • Help with projectile weapon
  • Help solve base collision problem
  • Work/finish intro screen
  • Work/finish network chat
  • Figure out why event sounds and displays
    don’t always show up
  • Test more the 2 players for extended periods
    of time

Game Engine

Pauljames Dimitriu Lori Tynan
Completed
  • Helped with fixing Asteroids bug
  • Fix bug with team object
  • Implemented name passing into the GameEngine
  • Cried about ECE 108 :-)
  • tested and debugged: figured out why asteroids were causing everything to crash unpredictably
  • finished strafing
  • decreased size of initial packet
 
In Progress
  • test and debug
  • Perhaps any last minute features that we're crazy enough to implement
  • sleep for a month
  • more testing and debugging
  • get ready for demo day