| Fri Jun 8 14:38:41 2001 commit by dsterlin in module spudnik/SpudRacer |
| Proper weapon placement !!! -D- |
| Changed: SpudGfx.cpp |
| Fri Jun 8 13:42:42 2001 commit by spatel in module spudnik/SpudRacer |
| HUD.... except radar - S - |
| Changed: SpudHUD.h SpudHUD.cpp SpudGfx.cpp |
| Fri Jun 8 13:26:23 2001 commit by ncastin in module spudnik/SpudRacer |
| BIG FIX: Full screen by default, 800 x 600 by default, turned off all toggles (HUD,radar,viewmode,culling) -- THEY CAUSE PROBLEMS ON DEMO MACHINES SO DON'T TURN BACK ON!! -- Also using temporarily the spudbullet model for the beaker since the BEAKER.3DS (and DEFAULT.3DS) models _CRASH_ on demo machines |
| Changed: SpudRacer.cpp SpudGfx.cpp |
| Fri Jun 8 12:52:05 2001 commit by jgallagh in module spudnik/SpudRacer |
| Beaker.3ds was causing memory faults when we compile the display list. Had to temporarily muzzle it. |
| Changed: SpudGfx.cpp |
| Fri Jun 8 12:36:51 2001 commit by dsterlin in module spudnik/SpudRacer |
| Correct model loading: - D - |
| Changed: SpudGfx.cpp |
| Fri Jun 8 12:33:38 2001 commit by jgallagh in module spudnik/SpudRacer |
| Don't let players jump through the ceiling. Changes in SpudPhysics.cpp |
| Changed: SpudPhysics.h SpudPhysics.cpp |
| Fri Jun 8 12:28:43 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| Blue Team'z poster: They needed 1...guess who ? - D - |
| Added: mrt.tga |
| Fri Jun 8 12:27:44 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| Modelz: The team colorz were wrong, sorry - D - |
| Changed: player01.3DS player02.3DS |
| Fri Jun 8 12:05:38 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| Modelz: The second teamz' player (Blue recliner) - D - |
| Changed: brcloth2.tga player01.3DS player02.3DS Added: bcloth.tga player02.tga |
| Fri Jun 8 11:48:45 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
| Modelz: La salsa nuevo!!! - D - |
| Added: bsalsa.tga orb_b.tga orbgun.3DS orbgun.tga orbgun_b.3DS salsatop.tga spudsalsa.3DS ssalsa.tga |
| Fri Jun 8 11:11:47 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: Repositioned objectz. -D- |
| Changed: SpudGfx.h SpudGfx.cpp |
| Fri Jun 8 08:54:25 2001 commit by btriplet in module spudnik/SpudRacer |
| Little fixes. Change flag capture number to 5. No longer change PLAYER state if in one. GROWTH guy causes dazed status on those he hits! (bug, doesn't work on clients, but still work having on the server). Added you win sound. |
| Changed: SpudSound.h SpudSound.cpp SpudPlayer.h SpudPlayer.cpp SpudGameCapRemote.cpp SpudClient.cpp |
| Fri Jun 8 08:26:47 2001 commit by spatel in module spudnik/SpudRacer |
| More HUD stuff.... Just moving to another computer, so it's not done yet.. It's quicker to just commit it than share the folder, etc etc etc - S - |
| Changed: SpudHUD.cpp |
| Fri Jun 8 08:08:24 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| For winning and losing the game. |
| Added: YouWin.wav YouLose.wav |
| Fri Jun 8 04:40:48 2001 commit by btriplet in module spudnik/SpudRacer |
| Remotes now randomly spawn at one of three spawnpoints. On top of the table, on the oven or on the toolbox in the garage. We now have a very playable game cycle. |
| Changed: SpudPlayer.cpp SpudGfx.cpp SpudGameCapRemote.h SpudGameCapRemote.cpp |
| Fri Jun 8 04:27:09 2001 commit by spatel in module spudnik/SpudRacer/gfx |
| HU- HU- HUD! - S - |
| Added: HUD_6.tga |
| Fri Jun 8 04:24:40 2001 commit by spatel in module spudnik/SpudRacer/gfx |
| HU- HU- HUD! - S - |
| Added: HUD_7.tga |
| Fri Jun 8 04:24:06 2001 commit by spatel in module spudnik/SpudRacer |
| HU- HU- HUD! - S - |
| Changed: SpudHUD.h SpudHUD.cpp SpudGfx.cpp |
| Fri Jun 8 02:51:09 2001 commit by ncastin in module spudnik/SpudRacer |
| CHANGE: First person view no longer draws your player model... just an eye view now. |
| Changed: SpudPlayer.h SpudPlayer.cpp SpudGfx.cpp |
| Fri Jun 8 02:46:50 2001 commit by btriplet in module spudnik/SpudRacer |
| Commit this before spudgfx changes. Added a SpudScenery->SetSpawnType( int ), and had to change a lot of spudgfx. This will be for the remote spawning. |
| Changed: SpudScenery.h SpudScenery.cpp SpudGfx.cpp SpudGameCapRemote.h SpudGameCapRemote.cpp |
| Fri Jun 8 02:42:46 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: your reflection is no longer drawn when viewing yourself CHANGE: camera angle/view changes when you are MEGA-SPUD |
| Changed: SpudPlayer.cpp SpudGfx.cpp |
| Fri Jun 8 02:15:06 2001 commit by btriplet in module spudnik/SpudRacer |
| You now drop the remote if you are hit by a weapon (or SetMentalState is called). The remote is respawned at its spawn point. |
| Changed: SpudPlayer.cpp SpudGameCapRemote.h SpudGameCapRemote.cpp |
| Fri Jun 8 02:14:12 2001 commit by btriplet in module spudnik/SpudRacer/models/weapons |
| Temp salsa until the real model comes. |
| Added: salsa.3DS |
| Fri Jun 8 01:41:49 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: -Fixed Ceiling fan. - D - |
| Changed: SpudGfx.cpp SpudPhysics.cpp SpudPlayer.cpp SpudPlayer.h SpudWorld.cpp |
| Fri Jun 8 01:39:30 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/sideroomz |
| Modelz: Bathroom modelz...need to re orient the porcelin pottery - D - |
| Added: faucet.tga lwood.tga sink.3DS ssink.tga toilet.3DS white.tga |
| Fri Jun 8 01:38:13 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| Modelz: The new fan...w a "chain" - D - |
| Changed: ceilingfan_base.3DS |
| Fri Jun 8 01:37:22 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| Texturez: La Salsa Mi amigo!!! - D - |
| Added: bsalsa.tga salsatop.tga ssalsa.tga |
| Fri Jun 8 00:48:08 2001 commit by btriplet in module spudnik/SpudRacer |
| You can win a game with 2 points. Everyone respawns when this happens. |
| Changed: SpudServer.cpp SpudGamePlayers.cpp SpudGameCapRemote.h SpudGameCapRemote.cpp SpudGame.h SpudGame.cpp |
| Thu Jun 7 23:02:56 2001 commit by btriplet in module spudnik/SpudRacer |
| New Hud button, to toggle the HUD. Use 'H'. |
| Changed: SpudRacer.cpp SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp |
| Thu Jun 7 22:59:45 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: - Fixed lightmapping bugz - D - |
| Changed: SpudScenery.cpp SpudRacer.cpp SpudPlayer.cpp SpudPhysics.cpp SpudGfx.cpp |
| Thu Jun 7 22:45:39 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| Lightmapz: foyer - D - |
| Changed: lm_left.tga lm_bottom.tga lm_back.tga |
| Thu Jun 7 22:45:09 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/gameroom |
| Lightmapz: other bedroom - D - |
| Changed: lm_top.tga lm_left.tga lm_front.tga lm_back.tga |
| Thu Jun 7 22:44:21 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/garage |
| Lightmapz: garage - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Thu Jun 7 22:43:35 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/laundry |
| Lightmapz: laundry - D - |
| Changed: lm_right.tga lm_left.tga lm_front.tga lm_back.tga |
| Thu Jun 7 22:40:03 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/kitchen |
| Lightmapz: kitchen - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga kitchenwall.bmp |
| Thu Jun 7 22:38:56 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| Lightmapz: bedroom - D - |
| Changed: lm_top.tga lm_right.tga lm_front.tga lm_back.tga |
| Thu Jun 7 22:38:11 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bathroom |
| Lightmapz: bath - D - |
| Changed: lm_right.tga lm_back.tga |
| Thu Jun 7 22:29:18 2001 commit by ncastin in module spudnik/SpudRacer |
| Moved weapons around world |
| Changed: SpudGfx.cpp |
| Thu Jun 7 21:45:50 2001 commit by cjam in module spudnik/SpudRacer |
| New Explosion Class This hasn't been added to the project. May or may not add it depending on other things. |
| Added: SpudExplosion.h SpudExplosion.cpp |
| Thu Jun 7 20:58:09 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Fixed frustum equations so that when you jump really high the rest of the world doesn't black out on you... |
| Changed: SpudGfx.cpp |
| Thu Jun 7 20:37:16 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| Modelz: Mr. T iz now correctly textured!!! - D - |
| Changed: player01.3DS Added: hair.tga |
| Thu Jun 7 20:34:55 2001 commit by ncastin in module spudnik/SpudRacer |
| changed: moved camera closer to player in third view |
| Changed: SpudPlayer.cpp |
| Thu Jun 7 20:29:24 2001 commit by ncastin in module spudnik/SpudRacer |
| changed: removed car from garage until we get a real one, and fixed placement of shelf so you don't get stuck between it and the wall |
| Changed: SpudGfx.cpp |
| Thu Jun 7 19:58:14 2001 commit by ncastin in module spudnik/SpudRacer |
| change ceiling fan lowered so you can see it... |
| Changed: SpudGfx.cpp |
| Thu Jun 7 19:34:12 2001 commit by ncastin in module spudnik/SpudRacer |
| temporary change: TFSS now gets destroyed... at least for now. |
| Changed: SpudProjectile.cpp |
| Thu Jun 7 19:24:04 2001 commit by ncastin in module spudnik/SpudRacer |
| temporary change: commented out hud.draw() since it was slowing the game down by 5-10fps! once the HUD is fixed it can go back in |
| Changed: SpudGfx.cpp |
| Thu Jun 7 18:33:44 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: finally fixed the server jerkiness problem once and for all... |
| Changed: SpudPhysics.cpp SpudClient.cpp |
| Thu Jun 7 17:43:39 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Made some changes to client code so that all the CHANGE_* msgs aren't processed if the client is sharing its world w/ the server. this should keep the server from glitching so much. |
| Changed: SpudRacerNetConfigDlg.cpp SpudClient.cpp |
| Thu Jun 7 16:41:10 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Growing/shrinking now uses its own time variable to keep track of time (doesn't mess up shooting rate anymore) |
| Changed: SpudRacer.cpp SpudPlayer.h SpudPlayer.cpp |
| Thu Jun 7 05:43:05 2001 commit by jgallagh in module spudnik/SpudRacer |
| hmmm. that's better. |
| Changed: SpudGameClient.cpp |
| Thu Jun 7 05:32:06 2001 commit by jgallagh in module spudnik/SpudRacer |
| Engine noise (correctly) implemented on client side. SpudGameClient more unbroken. |
| Changed: SpudClient.cpp SpudGameClient.cpp SpudGameClient.h SpudNetCommon.h SpudPlayer.cpp SpudRacerNetConfigDlg.cpp SpudServer.cpp |
| Thu Jun 7 04:01:03 2001 commit by jgallagh in module spudnik/SpudRacer |
| Client side scoring is unbroken. SpudGame now comes in a client and a server variety. |
| Changed: SpudClient.cpp SpudGameCapRemote.cpp SpudGamePlayers.cpp SpudHUD.cpp SpudNetCommon.h SpudRacer.cpp SpudRacer.dsp SpudRacerNetConfigDlg.cpp SpudServer.cpp SpudServer.h Added: SpudGameClient.cpp SpudGameClient.h |
| Thu Jun 7 03:45:30 2001 commit by btriplet in module spudnik/SpudRacer |
| Got animation of SQUASHED and GROWTH to work on server and clients! This required fancy stuff with time. Time (like stateGetState) cannot be sent over the network, as computers might have different times. Thus, all time based code must be done from the client. But the client needs to know when events/statechanges happen to other clients. Currently, m_dLastShot is used and set by everyone to determine these events. This is a bug. m_dLastShot should only be used for firing rate. Still need to slow movement for SQUASHED, and stop firing. Still need to do collision effects when hit by GROWTH player. Need to not change mental states immediately if hit by a new weapon. |
| Changed: SpudServer.cpp SpudRacer.cpp SpudPlayer.h SpudPlayer.cpp SpudNetCommon.h SpudHUD.cpp SpudClient.cpp |
| Thu Jun 7 02:40:50 2001 commit by spatel in module spudnik/SpudRacer |
| The light mapping looks better now... It's not stretched across the entire wall, so we no longer get that popping effect whenever we enter another room. |
| Changed: RoomBuilder.cpp |
| Thu Jun 7 02:19:42 2001 commit by spatel in module spudnik/SpudRacer/gfx/bedroom |
| Correct Light Mapping |
| Changed: lm_right.tga |
| Thu Jun 7 01:24:13 2001 commit by ncastin in module spudnik/SpudRacer |
| CHANGED: Only status msg displayed during game is FPS. We didn't really need that culling info anymore |
| Changed: SpudGfx.cpp |
| Thu Jun 7 00:57:43 2001 commit by btriplet in module spudnik/SpudRacer |
| Inventory transmitted over the network now. Needed for animation. |
| Changed: SpudServer.cpp SpudPlayer.h SpudPlayer.cpp SpudNetCommon.h SpudClient.cpp |
| Thu Jun 7 00:39:42 2001 commit by jgallagh in module spudnik/SpudRacer |
| Correct Team scores now show up in the SpudHUD. Added accessor methods to increment score and retrieve score (in SpudGamePlayers.cpp). |
| Changed: SpudGameCapRemote.cpp SpudGamePlayers.cpp SpudGamePlayers.h SpudHUD.cpp |
| Wed Jun 6 22:51:37 2001 commit by btriplet in module spudnik/SpudRacer |
| Changed Inventory code. Now have different firing rates between weapons. |
| Changed: SpudServer.cpp SpudPlayer.h SpudPlayer.cpp SpudItem.h SpudGameCapRemote.cpp |
| Wed Jun 6 21:36:26 2001 commit by btriplet in module spudnik/SpudRacer |
| Added PLAYER_PINNED by TFSS, Added PLAYER_STUNNED by TFSS, Added PLAYER_GROWTH by Beaker, Added PLAYER_SQUASHED by Spatula. Changed the bounding spheres and boxes for growth and squashed. |
| Changed: SpudProjectile.cpp SpudPlayer.cpp |
| Wed Jun 6 19:26:07 2001 commit by btriplet in module spudnik/SpudRacer |
| Fixed the beaker for now. Doesn't do anything. Added the spatula (no model, uses icegun). Beer finally plays sounds. |
| Changed: SpudServer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudGfx.cpp SpudClient.cpp |
| Wed Jun 6 18:34:32 2001 commit by btriplet in module spudnik/SpudRacer |
| - D - Made salsa give you a speed boost. Fixed Lightmapping on the "Right" wall. Baylor |
| Changed: SpudSound.h SpudSound.cpp SpudServer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudNetCommon.h SpudGfx.cpp SpudClient.cpp RoomBuilder.cpp |
| Wed Jun 6 17:39:43 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: players don't get stuck to each other anymore |
| Changed: SpudPlayer.cpp |
| Wed Jun 6 16:56:20 2001 commit by ncastin in module spudnik/SpudRacer |
| sort of fixes the server turn staggering |
| Changed: SpudPlayer.cpp SpudPhysics.cpp |
| Wed Jun 6 15:23:18 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| Add Dummy TFSS Shooting sound. |
| Added: ShootTFSS.wav |
| Wed Jun 6 15:16:44 2001 commit by btriplet in module spudnik/SpudRacer |
| Added Duff Beer as a Weapon. Get a 6 pack. All is done except the player status effect. |
| Changed: SpudSound.h SpudSound.cpp SpudServer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.cpp SpudItem.cpp SpudGfx.cpp |
| Wed Jun 6 15:05:40 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| Dummy Beer sound. |
| Added: ShootBeer.wav |
| Wed Jun 6 15:02:26 2001 commit by ncastin in module spudnik/sanjit |
| Cleaned up CVS of old crap... |
| Removed: SpudScroll.h SpudScroll.cpp SpudRacer4_20_345AM.zip SpudFont.txt SpudFont.h SpudFont.cpp glTexFont.lib glTexFont.h Font.tga |
| Wed Jun 6 15:02:26 2001 commit by ncastin in module spudnik/cyrus/One/Pics |
| Cleaned up CVS of old crap... |
| Removed: sputnik1.jpg |
| Wed Jun 6 15:02:25 2001 commit by ncastin in module spudnik/cyrus/One/gfx |
| Cleaned up CVS of old crap... |
| Removed: stucco.bmp sky.bmp player01_1.bmp player01_0.bmp hardwoodOLD.bmp hardwood64.bmp gac10.jpg Crosshair.bmp |
| Wed Jun 6 15:02:25 2001 commit by ncastin in module spudnik/baylor/teamspudnik_directinput |
| Cleaned up CVS of old crap... |
| Removed: teamspudnik_directinput.rc teamspudnik_directinput.plg teamspudnik_directinput.opt teamspudnik_directinput.ncb teamspudnik_directinput.ico teamspudnik_directinput.h teamspudnik_directinput.dsw teamspudnik_directinput.dsp teamspudnik_directinput.cpp teamspudnik_directinput.aps StdAfx.h StdAfx.cpp spudinput.h spudinput.cpp small.ico resource.h ReadMe.txt |
| Wed Jun 6 15:02:25 2001 commit by ncastin in module spudnik/cyrus/One/modeldev/chairz |
| Cleaned up CVS of old crap... |
| Removed: thechair.zip macchair.zip lecorbusier.zip chair13.zip chair12.zip chair11.zip chair01.zip |
| Wed Jun 6 15:02:24 2001 commit by ncastin in module spudnik/cyrus/One/textures |
| Cleaned up CVS of old crap... |
| Removed: tiger.bmp carpet.jpg asteroid.jpg |
| Wed Jun 6 15:02:23 2001 commit by ncastin in module spudnik/cyrus/One/models |
| Cleaned up CVS of old crap... |
| Removed: tiger.x tiger.bmp player01.x2 player01.x ground.x |
| Wed Jun 6 15:02:23 2001 commit by ncastin in module spudnik/cyrus/One/modeldev |
| Cleaned up CVS of old crap... |
| Removed: tiger.x player2.x player2.3DS player11.3DS player1.x player1.3DS player01.x player01.3DS ground.x ground.3DS conv3ds.exe |
| Wed Jun 6 15:02:23 2001 commit by ncastin in module spudnik/cyrus/Two |
| Cleaned up CVS of old crap... |
| Removed: Timer.h Timer.cpp Texture.h Texture.cpp StdAfx.h StdAfx.cpp SpudScroll.h SpudScroll.cpp SpudRacer.dsp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudFont.h SpudFont.cpp RoomManager.h RoomManager.cpp RoomBuilder.h RoomBuilder.cpp Room.h Room.cpp ReadMe.txt player01.h modelloader.h GPlayer.h GPlayer.cpp GPhysics.h GPhysics.cpp GObject.h GObject.cpp glTexFont.lib glTexFont.h Font.tga fastlib.h dxutil.h dsutil.h dmutil.h diutil.h didcfgview.h ddutil.h d3dutil.h d3dres.h d3dfont.h d3dfile.h d3dapp.h Camera.h Camera.cpp AuxOpengl.h AuxOpengl.cpp |
| Wed Jun 6 15:02:23 2001 commit by ncastin in module spudnik/John/SpudSound |
| Cleaned up CVS of old crap... |
| Removed: urban.jpg terwin.wav stormfront.wav sticktog.wav SpudWorldObjType.h SpudWorldObjType.cpp SpudWorldObj.h SpudWorldObj.cpp SpudWorld.h SpudWorld.cpp SpudSoundEvent.h SpudSoundEvent.cpp SpudSound.plg SpudSound.h SpudSound.dsp SpudSound.cpp SpudMesh.h SpudMesh.cpp SpudInput.h SpudInput.cpp SpudGraphics.h SpudGraphics.cpp SpudEngine.h SpudEngine.cpp SpudDataTypes.h Spud.h Spud.cpp sourceforge.bmp roger.wav RenderDataObj.h RenderDataObj.cpp potato.x MV9BR7KE.JPG letsgo.wav dxutil.h dxutil.cpp dsutil.h dsutil.cpp csman.x aster.jpg |
| Wed Jun 6 15:02:22 2001 commit by ncastin in module spudnik/cyrus/One/outdated |
| Cleaned up CVS of old crap... |
| Removed: Vector.cpp Physics.h Physics.cpp glTexFont.h font.h font.cpp |
| Wed Jun 6 15:02:22 2001 commit by ncastin in module spudnik/cyrus/One |
| Cleaned up CVS of old crap... |
| Removed: winmain.rc Timer.h Timer.cpp tiger.bmp Texture.h Texture.cpp StdAfx.h StdAfx.cpp SpudRacer.plg SpudRacer.dsp SpudRacer.cpp RoomManager.h RoomManager.cpp Room.h Room.cpp resource.h readme.txt player01.x player01.h hardwood2.jpg hardwood.jpg GPlayer.h GPlayer.cpp GPhysics.h2 GPhysics.h GPhysics.cpp2 GPhysics.cpp GObject.h GObject.cpp fastlib.h dxutil.h dsutil.h directx.ico d3dutil.h d3dfont.h d3dfile.h d3dapp.h carpet.jpg Camera.h Camera.cpp AuxOpengl.h AuxOpengl.cpp asteroid.jpg |
| Wed Jun 6 15:02:21 2001 commit by ncastin in module spudnik/cyrus/Two/gfx |
| Cleaned up CVS of old crap... |
| Removed: wood5.jpg wood5.bmp wood3.jpg wood3.bmp wood.gif wood.bmp stucco.bmp sky.bmp player01_1.bmp player01_0.bmp o015.jpg o015.bmp mytex.bmp Life_90_100.bmp Life_80_89.bmp Life_70_79.bmp Life_60_69.bmp Life_50_59.bmp Life_40_49.bmp Life_30_39.bmp Life_20_29.bmp Life_10_19.bmp Life_00_09.bmp hardwoodOLD.bmp hardwood64.bmp goldstc.jpg goldstc.bmp gac10.jpg darkblue.gif darkblue.bmp Crosshair.bmp couch_2.bmp couch_1.bmp couch_0.bmp bumps3.jpg bumps3.bmp brown.gif brown.bmp bluestcd.jpg bluestcd.bmp back5.jpg back5.bmp |
| Wed Jun 6 14:50:32 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: Populated all but the bathroom, sorry - D - |
| Changed: SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudGfx.h SpudGfx.cpp SpudClient.cpp SpudAnimTex.h SpudAnimTex.cpp RoomBuilder.cpp |
| Wed Jun 6 14:45:44 2001 commit by btriplet in module spudnik/SpudRacer |
| Adding more weapon code into the game. (Appropriate model loading, spawnpoints, player states) This is in progress... |
| Changed: SpudScenery.h SpudPlayer.h SpudPlayer.cpp SpudObject.h SpudItem.h SpudItem.cpp SpudHUD.cpp SpudGfx.cpp |
| Wed Jun 6 14:18:28 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/sideroomz |
| Modelz: laundry - D - |
| Changed: washer.3DS sides.tga lid.tga |
| Wed Jun 6 14:14:05 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/kitchen |
| Modelz: kitchen - D - |
| Changed: cwood.tga counter.tga counter.3DS Added: sides.tga refdoor.tga ref.3DS ovend.tga oven.3DS island.3DS cwood2.tga |
| Wed Jun 6 14:12:32 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/garage |
| Modelz: garage - D - |
| Changed: counter.3DS Added: trashcan.3DS green.tga crapcar.3DS car2.3DS car.3DS blue.tga |
| Wed Jun 6 14:11:04 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| Lightmapz: fan - D - |
| Changed: alm_bottom.tga |
| Wed Jun 6 14:10:43 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/laundry |
| Lightmapz: laundry - D - |
| Changed: lm_top.tga lm_bottom.tga |
| Wed Jun 6 14:09:00 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/kitchen |
| Lightmapz: kitchen - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Wed Jun 6 14:07:55 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/garage |
| Texturez: Garage door and rear door - D - |
| Added: rdoor.tga gdoor.tga |
| Wed Jun 6 14:04:08 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/garage |
| Lightmapz: Garage - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_bottom.tga lm_back.tga |
| Wed Jun 6 14:02:58 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| Texturez: Bedroom - D - |
| Changed: lm_back.tga bedroom2wall.bmp bedroom1wall.bmp |
| Wed Jun 6 14:02:15 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bathroom |
| Lightmapz: Bathroom - D - |
| Changed: lm_top.tga lm_left.tga lm_front.tga lm_bottom.tga |
| Wed Jun 6 03:23:29 2001 commit by cjam in module spudnik/SpudRacer |
| Changed The Foyer Texturemap |
| Changed: SpudGfx.cpp |
| Wed Jun 6 03:11:31 2001 commit by cjam in module spudnik/SpudRacer |
| A few small adjustments to main menu. A little simplier but looks a little better |
| Changed: SpudGfx.cpp |
| Wed Jun 6 01:36:56 2001 commit by cjam in module spudnik/SpudRacer |
| Now you can see your player model correctly in Menu Mode |
| Changed: SpudGfx.cpp |
| Wed Jun 6 01:16:35 2001 commit by cjam in module spudnik/SpudRacer |
| Set up Object Placeholders for Daryl |
| Changed: SpudObject.h SpudGfx.cpp |
| Wed Jun 6 00:11:03 2001 commit by spatel in module spudnik/SpudRacer |
| Some HUD stuff..... work in progress.. I'll continue when I get home... - S - |
| Changed: SpudHUD.h SpudHUD.cpp |
| Tue Jun 5 23:37:22 2001 commit by cjam in module spudnik/SpudRacer/gfx/laundry |
| laundry wall texturemap |
| Added: laundrywall.bmp |
| Tue Jun 5 23:36:16 2001 commit by cjam in module spudnik/SpudRacer/gfx/kitchen |
| kitchen wall texturemap |
| Added: kitchenwall.bmp |
| Tue Jun 5 23:35:30 2001 commit by cjam in module spudnik/SpudRacer/gfx/garage |
| garagewall texturemap |
| Added: garagewall.bmp |
| Tue Jun 5 23:33:56 2001 commit by cjam in module spudnik/SpudRacer |
| The rest of the room texture maps |
| Changed: SpudGfx.cpp |
| Tue Jun 5 23:12:03 2001 commit by ncastin in module spudnik/SpudRacer |
| CHANGED: Floor reflections are more subtle (looks better) CHANGED: Front door's bounding sphere/box doesn't stick out anymore (it used to make it seem like there was an invisible object keeping you from going near the front door) |
| Changed: SpudGfx.cpp RoomBuilder.cpp |
| Tue Jun 5 22:35:33 2001 commit by spatel in module spudnik/SpudRacer |
| Fixed the bug that turned off lighting and reflections whenever a projectile was fired. - S - |
| Changed: SpudProjectile.cpp |
| Tue Jun 5 22:14:49 2001 commit by ncastin in module spudnik/SpudRacer |
| CHANGED: Player spawnpoints are no longer shown (it's stupid to see these arrows floating on the ceiling :) |
| Changed: SpudScenery.cpp |
| Tue Jun 5 21:51:18 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| Texturez: The elusive Bedroom2 carpet - D - |
| Added: bluecarpet.bmp |
| Tue Jun 5 21:49:15 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Client player can now see reflective objects actually reflect FIX: Repositioned lock in spudgfx so objects/players don't go out of synch with camera |
| Changed: SpudServer.cpp SpudNetCommon.h SpudGfx.cpp SpudClient.cpp |
| Tue Jun 5 21:33:03 2001 commit by cjam in module spudnik/SpudRacer/gfx/foyer |
| foyer floor texture |
| Added: foyerfloor.bmp |
| Tue Jun 5 21:32:33 2001 commit by cjam in module spudnik/SpudRacer/gfx/bedroom |
| Bedroom Wall Textures |
| Added: bedroom2wall.bmp bedroom1wall.bmp |
| Tue Jun 5 21:30:43 2001 commit by cjam in module spudnik/SpudRacer |
| Reflections: Now,.. there is a way to specify which rooms have reflect floors To Set a floor as reflective do: cRBuilder3->ReflectionsOnOff(true); Not reflective by default. Also, a scenery object has to be explicity able to be reflected. To do this: pScene->SetReflect(true); IMPORTANT NOTE (NICK-READ THIS): I had to move the drawroom in SpudGfx back down. I think we moved it up to get rid of the jumpyness.... so we need to move the world locks again. |
| Changed: SpudScenery.h SpudScenery.cpp SpudGfx.cpp RoomManager.h RoomManager.cpp RoomBuilder.h RoomBuilder.cpp Room.h Room.cpp |
| Tue Jun 5 21:26:13 2001 commit by spatel in module spudnik/SpudRacer |
| The walls are now textured n x 1 instead of n x n. I'll be sleeping with the fishes by friday! - S - |
| Changed: RoomBuilder.cpp |
| Tue Jun 5 20:39:15 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: -Fixed Kitchen collisiom problemz. - D - |
| Changed: SpudGfx.cpp |
| Tue Jun 5 20:27:37 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: -Partial Kitchen Population |
| Changed: SpudPlayer.cpp SpudObject.h SpudGfx.cpp SpudGameCapRemote.cpp SpudAnimTex.cpp |
| Tue Jun 5 20:23:31 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/gameroom |
| Lightmapz: Properly lit> Blue bedroom - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Tue Jun 5 20:22:06 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/gameroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/gameroom added to the repository |
| Tue Jun 5 20:20:51 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Fixed bug where you get stuck transitioning rooms |
| Changed: Room.cpp |
| Tue Jun 5 20:20:50 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| Texturez & Modelz: "I made him an offer he couldn't refuse." - D - |
| Added: gfposter.tga |
| Tue Jun 5 20:19:07 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/kitchen |
| Texturez & Modelz: -Kitchen Counter - D - |
| Added: cwood.tga counter.tga counter.3DS |
| Tue Jun 5 20:18:31 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/garage |
| Texturez & Modelz: -Garage Counter - D - |
| Added: wood.tga lwood.tga counter.3DS |
| Tue Jun 5 20:15:56 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/kitchen |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/kitchen added to the repository |
| Tue Jun 5 20:15:02 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/garage |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/garage added to the repository |
| Tue Jun 5 20:14:47 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom2 |
| Modelz: -TV2 screen no longer gets messed up - D - |
| Changed: tv.3DS |
| Tue Jun 5 20:14:32 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| Modelz: -TV screen no longer gets messed up - D - |
| Changed: tv.3DS |
| Tue Jun 5 20:14:05 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| Modelz: -More informative Jump Arrow - D - |
| Changed: jumparrow.3DS |
| Tue Jun 5 19:43:08 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Fixed more Model_3DS bugs. I think it's finally bullet-proof. Mental note -- never again rely on code that you get off the web. :) There were some uninitialized values that were being accessed causing the game to crash when in release mode. Strange thing is that debug mode let it slide. |
| Changed: Model_3DS.cpp |
| Tue Jun 5 17:40:23 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| Texturez & Modelz: -The duff can be a flag too!!! Everybody'z happy! - D - |
| Added: SpudRemoteDuff.3DS remote.tga duff.tga |
| Tue Jun 5 17:39:10 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: -The population of the laundry room - D - |
| Changed: SpudWorld.cpp SpudPlayer.cpp SpudItem.cpp SpudGfx.cpp |
| Tue Jun 5 17:35:51 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| Texturez & Modelz: -Remote -Waddaya know?!! We actually made the whole premise of our game! |
| Changed: SpudRemote.3DS |
| Tue Jun 5 17:35:15 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/sideroomz |
| Texturez & Modelz: -Laundry Room - D - |
| Added: washer.3DS |
| Tue Jun 5 17:27:52 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/sideroomz |
| Texturez & Modelz: -Laundry Room - D - |
| Added: tide.tga sides.tga panel.tga panel.bmp lid.tga lid.bmp dryerdr.tga dryer.3DS detergent.3DS |
| Tue Jun 5 17:19:32 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/sideroomz |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/sideroomz added to the repository |
| Tue Jun 5 14:46:33 2001 commit by cjam in module spudnik/SpudRacer |
| Changed The room loading to refer back to Bedroom 2... |
| Changed: SpudGfx.cpp |
| Tue Jun 5 14:21:02 2001 commit by cjam in module spudnik/SpudRacer/gfx/livingroom |
| living room floor texture |
| Added: livingroomfloor.bmp |
| Tue Jun 5 14:20:20 2001 commit by cjam in module spudnik/SpudRacer/gfx/laundry |
| laundry floor texture |
| Added: laundryfloor.bmp |
| Tue Jun 5 14:19:25 2001 commit by cjam in module spudnik/SpudRacer/gfx/kitchen |
| kitchen floor texture |
| Added: kitchenfloor.bmp |
| Tue Jun 5 14:18:49 2001 commit by cjam in module spudnik/SpudRacer/gfx/garage |
| garagefloor texture |
| Added: garagefloor.bmp |
| Tue Jun 5 14:17:49 2001 commit by cjam in module spudnik/SpudRacer/gfx/bathroom |
| bathroomfloor texture |
| Added: bathroomfloor.bmp |
| Tue Jun 5 14:16:23 2001 commit by cjam in module spudnik/SpudRacer |
| New Floor Textures for Bedroom1, laundry, bathroom, kitchen, and living room Increased the size of the doors. Seemed a bit to small. |
| Changed: SpudGfx.cpp RoomBuilder.h Room.cpp |
| Tue Jun 5 03:35:25 2001 commit by dsterlin in module spudnik/SpudRacer |
| Placeholder Objects: ~ Laundry Room ~ - D - |
| Changed: SpudRacer.cpp SpudGfx.h SpudGfx.cpp SpudAnimTex.h SpudAnimTex.cpp RoomBuilder.cpp |
| Tue Jun 5 02:56:14 2001 commit by dsterlin in module spudnik/SpudRacer |
| ALL THE MODEL DEFINES: - D - |
| Changed: SpudObject.h |
| Tue Jun 5 02:01:11 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code: -The population of the BLUE Team'z bedroom - D - |
| Changed: SpudObject.h SpudGfx.cpp |
| Tue Jun 5 01:59:55 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| Texturez & Modelz: -Teamz have their own color lamp - D - |
| Changed: smalllamp.3DS |
| Tue Jun 5 01:59:24 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom2 |
| Texturez & Modelz: -The OTHER teamz Bedroom - D - |
| Added: yellow.tga wood020.tga white.tga tvscreen.tga tv.3DS speakers.3DS smalllamp.3DS smalld.tga magenta.tga lwood.tga lamp.tga lamp.3DS dgrey061.tga dgray.tga cigarbox.3DS blue.tga beige067.tga bedtex.tga bed.3DS |
| Tue Jun 5 01:58:05 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom2 |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/bedroom2 added to the repository |
| Tue Jun 5 01:22:32 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| NEW LIGHTMAPS: Living Room (Fan) - D - |
| Added: alm_bottom.tga |
| Tue Jun 5 01:22:03 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| NEW LIGHTMAPS: Living Room - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Tue Jun 5 01:21:08 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| NEW LIGHTMAPS: -Foyer - D - |
| Changed: lm_back.tga Added: foyerw.tga |
| Tue Jun 5 01:19:48 2001 commit by dsterlin in module spudnik/SpudRacer |
| NEW: -Animated Fan Lightmap. (Money Shot) -Animated Texture/Lightmaps drawn. (Class made - D - |
| Changed: SpudWorld.cpp SpudScenery.cpp SpudRacer.dsp SpudPlayer.cpp SpudGfx.h SpudGfx.cpp RoomBuilder.cpp Added: SpudAnimTex.h SpudAnimTex.cpp |
| Tue Jun 5 01:18:16 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Radar no longer displays items. This keeps the 0,0,0 dot from appearing on the display. Since all items are contained within spawnpoints or used by a player at all times, this doesn't break the radar at all. Yes, I know these are hacks but this week is d-day and hacks are necessary. We can focus on other things besides the 0,0,0 bug now. :) |
| Changed: SpudGfx.cpp |
| Tue Jun 5 01:13:22 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| Texturez & Modelz: -Fan. - D - |
| Changed: ceilingfan_base.3DS Added: fanwood.tga |
| Tue Jun 5 01:12:57 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/foyer |
| Texturez & Modelz: -Foyer Lamp. - D - |
| Changed: hanglamp.3DS Added: lamp.tga |
| Tue Jun 5 01:12:23 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/livingroom |
| TEXTURES: -Livingroom. - D - |
| Changed: wstucco.tga |
| Tue Jun 5 01:11:01 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: I commented out the collision code for Player->Item collisions. This was originally intended so we could pick up "freelance" items, but since we don't use them, I've disabled the collision code. The infamous 0,0,0 bug was caused when the player collided with an item at 0,0,0 that was invalid. Note that I haven't fixed what actually creates the item in the first place, but I've kept us from being able to collide with it, effectively solving the problem for the demo's sake. |
| Changed: SpudPlayer.cpp |
| Mon Jun 4 18:35:06 2001 commit by btriplet in module spudnik/SpudRacer/models |
| Fixed SpudSpawnPoint and SpudRemote. But they are gray now. |
| Changed: SpudSpawnPoint.3DS SpudRemote.3DS |
| Mon Jun 4 18:07:22 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| NEW Texturez: -4 Player01.....Enjoy - D - |
| Added: player01.tga gchain.tga |
| Mon Jun 4 18:06:40 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| NEW MODEL: -Player01.....Enjoy - D - |
| Changed: player01.3DS |
| Mon Jun 4 16:57:28 2001 commit by btriplet in module spudnik/SpudRacer/models/scenery |
| Ken's models. |
| Added: tablelamp.3ds dinertable.3ds |
| Mon Jun 4 16:54:54 2001 commit by btriplet in module spudnik/SpudRacer/models/weapons |
| New weapons. No textures. |
| Added: tfss1499.3DS spatula.3DS beaker.3DS |
| Mon Jun 4 14:29:37 2001 commit by ncastin in module spudnik/SpudRacer |
| Forgot to change one more thing to make sure items don't glitch on client side.. fixed now. Changed spinning when player gets hit by spudgun to make it less chaotic - it looks better now. Temporarily turned off dependency on vCamera when player is dazed. This was what caused the client to "Black Out" when hit by a spudbullet. It still doesn't turn red on client side, but at least the screen won't go black on you. |
| Changed: SpudPlayer.cpp SpudClient.cpp |
| Mon Jun 4 13:51:32 2001 commit by dsterlin in module spudnik/SpudRacer/audio |
| SFX Change: -I made them less annoying :-P (All originals are saved if some1 doesn't like theze - D - |
| Changed: vehicle2.wav gotflag.wav collision.wav |
| Mon Jun 4 12:59:02 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Now when you're a client and you're holding a weapon it won't glitch... |
| Changed: SpudGfx.cpp |
| Mon Jun 4 03:12:04 2001 commit by dsterlin in module spudnik/SpudRacer |
| LIGHTMAPPING: -Fixed the lightmapping bug (Seeing thru wallz) -Fixed a seemingly unknown bug: We were drawing the same rooms MANY times! That's y the lightmaps would glow becuz they were adding up as they were drawn over and over I got a slight FPS increase here, nothing mind-blowing :-/ - D - |
| Changed: SpudGfx.h SpudGfx.cpp RoomManager.cpp RoomBuilder.cpp |
| Mon Jun 4 03:09:11 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| TEXTURES: -Bedroom lookz less girly... [My roomate] "Why is the carpet so pink?" Which made me change it :-P - D - |
| Added: stucco.bmp redcarpet.bmp |
| Mon Jun 4 03:07:07 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| NEW LIGHTMAPS: -The entire Bedroom....mmmmm, I like the look - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Mon Jun 4 03:05:56 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| TEXTURES: -Wood 4 the Foyer - D - |
| Added: foyerw.bmp |
| Mon Jun 4 03:05:10 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| NEW LIGHTMAPS: -Ceiling Fan lightmap....now to animate it...Hmmm - D - |
| Changed: lm_bottom.tga |
| Mon Jun 4 03:04:17 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| NEW LIGHTMAPS: -Entire Foyer - D - |
| Changed: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Mon Jun 4 03:03:19 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/foyer |
| TEXTURES: -Lit Front door - D - |
| Changed: ddoor.tga |
| Mon Jun 4 03:02:36 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| TEXTURES: -Bedroom is more dim now - D - |
| Changed: tvscreen.tga smalld.tga pspbrwse.jbf magenta.tga lwood.tga dgrey061.tga dgray.tga blue.tga beige067.tga bedtex.tga |
| Mon Jun 4 01:09:21 2001 commit by btriplet in module spudnik/SpudRacer |
| Respawning enabled along with action mapping adjustment. Playername for action mapping is now taken from the global playername. Action mapping now immediately reassigns buttons. There are 5 optional buttons that work. r to respawn yourself. v for changing view 0,1,2. m for HUD map on/off. c for culling on/off. g for graphics on/off. NOTE: you can now immediately assign new keys in the ActionMap. |
| Changed: SpudServer.cpp SpudRacer.cpp SpudNetCommon.h SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp SpudGame.h SpudGame.cpp diutil.cpp |
| Sun Jun 3 23:12:56 2001 commit by btriplet in module spudnik/SpudRacer |
| Increment spud spawn point locations |
| Changed: SpudGame.cpp |
| Sun Jun 3 22:58:09 2001 commit by ncastin in module spudnik/SpudRacer |
| BIG ASS FIX: Clients no longer jitter!!!! FINALLY. |
| Changed: SpudGfx.cpp SpudClient.h SpudClient.cpp |
| Sun Jun 3 22:31:41 2001 commit by jgallagh in module spudnik/SpudRacer |
| Catch bug where client doesn't delete duff from inventory after capping it. |
| Changed: SpudGameCapRemote.cpp |
| Sun Jun 3 21:04:31 2001 commit by dsterlin in module spudnik/SpudRacer |
| -Lightmapping 4 roomz - D - |
| Changed: SpudPlayer.cpp SpudGfx.cpp RoomBuilder.h RoomBuilder.cpp |
| Sun Jun 3 21:04:06 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| NEW LIGHTMAPS: -Bedroom Floor - D - |
| Changed: lm_bottom.tga |
| Sun Jun 3 21:03:33 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/laundry |
| NEW LIGHTMAPS: -Laundry - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 21:02:24 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/kitchen |
| NEW LIGHTMAPS: -Kitchen - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:59:00 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/garage |
| NEW LIGHTMAPS: -Garage - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:57:35 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| NEW LIGHTMAPS: -Foyer - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:56:11 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| NEW LIGHTMAPS: -Bedroom - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:51:52 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bathroom |
| NEW LIGHTMAPS: -Bathroom - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:50:35 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| NEW LIGHTMAPS: -Living Room - D - |
| Added: lm_top.tga lm_right.tga lm_left.tga lm_front.tga lm_bottom.tga lm_back.tga |
| Sun Jun 3 20:49:07 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bathroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/bathroom added to the repository |
| Sun Jun 3 20:48:59 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/bedroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/bedroom added to the repository |
| Sun Jun 3 20:48:53 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/foyer |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/foyer added to the repository |
| Sun Jun 3 20:48:47 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/garage |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/garage added to the repository |
| Sun Jun 3 20:48:40 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/kitchen |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/kitchen added to the repository |
| Sun Jun 3 20:48:34 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/laundry |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/laundry added to the repository |
| Sun Jun 3 20:48:06 2001 commit by dsterlin in module spudnik/SpudRacer/gfx/livingroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/gfx/livingroom added to the repository |
| Sun Jun 3 20:14:01 2001 commit by jgallagh in module spudnik/SpudRacer/audio |
| Fixed 3D sound distance scaling / rolloff factors (in bass initialization) 3D sound is now dependant on SCALEFACTOR. Made some of the general game announcements 2D sound so that everyone hears them. |
| Changed: ShootSpud.wav |
| Sun Jun 3 20:14:01 2001 commit by jgallagh in module spudnik/SpudRacer |
| Fixed 3D sound distance scaling / rolloff factors (in bass initialization) 3D sound is now dependant on SCALEFACTOR. Made some of the general game announcements 2D sound so that everyone hears them. |
| Changed: SpudClient.cpp SpudGameCapRemote.cpp SpudPlayer.cpp SpudServer.cpp SpudSound.cpp |
| Sun Jun 3 20:09:19 2001 commit by ncastin in module spudnik/SpudRacer |
| NEW: Use F3 to go into "Overhead Headache Mode" |
| Changed: SpudRacer.cpp SpudPlayer.cpp |
| Sun Jun 3 19:09:19 2001 commit by btriplet in module spudnik/SpudRacer |
| Added sound event code for firing different weapons and different player states. |
| Changed: SpudServer.cpp SpudPlayer.cpp SpudClient.cpp |
| Sun Jun 3 18:36:12 2001 commit by btriplet in module spudnik/SpudRacer |
| More sound code. |
| Changed: SpudSound.h SpudSound.cpp SpudServer.cpp SpudRacer.cpp SpudGfx.h SpudGfx.cpp SpudGameCapRemote.cpp SpudClient.cpp |
| Sun Jun 3 18:35:50 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| More .wav files added (and to be changed). This should account for nearly all the different sounds to be played. |
| Added: ShootSpud.wav ShootSpatula.wav ShootSalsa.wav ShootOil.wav ShootIce.wav ShootBeaker.wav PlayerStunned.wav PlayerSquashed.wav PlayerPinned.wav PlayerHot.wav PlayerGrowth.wav PlayerFrozen.wav PlayerFine.wav PlayerDazed.wav |
| Sun Jun 3 17:59:47 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Scenery objects that are supposed to be alpha get the sceneryAlpha flag set when they are created |
| Changed: SpudGfx.cpp |
| Sun Jun 3 17:48:55 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: scenery alpha toggle sent to client so that clients display scenery with correct alpha settings |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Sun Jun 3 17:18:55 2001 commit by dbednar in module spudnik/SpudRacer |
| Instead of always choosing the first spawnpoint they are iterated through. There should be as many spawnpoints as players though. |
| Changed: SpudGameItems.h SpudGameItems.cpp SpudGameCommon.h |
| Sun Jun 3 17:12:59 2001 commit by dsterlin in module spudnik/SpudRacer |
| -Important Scenery stuff - D - |
| Changed: SpudScenery.h SpudScenery.cpp |
| Sun Jun 3 17:11:56 2001 commit by spatel in module spudnik/SpudRacer/gfx |
| Got the basic Heads Up Display going. We'll get the real texture maps soon. The only problem is that it doesn't use the correct image depending on the player's mental state |
| Added: HUD_dazed.bmp HUD_fine.bmp HUD_frozen.bmp HUD_growth.bmp HUD_hot.bmp HUD_pinned.bmp HUD_slick.bmp HUD_slow.bmp HUD_squashed.bmp HUD_stunned.bmp |
| Sun Jun 3 17:11:56 2001 commit by spatel in module spudnik/SpudRacer |
| Got the basic Heads Up Display going. We'll get the real texture maps soon. The only problem is that it doesn't use the correct image depending on the player's mental state |
| Changed: SpudGfx.cpp SpudGfx.h SpudPlayer.cpp SpudRacer.dsp SpudScroll.h Added: SpudHUD.cpp SpudHUD.h |
| Sun Jun 3 16:23:50 2001 commit by btriplet in module spudnik/SpudRacer |
| Added more sound effect event code. (PlayerSpawn, Shoot, GotFlag, CapturedFlag, ItemSpawn, Menu) (extra: Jump, GotItem) |
| Changed: SpudSound.h SpudSound.cpp SpudServer.cpp SpudRacer.cpp SpudPlayer.cpp SpudGameCapRemote.cpp SpudClient.cpp |
| Sun Jun 3 16:19:59 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| More sound name changes. |
| Removed: gamestart.wav flagret.wav flagcapture.wav Added: gotflag.wav capturegamestart.wav capturedflag.wav |
| Sun Jun 3 15:55:20 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: client will always have all of the scenery in its world -- no more invisible objects!!! |
| Changed: SpudServer.cpp SpudRacer.cpp |
| Sun Jun 3 15:12:27 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Spawnpoints now display correctly on client side |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Sun Jun 3 14:48:01 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| Replaced sounds. |
| Added: playerspawn.wav itempspawn.wav gamestart.wav flagcapture.wav |
| Sun Jun 3 14:47:35 2001 commit by btriplet in module spudnik/SpudRacer/audio |
| Renaming sound files. |
| Removed: tech4.wav start.wav spawn.wav flagcap.wav |
| Sun Jun 3 14:43:46 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: SendData (in both server and client) doesn't ignore synch/onprocess flags anymore... |
| Changed: SpudServer.cpp SpudClient.cpp |
| Sun Jun 3 14:34:07 2001 commit by btriplet in module spudnik/SpudRacer |
| Some soundevents created in SpudSound. |
| Changed: SpudSound.h SpudSound.cpp |
| Sun Jun 3 14:00:24 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Item type now sent to client across network. (Duff can appears above head on client side now) |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Sun Jun 3 01:35:24 2001 commit by dsterlin in module spudnik/SpudRacer/audio |
| NEW SOUNDS: Can some1 pleeze work this in for their named events? I wish I could B there w/ u guyz to do it w/ u... Sorry again :-( ...CSE 197 almost done !!! - D - |
| Added: explosion.wav flagcap.wav flagret.wav flagtk.wav menu.wav spawn.wav tech4.wav |
| Sat Jun 2 23:28:54 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Game will now run in release mode -- try it! Note-- remember to *NEVER* put code inside an assertion that you want to execute because assertions are ignored in release mode. this was causing a crash. example: don't do: assert( g_pSpudGame->Init( g_pWorld ) ); instead, do this: int result = g_pSpudGame->Init( g_pWorld ); assert(result); |
| Changed: SpudServer.cpp |
| Sat Jun 2 22:47:28 2001 commit by ncastin in module spudnik/SpudRacer |
| New: the name you choose when connecting in the lobby is the name of your player in the game. All messages that use getName() will now use the correct name. Cleaned up: some old code I had surrounded by comments... not there anymore :) |
| Changed: SpudServer.cpp SpudRacerNetConfigDlg.cpp SpudNetCommon.h |
| Sat Jun 2 21:30:33 2001 commit by jgallagh in module spudnik/SpudRacer |
| My win98 setup throws a fit unless we DPServer->Close(), so I added that. Also with regards to memory access fault when changing rooms, it looks like its safe to just ignore any garbage values that invalid rooms that Protal Check may return under the assumption that the next iteration it will fix it (which I watched it do). Got to tip my hat to Nick for suggesting that in the first place but I accused him of hacking... but now I'm finally convinced. |
| Changed: RoomManager.cpp SpudGameCapRemote.cpp SpudGfx.cpp SpudPlayer.cpp SpudServer.cpp |
| Sat Jun 2 18:23:30 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Client player no longer has objects disappear when they are still in their viewing frustum. Problem was that boundingSphere was not sent to client player. |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Sat Jun 2 17:47:25 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Client players now accurately change ownership of items (change item network msg handler was commented out in client?!) |
| Changed: SpudClient.cpp |
| Sat Jun 2 15:39:40 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: Scenery objects display correctly on client side (server sends scenery type across network now) |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Sat Jun 2 14:49:38 2001 commit by ncastin in module spudnik/SpudRacer |
| FIX: You can now see a player when they are dazed |
| Changed: SpudPlayer.cpp |
| Sat Jun 2 03:12:53 2001 commit by dsterlin in module spudnik/SpudRacer |
-Living Room 1/3 populated FIX: -Phyzix: Floating down to the floor from on top of an object. - D - |
| Changed: SpudScenery.h SpudScenery.cpp SpudPlayer.cpp SpudPhysics.cpp SpudObject.h SpudGfx.cpp |
| Sat Jun 2 03:11:20 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| NEW MODELS AND TEXTUREZ: ~~~~ Living Room ~~~~ -Bigger Fan - D - |
| Changed: ceilingfan_base.3DS |
| Sat Jun 2 03:10:40 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/livingroom |
| NEW MODELS AND TEXTUREZ: ~~~~ Living Room ~~~~ -Hehehe, it's my mom'z glass table. :-P - D - |
| Added: wstucco.tga tabletop.3DS tableleg.3DS smoke.tga |
| Sat Jun 2 03:09:50 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/livingroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/livingroom added to the repository |
| Sat Jun 2 03:09:40 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/foyer |
| NEW MODELS AND TEXTUREZ: ~~~~ Foyer ~~~~ -Framed the windowz - D - |
| Changed: windows.3DS |
| Fri Jun 1 20:13:34 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/foyer |
| NEW MODELS AND TEXTUREZ: ~~~~ Foyer ~~~~ -Look at the windows closely... (What member from what group in our class R they related 2?) - D - |
| Added: yellow.tga windows.3DS wddoor.tga mtfujiR.tga mtfujiL.tga hanglamp.3DS ddoor2.tga ddoor.tga ddoor.3DS |
| Fri Jun 1 20:11:24 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/foyer |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/foyer added to the repository |
| Fri Jun 1 20:11:11 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| NEW TEXTURES: -Foyer Wood - D - |
| Added: foyerw.tga |
| Fri Jun 1 20:10:17 2001 commit by dsterlin in module spudnik/SpudRacer |
| MAP: -Foyer populated [Framez 4 windowz on the way] - D - |
| Changed: SpudObject.h SpudGfx.cpp |
| Fri Jun 1 16:39:03 2001 commit by ncastin in module spudnik/SpudRacer |
| FIXES: 1. Memory leaks in Model_3DS eliminated (--this was pretty MAJOR!!!--) 2. Now, when you collide with a wall and become frozen, your client won't try to send actions to the server during that time 3. Projectiles now have the correct models... e.g. the ice gun shoots ice bullets and the spud gun shoots spud bullets 4. Got "Release" code to compile (as opposed to Debug) but it crashes on execution... we have to look at this. |
| Changed: SpudWorld.h SpudWorld.cpp SpudServer.cpp SpudRacer.dsp SpudRacer.cpp SpudProjectile.cpp SpudGfx.cpp SpudClient.cpp Model_3DS.h Model_3DS.cpp |
| Fri Jun 1 12:48:32 2001 commit by dsterlin in module spudnik/SpudRacer |
| MAP: -Bedroom Populated and working [Moving on to Foyer] - D - |
| Changed: SpudScenery.cpp SpudGfx.cpp RoomBuilder.cpp |
| Fri Jun 1 12:47:41 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| NEW TEXTURES: -Bedroom ceiling - D - |
| Changed: beady.tga |
| Fri Jun 1 12:47:12 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| NEW MODELS AND TEXTUREZ: ~~~~ General ~~~~ -The entire bedroom - D - |
| Changed: tvscreen.tga tv.3DS speakers.3DS smalllamp.3DS lamp.3DS dgrey061.tga dgray.tga Added: yellow.tga white.tga lamp.tga blue.tga |
| Fri Jun 1 12:46:02 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| NEW MODELS: ~~~~ General ~~~~ -Scaled Arrows - D - |
| Changed: jumparrow.3DS flagarrow.3DS |
| Fri Jun 1 12:10:01 2001 commit by cjam in module spudnik/SpudRacer |
| Fixed Frustum Culling so it works better with new room setup |
| Changed: RoomManager.cpp Room.cpp |
| Fri Jun 1 04:02:40 2001 commit by dsterlin in module spudnik/SpudRacer |
| OVERHAUL: -FIXED JITTER BUG !!! (Not the dance) [It was the network flooded w/ messages] NEW: - D - - D - |
| Changed: SpudWorld.h SpudWorld.cpp SpudServer.cpp SpudScroll.h SpudScroll.cpp SpudScenery.h SpudScenery.cpp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.cpp SpudObject.h SpudObject.cpp SpudNetCommon.h SpudItem.cpp SpudGfx.h SpudGfx.cpp SpudGameCapRemote.cpp RoomBuilder.cpp Room.h Room.cpp |
| Fri Jun 1 03:59:09 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| NEW TEXTURES: -for walls and roomz - D - |
| Added: redcarpet.bmp ice.tga beady.tga |
| Fri Jun 1 03:57:59 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| NEW MODELS: ~~~~ Bedroom ~~~~ -TV -Nightstand -Cigar Box ...etc - D - |
| Changed: bed.3DS Added: tvscreen.tga tv.3DS speakers.3DS smalllamp.3DS smalld.tga pspbrwse.jbf nightstand.3DS magenta.tga lwood.tga lamp.3DS dgrey061.tga dgray.tga cigarbox.3DS |
| Fri Jun 1 03:55:09 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| NEW MODELS: -Bigger Fan - D - |
| Changed: ceilingfan_base.3DS |
| Fri Jun 1 03:54:27 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
| NEW TEXTURES: -SpudGun texture -Ice bullet texture - D - |
| Added: spudgun.tga ice.tga |
| Fri Jun 1 01:57:31 2001 commit by cjam in module spudnik/SpudRacer |
| New Menu. Still kinda plain looking. Only going to update it if we have time later. Probobly not though. SpudRacer change to use new menu. SpudPlayer changed to draw player in menu. SpudGfx,: Where the new menu code is located. Kinda messy, but a few bits of Sanjits old menu code is still be used so we shouldn't get rid of it... |
| Changed: SpudRacer.cpp SpudPlayer.h SpudPlayer.cpp SpudGfx.h SpudGfx.cpp |
| Thu May 31 16:03:39 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
| NEW MODELS: -The 2 weapons and their bullets - D - |
| Changed: spudicegun_b.3DS spudicegun.3DS spudgun_b.3DS spudgun.3DS |
| Thu May 31 06:41:24 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| NEW MODELS: -Spawn Point / Flag Point Arrowz -Jump Pad / Flag Point Arrowz ...double wow. - D - |
| Changed: ceilingfan_base.3DS Added: jumparrow.3DS jump.tga flagarrow.3DS flag.tga |
| Thu May 31 06:39:55 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| NEW MODELS: -A bed....wow - D - |
| Added: wood020.tga beige067.tga bedtex.tga bed.3DS |
| Thu May 31 06:37:32 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery/bedroom |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery/bedroom added to the repository |
| Wed May 30 17:36:32 2001 commit by btriplet in module spudnik/SpudRacer |
| Put new spudgame before SENDGO = TRUE in spudserver. |
| Changed: SpudServer.cpp SpudGfx.cpp SpudGame.cpp |
| Wed May 30 16:49:55 2001 commit by dbednar in module spudnik/SpudRacer |
| Projectile type is now set by the server when the projectile is first created instead of getting it from the player object by the client. Sometimes the gun would be deleted from the inventory before the last bullet was created causing a problem. |
| Changed: SpudClient.cpp SpudNetCommon.h SpudProjectile.cpp SpudServer.cpp |
| Wed May 30 16:21:48 2001 commit by dbednar in module spudnik/SpudRacer |
| Setting owner now done correctly. |
| Changed: SpudClient.cpp |
| Wed May 30 16:21:39 2001 commit by dbednar in module spudnik/SpudRacer |
| Setting owner now done correctly. |
| Changed: SpudProjectile.h |
| Wed May 30 14:49:58 2001 commit by dsterlin in module spudnik/SpudRacer |
-the "PROBLEM" doesn't happen in the lab!!! -Scaled up the level FIX: - D - |
| Changed: SpudServer.cpp SpudScroll.cpp SpudScenery.h SpudScenery.cpp SpudRacer.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.cpp SpudNetCommon.h SpudItem.cpp SpudGfx.h SpudGfx.cpp SpudGameCapRemote.cpp SpudClient.cpp RoomBuilder.h |
| Wed May 30 02:27:24 2001 commit by dsterlin in module spudnik/SpudRacer |
| PROBLEM FOUND In UpdateWorld, the SendChangeObjectMsg iz lagging us out. I hypothesize that it'z a network dependent thing, that will be elaborated on en la mañana. See ya in the lab! FIXED: - D -
|
| Changed: SpudWorld.cpp SpudServer.cpp SpudScenery.cpp SpudRacer.dsp SpudRacer.cpp SpudProjectile.cpp SpudPhysics.h SpudPhysics.cpp SpudItem.cpp SpudGfx.cpp SpudClient.cpp |
| Wed May 30 02:24:12 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| NEW MODELS !!! (Not showing up...but not used anywayz, it's 4 L8R) - D - |
| Changed: SpudRemote.3DS |
| Wed May 30 02:23:17 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| NEW MODELS !!! (Not really, just scaled) - D - |
| Changed: duff.3DS ceilingfan_base.3DS |
| Tue May 29 16:13:13 2001 commit by dsterlin in module spudnik/SpudRacer |
| FIXED: -Clients can see items! (But they don't animate) -Client AND Server can Shoot !!! Woohoo !!! (No crashing) -Clients AND server can hit eachother and go into appropriate mental states. - D - |
| Changed: SpudClient.cpp SpudItem.cpp SpudItem.h SpudPlayer.cpp SpudProjectile.cpp SpudProjectile.h SpudServer.cpp SpudWorld.cpp |
| Tue May 29 02:23:07 2001 commit by btriplet in module spudnik/SpudRacer |
| Have the player spawn at the spawn point + 200 in the z direction. Still have a jitter bug... |
| Changed: SpudGame.cpp |
| Tue May 29 02:06:08 2001 commit by dsterlin in module spudnik/SpudRacer |
| [Legend] Diff == Different Kinds of <-> ==In rection to MONUMENTAL -Collision Code 70% Smaller and therefore faster! -Clients can see Scenery! (But not Items) BIG: BONUS(es): ...Phew. - D -
|
| Changed: SpudWorld.cpp SpudServer.h SpudServer.cpp SpudScroll.h SpudScroll.cpp SpudScenery.h SpudScenery.cpp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudObject.h SpudObject.cpp SpudNetCommon.h SpudItem.h SpudItem.cpp SpudGfx.cpp SpudClient.cpp Room.cpp Resource.h |
| Mon May 28 22:44:54 2001 commit by btriplet in module spudnik/SpudRacer |
| Forgot to actually increment teams. Teams really do work now, with multiple players. Other critical bugs: clients seeing objects and 2 players colliding... |
| Changed: SpudGameCapRemote.cpp |
| Mon May 28 22:19:07 2001 commit by btriplet in module spudnik/SpudRacer |
| Players now spawn at the spawning points. Each finish point is now correlated with a team. Each spawning point is now correlated with a finish point. When new players are created, they are added alternately to teams. Spawn points were raised to distinguish them (and you fall into the game). |
| Changed: SpudWorld.cpp SpudServer.cpp SpudRacer.cpp SpudObject.h SpudObject.cpp SpudGfx.cpp SpudGameCommon.h SpudGameCapRemote.h SpudGameCapRemote.cpp SpudGame.h SpudGame.cpp |
| Mon May 28 19:40:53 2001 commit by spatel in module spudnik/SpudRacer |
| Fixed texture maps so that the walls are now 1 wall instead of looking like 3 pieces put together. |
| Changed: SpudGfx.cpp RoomBuilder.h RoomBuilder.cpp |
| Mon May 28 18:51:17 2001 commit by jgallagh in module spudnik/SpudRacer |
| Game Cycle!!!! Map STL goo was resolved by not accessing the map from the SpudServer message callback. That was bad I guess. Currently you can capture the duff can at the first finish point. SpudGame.cpp and SpudGame.h include a backup implementation of the game state data structure that uses finite arrays (simply test). But the FULL BLOWN std::map version w/ dynamic teams, players, spawn points, and finish points is up. Horrah. |
| Changed: SpudGame.cpp SpudGame.h SpudGameCapRemote.cpp SpudGameCommon.h SpudGamePlayers.cpp SpudGfx.cpp SpudRacer.dsp SpudServer.cpp |
| Mon May 28 18:44:06 2001 commit by ncastin in module spudnik/SpudRacer |
| Gets rid of a lot of the STL truncation warnings and the Const double to float conversion warnings |
| Changed: SpudObject.h |
| Mon May 28 18:12:48 2001 commit by dsterlin in module spudnik/SpudRacer |
| Changes ! -NO MORE RED/GREEN BOXES/SPHEREZ !!! - D - - D - |
| Changed: SpudWorld.cpp SpudServer.cpp SpudScenery.h SpudScenery.cpp SpudRacer.rc SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudItem.h SpudItem.cpp SpudGfx.cpp Resource.h |
| Mon May 28 17:51:26 2001 commit by ncastin in module spudnik/SpudRacer |
| bug fixes |
| Changed: SpudServer.cpp SpudNetCommon.h SpudClient.cpp |
| Mon May 28 17:51:11 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
| New Modelz ! -SpudIceGun |
| Added: spudicegun_b.3DS spudicegun.3DS |
| Mon May 28 17:31:19 2001 commit by ncastin in module spudnik/SpudRacer |
| When a client quits the game, they actually disappear immediately and don't cause a bizarre slowdown. Woohoo! If the server quits the game, the clients should quit the game automatically. I still haven't made the lobby correctly handle people leaving, but that will be in the next update. |
| Changed: SpudServer.h SpudServer.cpp SpudNetCommon.h SpudClient.h SpudClient.cpp |
| Mon May 28 16:21:28 2001 commit by ncastin in module spudnik/SpudRacer |
| Cleaned up some network code. Sped up client connect (almost instantaneous now) |
| Changed: SpudServer.cpp SpudRacerNetConfigDlg.cpp SpudRacerDlg.cpp SpudRacer.cpp SpudClient.h SpudClient.cpp |
| Mon May 28 14:51:13 2001 commit by ncastin in module spudnik/www |
| deleted some old files from the repository |
| Removed: specs.html sound.html schedule.html news.html media.html index.html group.html |
| Mon May 28 14:50:54 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| deleted some old files from the repository |
| Removed: Texture.h Texture.cpp StdAfx.h StdAfx.cpp SpudWorld.h SpudWorld.cpp SpudSound.h SpudSound.cpp SpudServer.h SpudServer.cpp SpudScroll.h SpudScroll.cpp SpudScenery.h SpudScenery.cpp SpudRacerNetConfigDlg.h SpudRacerNetConfigDlg.cpp SpudRacerDlg.h SpudRacerDlg.cpp SpudRacer.rc SpudRacer.h SpudRacer.dsp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudObject.cpp SpudNetCommon.h SpudMenuTree.h SpudMenuTree.cpp SpudMenu.h SpudMenu.cpp SpudItem.h SpudItem.cpp SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp SpudFont.h SpudFont.cpp SpudErrors.h SpudClient.h SpudClient.cpp RoomManager.h RoomManager.cpp RoomBuilder.h RoomBuilder.cpp Room.h Room.cpp Resource.h ProgressWindow.h ProgressWindow.cpp player01.h modelloader.h Model_3DS.h Model_3DS.cpp MapLoader.h MapLoader.cpp GLTexture.h GLTexture.cpp glTexFont.lib glTexFont.h Font.tga fastlib.h dxutil.h dxutil.cpp diutil.h diutil.cpp d3dutil.h d3dfont.h d3dfile.h d3dapp.h Camera.h Camera.cpp BoundingBox.h BASS.LIB BASS.H BASS.DLL |
| Mon May 28 05:30:44 2001 commit by jgallagh in module spudnik/SpudRacer |
| The duff can is our remote b/c I couldn't get the remote model to appear... My STL goo can add finish points (cap points) and teams, but has issues adding players to teams. The access violation is buried in the STL code, and is making me suspicious. Anyhow, the remote (duff can) behaves a little different than spudgun (both items) b/c you can't shoot it. for now the only way to get rid of it is to cap it. That happens in UpdateGameState() in SpudGameCapRemote. No game cycle until we can add players to teams :( |
| Changed: SpudGameCapRemote.cpp SpudGameCommon.h SpudGfx.cpp SpudItem.cpp SpudObject.h SpudPlayer.cpp SpudRacer.cpp SpudRacer.rc SpudScenery.h SpudServer.cpp SpudSound.h SpudWorld.cpp |
| Mon May 28 02:35:01 2001 commit by jgallagh in module spudnik/SpudRacer |
| So because for some reason I couldn't have more than 5 std::map |
| Changed: SpudRacer.dsp SpudGame.h SpudGame.cpp Added: SpudGamePlayers.h SpudGamePlayers.cpp SpudGameItems.h SpudGameItems.cpp SpudGameCommon.h |
| Mon May 28 01:34:52 2001 commit by ncastin in module spudnik/SpudRacer |
| BUGFIX(s): - U now float back 2 the floor once off of a scenery object. ~In exchange 4 --- A hovering aesthetic issue - D - |
| Changed: SpudWorld.cpp SpudPlayer.cpp SpudPhysics.cpp SpudGfx.cpp |
| Mon May 28 01:05:48 2001 commit by jgallagh in module spudnik/SpudRacer |
| For the strangest reason I can't declare more than 5 std::map |
| Changed: SpudGameCapRemote.cpp SpudGame.h SpudGame.cpp |
| Mon May 28 00:53:13 2001 commit by ncastin in module spudnik/SpudRacer |
| BUGFIX(s): - 2 Players stuck in the same room - 90deg. rotation to all objects - Clients not being able to see server player move - Server can't collide w/ Scenery but can collide w/ playerz - Can't collide w/ scenery when bullet iz in flight Phew.... Brought 2 u by: Every1 teamed up on these bugs |
| Changed: SpudWorld.h SpudWorld.cpp SpudSound.cpp SpudServer.h SpudServer.cpp SpudRacerDlg.h SpudRacerDlg.cpp SpudRacer.rc SpudRacer.dsp SpudRacer.cpp SpudProjectile.cpp SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudNetCommon.h SpudGfx.h SpudGfx.cpp SpudClient.h SpudClient.cpp Room.cpp Resource.h BoundingBox.h Added: SpudRacerNetConfigDlg.h SpudRacerNetConfigDlg.cpp |
| Sun May 27 21:44:18 2001 commit by dsterlin in module spudnik/SpudRacer |
| New Collision Detection!!! - Sphere, then Bounding Box Collision Detection - Can Jump on things (somewhat) - Cleaner---Meaner Collision Detection algo. - D - |
| Changed: SpudWorld.cpp SpudServer.cpp SpudPhysics.cpp SpudGfx.cpp Room.cpp BoundingBox.h |
| Sun May 27 21:42:32 2001 commit by spatel in module spudnik/SpudRacer |
| You can now specify doors with arbritrary widths. See room builder to see how to use it. |
| Changed: RoomBuilder.h RoomBuilder.cpp |
| Sun May 27 18:21:56 2001 commit by jgallagh in module spudnik/SpudRacer |
| Don't initialize the joystick (doesn't affect game pad) and choose not to init mouse (temporary) unchange the action map that was previously changed. |
| Changed: SpudInput.cpp diutil.cpp |
| Sun May 27 14:21:05 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| blah |
| Changed: SpudWorld.cpp |
| Sun May 27 14:12:10 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| There is a god |
| Changed: SpudWorld.cpp SpudRacerNetConfigDlg.cpp SpudRacer.cpp SpudGfx.cpp SpudClient.cpp |
| Sun May 27 12:59:27 2001 commit by ncastin in module spudnik/SpudRacer |
| Disabled mouse movement (buttons still work though). It was getting annoying! :) |
| Changed: SpudInput.cpp |
| Sun May 27 12:50:11 2001 commit by ncastin in module spudnik/SpudRacer |
| Fixed 2 bugs: 1) John's new code caused the game to fail on an assertion in his code upon collision. I fixed it for now. 2) The infamous "can't move forward or backward after a long fall from above" bug is fixed. :) |
| Changed: SpudPhysics.cpp SpudGameCapRemote.cpp |
| Sat May 26 21:31:00 2001 commit by jgallagh in module spudnik/SpudRacer |
| More updates to SpudGame - added SpudGameCapRemote. Added some of the methods that feed the game state input (like when there is a collision). But actual game play is not live yet. Hold your breath. |
| Changed: SpudGame.cpp SpudGame.h SpudObject.h SpudRacer.cpp SpudRacer.dsp SpudWorld.cpp StdAfx.h Texture.cpp Added: SpudGameCapRemote.cpp SpudGameCapRemote.h |
| Sat May 26 17:58:58 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| broken code needs a home |
| Changed: Texture.h Texture.cpp SpudWorld.cpp SpudServer.cpp SpudRacerNetConfigDlg.cpp SpudRacer.h SpudRacer.cpp SpudProjectile.cpp SpudMenuTree.cpp SpudMenu.cpp SpudItem.cpp SpudGfx.h SpudGfx.cpp SpudClient.cpp RoomBuilder.h Room.cpp |
| Sat May 26 17:56:49 2001 commit by btriplet in module spudnik/SpudRacer |
| Added finish points |
| Changed: SpudScenery.h SpudGfx.cpp |
| Sat May 26 17:52:52 2001 commit by jgallagh in module spudnik/SpudRacer |
| And of course I forgot the new files. |
| Added: SpudGame.cpp SpudGame.h |
| Sat May 26 17:51:43 2001 commit by jgallagh in module spudnik/SpudRacer |
| Base class for gameplay. It manages teams and scoring for both players and teams. I think the base class should keep track of spawn points and allow derived classes to allocate spawn points to teams. |
| Changed: SpudRacer.cpp SpudRacer.dsp |
| Sat May 26 17:35:16 2001 commit by btriplet in module spudnik/SpudRacer |
| Added to player spawn points. |
| Changed: SpudGfx.cpp |
| Sat May 26 16:40:17 2001 commit by btriplet in module spudnik/SpudRacer |
| Fixed Axis bug on Input |
| Changed: SpudRacer.cpp SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp |
| Sat May 26 16:01:03 2001 commit by dbednar in module spudnik/SpudRacer |
| merged local code into branch |
| Changed: SpudClient.cpp SpudClient.h SpudNetCommon.h SpudServer.cpp SpudServer.h SpudWorld.cpp SpudWorld.h |
| Sat May 26 15:14:32 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| temporary dir for lobby merge |
| Added: Texture.h Texture.cpp StdAfx.h StdAfx.cpp SpudWorld.h SpudWorld.cpp SpudSound.h SpudSound.cpp SpudServer.h SpudServer.cpp SpudScroll.h SpudScroll.cpp SpudScenery.h SpudScenery.cpp SpudRacerNetConfigDlg.h SpudRacerNetConfigDlg.cpp SpudRacerDlg.h SpudRacerDlg.cpp SpudRacer.rc SpudRacer.h SpudRacer.dsp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudObject.cpp SpudNetCommon.h SpudMenuTree.h SpudMenuTree.cpp SpudMenu.h SpudMenu.cpp SpudItem.h SpudItem.cpp SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp SpudFont.h SpudFont.cpp SpudErrors.h SpudClient.h SpudClient.cpp RoomManager.h RoomManager.cpp RoomBuilder.h RoomBuilder.cpp Room.h Room.cpp Resource.h ProgressWindow.h ProgressWindow.cpp player01.h modelloader.h Model_3DS.h Model_3DS.cpp MapLoader.h MapLoader.cpp GLTexture.h GLTexture.cpp glTexFont.lib glTexFont.h Font.tga fastlib.h dxutil.h dxutil.cpp diutil.h diutil.cpp d3dutil.h d3dfont.h d3dfile.h d3dapp.h Camera.h Camera.cpp BoundingBox.h BASS.LIB BASS.H BASS.DLL |
| Sat May 26 15:09:04 2001 commit by ncastin in module spudnik/SpudRacerLobby |
| Directory /class/cse190/cvsroot/spudnik/SpudRacerLobby added to the repository |
| Sat May 26 14:05:59 2001 commit by dsterlin in module spudnik/SpudRacer |
| BUGFIX:Crashing trying to load a model that didn't exist. - D - |
| Changed: SpudServer.cpp SpudGfx.cpp |
| Sat May 26 13:46:31 2001 commit by dsterlin in module spudnik/SpudRacer |
| Overhaul: Cleaned up Coll Det. algorith further - Less code - Less Instructions BONUS: We can shoot things now !!! - D - |
| Changed: SpudWorld.cpp SpudServer.cpp SpudRacer.rc SpudProjectile.h SpudProjectile.cpp SpudPlayer.cpp SpudPhysics.cpp SpudGfx.cpp |
| Sat May 26 13:43:38 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| Moved Models: Cleanup - D - |
| Added: table.3DS SWood30.tga SVenus.tga duff.tga duff.3DS |
| Sat May 26 13:42:56 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| New Item: SpudRemote - D - |
| Added: SpudRemote.3DS |
| Sat May 26 13:42:04 2001 commit by dsterlin in module spudnik/SpudRacer/models/items |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/items added to the repository |
| Sat May 26 02:51:53 2001 commit by dsterlin in module spudnik/SpudRacer |
| - Included Projectiles into Servers Update World Collision check. - D - |
| Changed: SpudWorld.cpp SpudServer.cpp SpudProjectile.cpp SpudPlayer.cpp SpudObject.h |
| Sat May 26 02:06:29 2001 commit by dsterlin in module spudnik/SpudRacer |
| Overhaul: -Redid collision detection algorithm -Redid collision Event notifying -Scenery can now respont to being hit! - D - |
| Changed: SpudWorld.cpp SpudScenery.cpp SpudRacerDlg.h SpudRacerDlg.cpp SpudRacer.rc SpudRacer.h SpudRacer.cpp SpudPlayer.cpp SpudItem.cpp SpudInput.h SpudInput.cpp SpudGfx.h SpudGfx.cpp Resource.h |
| Sat May 26 02:04:21 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| New model: - Ceiling fan |
| Added: wood020.tga ceilingfan_base.3DS |
| Fri May 25 14:00:37 2001 commit by jgallagh in module spudnik/SpudRacer |
| Fix shutdown error - we can now delete SpudServer etc. on shutdown. The problems seem to come from Coinitialize and Couninitialize being called more than once. Some other touch ups too. |
| Changed: SpudGfx.cpp SpudMenu.cpp SpudMenu.h SpudRacer.cpp SpudServer.cpp diutil.cpp |
| Thu May 24 11:36:22 2001 commit by dsterlin in module spudnik/SpudRacer |
| DUH: I forgot the most importand part of bounding box Coll Det... The friggin' class !!! Sorry. - D - |
| Added: BoundingBox.h |
| Thu May 24 05:28:49 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| "Liiiving, in a Material World...Material !" - Madonna -Testing 3DS Material properties - D -
|
| Changed: player02.3DS |
| Thu May 24 05:25:10 2001 commit by dsterlin in module spudnik/SpudRacer |
| "The Maaaaaaaan in the Box..." - Alice in Chains The start of Bounding BOX Collision Detection !!! - D -
|
| Changed: SpudWorld.cpp SpudScenery.h SpudScenery.cpp SpudRacer.dsp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudObject.h SpudObject.cpp SpudGfx.cpp |
| Thu May 24 03:41:13 2001 commit by cjam in module spudnik/SpudRacer |
| New Room Geometry Done. We will start building upon this layout. Lightmaps Objects, Items . etc. |
| Changed: SpudGfx.h SpudGfx.cpp RoomBuilder.h RoomBuilder.cpp |
| Wed May 23 21:26:28 2001 commit by dsterlin in module spudnik/SpudRacer |
| ABANDONED BUG: In the interest of time, the "Close" bug has been abandoned. In exchange we have a memory leak...but on the bright side... NO BLUE SCREENS !!! Woohoo !!! BONUS:Changed the Dlg Box to a proposed composite setup screen. - D -
|
| Changed: SpudServer.h SpudServer.cpp SpudRacer.rc SpudRacer.cpp SpudClient.cpp Resource.h |
| Wed May 23 01:28:14 2001 commit by cjam in module spudnik/SpudRacer |
| I forgot to Commit the DSP. This includes ProgressWindow.h ProgressWindow.c |
| Changed: SpudRacer.dsp |
| Wed May 23 01:17:53 2001 commit by cjam in module spudnik/SpudRacer/gfx |
| StartSplash image |
| Added: StartSplash.bmp |
| Wed May 23 01:16:34 2001 commit by cjam in module spudnik/SpudRacer |
| Added A Loader Splash Image. Now the engine loading status is displayed here before anything GL window is called. To print and engine loading status before GL window called do this. include "ProgressWindow.h" CProgressWindow::SetTask( "Print this" ); Ask me if you have any questions |
| Changed: SpudServer.cpp SpudRacer.cpp SpudGfx.cpp SpudClient.cpp Added: ProgressWindow.h ProgressWindow.cpp |
| Tue May 22 23:09:34 2001 commit by dsterlin in module spudnik/SpudRacer/res |
| New Icon: The default iz just plain garbage. Description:Grr -D- |
| Changed: SpudRacer.ico |
| Tue May 22 21:54:40 2001 commit by jgallagh in module spudnik/SpudRacer |
| A handful of comments and other tiny stuff. No, I don't know what's up with the bugs. |
| Changed: SpudRacer.cpp SpudServer.cpp SpudServer.h SpudSound.cpp |
| Tue May 22 17:57:55 2001 commit by cjam in module spudnik/SpudRacer |
| REFLECTIONS: Added reflections to the floor. It looks pretty nifty but can slow down the game a little. We should add a togglable menu for this. To turn this on/off use "reflection" in SpudGfx. |
| Changed: SpudPlayer.cpp SpudGfx.h SpudGfx.cpp RoomBuilder.cpp |
| Tue May 22 04:18:35 2001 commit by cjam in module spudnik/SpudRacer |
| A Better Menu Text Fade. Still working on it. |
| Changed: SpudMenu.h SpudMenu.cpp SpudFont.h |
| Tue May 22 03:17:21 2001 commit by cjam in module spudnik/SpudRacer |
| Roommanager now displays all rooms that can be seen from the viewing frustum. No more empty doorways. Currently, you will see a drop in frame rate, I will be fixing this. The reason for this in the room culling algorithm that i'm using. |
| Changed: RoomManager.cpp Room.cpp |
| Tue May 22 00:46:05 2001 commit by ncastin in module spudnik/SpudRacer |
| SpudGfx::ToggleGraphics() got lost somehow -- i put it back :) |
| Changed: SpudGfx.h SpudGfx.cpp |
| Tue May 22 00:41:54 2001 commit by btriplet in module spudnik/SpudRacer |
| SpudInput rewritten for action maps. There should be a 20-50% increase in framerate. You can view your buttons at the start of the game on all devices. Control has replaced Enter now. There are some bugs with devices with Axis, like the mouse and gamepad, and the "g" button is not mapped yet. This version crashes on me when I exit, but i don't think it is due to the input. Kill the dpnsvr and now, the sidewinder program if one is running. |
| Changed: SpudInput.cpp SpudInput.h SpudRacer.cpp SpudRacer.dsp Added: diutil.cpp diutil.h |
| Tue May 22 00:33:29 2001 commit by cjam in module spudnik/SpudRacer |
| lets try tjos again |
| Changed: SpudGfx.h SpudGfx.cpp |
| Mon May 21 23:33:31 2001 commit by ncastin in module spudnik/SpudRacer |
| Fixed code so it works until Cyrus puts his up, but I think I did it right. I just added three variables (int total_room, int total_room_culling, bool culling) to the SpudGfx class and initialized them to 0, 0, and true, respectively. Is this correct? It seems to work. |
| Changed: SpudGfx.h SpudGfx.cpp |
| Mon May 21 23:10:38 2001 commit by ncastin in module spudnik/SpudRacer |
| Cleaned up the client/server initialize & connect code. |
| Changed: SpudRacer.cpp |
| Mon May 21 23:03:20 2001 commit by cjam in module spudnik/SpudRacer |
| Implemented Frustum Culling Now only objects (projectiles, players, etc ) in the viewing frustum are being displayed. On top of that rooms that are not in your viewing frustum are also being culled out. This should produce a considerable speed up. Especially once we start adding more objects to our levels. NOTE: don't worry about the lights turning on and off. This is a glLighting problem. Which we haven't really worried about yet. This will be fixed once the rooms loader is finished. |
| Changed: RoomManager.cpp Room.cpp |
| Mon May 21 21:51:05 2001 commit by ncastin in module spudnik/SpudRacer |
| Added ability to turn graphics on or off during game. Hit 'g' while playing to toggle. This saves some CPU cycles when you're running more than one game on the same computer (although I still have trouble even with gfx off) |
| Changed: SpudGfx.cpp SpudGfx.h SpudInput.cpp SpudInput.h SpudRacer.cpp |
| Mon May 21 18:43:14 2001 commit by cjam in module spudnik/SpudRacer |
| Cleaned up some Graphics code. Seperated the Radar Code from the Main Draw Routine. Took out some left over code that should of been deleted. Added some frustrum culling code. ( Not used yet ) . |
| Changed: SpudGfx.h SpudGfx.cpp |
| Mon May 21 17:47:53 2001 commit by dbednar in module spudnik/SpudRacer |
| merged Nick's new code into the branch |
| Changed: Resource.h RoomBuilder.cpp SpudClient.cpp SpudClient.h SpudGfx.cpp SpudItem.cpp SpudNetCommon.h SpudPlayer.cpp SpudRacer.cpp SpudRacer.dsp SpudRacer.rc SpudRacerDlg.cpp SpudRacerDlg.h SpudServer.cpp SpudServer.h SpudWorld.cpp SpudWorld.h Added: SpudRacerNetConfigDlg.cpp SpudRacerNetConfigDlg.h |
| Mon May 21 06:07:57 2001 commit by btriplet in module spudnik/SpudRacer |
| Action mapping framework created. What a painful and useful thing to create! It doesn't work yet... |
| Changed: SpudInput.h SpudInput.cpp |
| Mon May 21 01:28:04 2001 commit by btriplet in module spudnik/SpudRacer |
| Joystick and gamepad really do work now. The first three buttons are assigned to jump, fire and menu respectively. |
| Changed: SpudInput.h SpudInput.cpp |
| Sun May 20 20:36:08 2001 commit by jgallagh in module spudnik/SpudRacer |
| I had the spudgun commented out... the horror. But it's all ok now. |
| Changed: SpudGfx.cpp |
| Sun May 20 20:26:53 2001 commit by jgallagh in module spudnik/SpudRacer |
| Sound on the client should be starting to come together. Code base for server messages to play a sound is in place. 3D collisions (so event triggered 3D sound). Code that used to be in the world code has been migrated into the server code (i.e. server detects a collision, sends packets to the right people to play sounds) I think that's it. |
| Changed: SpudClient.cpp SpudGfx.cpp SpudNetCommon.h SpudPlayer.cpp SpudRacer.cpp SpudRacer.dsp SpudServer.cpp SpudServer.h SpudSound.cpp SpudSound.h SpudWorld.cpp |
| Sun May 20 19:00:49 2001 commit by spatel in module spudnik/SpudRacer |
| Added the animated panel we were talking about.. |
| Changed: SpudScroll.h SpudScroll.cpp SpudGfx.cpp SpudFont.h |
| Sun May 20 15:10:27 2001 commit by ncastin in module spudnik/SpudRacer |
| Got rid of all compiler/linker warnings...they were annoying :) |
| Changed: SpudRacer.dsp SpudGfx.cpp SpudFont.cpp RoomBuilder.cpp |
| Sun May 20 11:37:16 2001 commit by dsterlin in module spudnik/SpudRacer |
Phyzix & Item Update ! -Bug Fix: Player'z weapon no longer wobbles when carrying it. -Bonus: We move a tad faster since the levelz are about 2 get bigger.
|
| Changed: SpudPhysics.cpp SpudItem.cpp |
| Sun May 20 11:17:17 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
New models ! -Players 1/2 ~Necessary texturez
|
| Added: potato.tga player02.3DS player01.3DS duff.tga carpet.tga brcloth2.tga |
| Sun May 20 11:15:52 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
New models ! -SpudGun -SpudGun Bullet
|
| Added: spudgun_b.3DS spudgun.3DS potato.tga |
| Sun May 20 11:13:14 2001 commit by dsterlin in module spudnik/SpudRacer/models |
New model ! (SpawnPoint) |
| Changed: SpudSpawnPoint.3DS |
| Sun May 20 11:12:36 2001 commit by dsterlin in module spudnik/SpudRacer/models/players |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/players added to the repository |
| Sun May 20 11:12:24 2001 commit by dsterlin in module spudnik/SpudRacer/models/weapons |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/weapons added to the repository |
| Sun May 20 11:12:17 2001 commit by dsterlin in module spudnik/SpudRacer/models/scenery |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/models/scenery added to the repository |
| Thu May 17 12:03:49 2001 commit by dsterlin in module spudnik/SpudRacer |
| "Shot through the heart...and you're to blame...." Projectiles work !!!! (On the dualist player) BONUS: New modelz ! (Trivial tho) - D - |
| Changed: SpudWorld.cpp SpudServer.cpp SpudScenery.cpp SpudRacer.rc SpudProjectile.h SpudProjectile.cpp SpudPlayer.cpp SpudPhysics.cpp SpudObject.h SpudItem.cpp SpudGfx.cpp Model_3DS.cpp |
| Wed May 16 14:26:53 2001 commit by dsterlin in module spudnik/SpudRacer |
| Code Motion: Moved collision code that waz in CRoom->Portal check into SoudPlayer->CollisionEvent [Like it should B] Odd bug fix: |
| Changed: SpudRacer.dsp SpudPlayer.cpp SpudPhysics.cpp SpudObject.h Room.cpp |
| Tue May 15 21:17:11 2001 commit by jgallagh in module spudnik/SpudRacer |
| 3D (engine) sound for the server and the client(s). I'm currently looking for a guinea pig to test it on, so get in touch with me if things arn't going as you think they should. The sound engine picks the 3 (configurable) closest players and plays their sounds, so we won't try to play everyone's sounds if we get a big game. |
| Changed: SpudRacer.cpp SpudRacer.dsp SpudSound.cpp SpudSound.h Removed: dsutil.cpp dsutil.h |
| Tue May 15 18:04:07 2001 commit by cjam in module spudnik/SpudRacer |
| The Scroll Panel will always be in the right place regardless of resolution. |
| Changed: SpudFont.cpp |
| Tue May 15 11:17:03 2001 commit by dsterlin in module spudnik/SpudRacer/models |
| Duff ! - D - |
| Added: duff.3DS duff.tga |
| Tue May 15 01:59:46 2001 commit by spatel in module spudnik/SpudRacer |
| Fixed stuff so now everything will be in the correct position no matter which resolution you choose |
| Changed: SpudScroll.cpp SpudRacer.cpp SpudMenu.h SpudMenu.cpp SpudGfx.cpp SpudFont.h SpudFont.cpp |
| Mon May 14 23:20:41 2001 commit by cjam in module spudnik/SpudRacer |
| Quick change... just switched the default res from 1600X1200 back to 1024 X 768 |
| Changed: SpudRacer.cpp |
| Mon May 14 23:17:29 2001 commit by cjam in module spudnik/SpudRacer |
| Resolution that you are running can now be referenced globally using the following : int globalWidth int globalHeight Currently it is still being set by #define RES_WIDTH etc... but later these variables should be set by the game player... probobly from the MFC dialog that Nick is writing... |
| Changed: SpudRacer.cpp |
| Mon May 14 22:49:55 2001 commit by cjam in module spudnik/SpudRacer |
| New Radar. - The different color points represents different types of objects in the scene. such as other players, projectiles, etc. Later we can turn off the ones that we don't want to display |
| Changed: SpudPlayer.cpp SpudGfx.h SpudGfx.cpp |
| Mon May 14 15:29:32 2001 commit by ncastin in module spudnik/SpudRacer/res |
| forgot the res files too :) |
| Added: SpudRacer.rc2 SpudRacer.ico |
| Mon May 14 15:28:49 2001 commit by ncastin in module spudnik/SpudRacer/res |
| Directory /class/cse190/cvsroot/spudnik/SpudRacer/res added to the repository |
| Mon May 14 15:25:07 2001 commit by ncastin in module spudnik/SpudRacer |
| forgot a file :) |
| Added: Resource.h |
| Mon May 14 15:22:23 2001 commit by ncastin in module spudnik/SpudRacer |
| Added MFC to our project so that we can use dialog boxes... For now, just hit OK to start game. Please don't modify the dialog box for now, as I am working on making it into a network lobby... |
| Changed: SpudRacer.h SpudRacer.dsp SpudRacer.cpp SpudGfx.h Removed: AuxOpengl.cpp Added: StdAfx.h StdAfx.cpp SpudRacerDlg.h SpudRacerDlg.cpp SpudRacer.rc |
| Sun May 13 18:40:44 2001 commit by dbednar in module spudnik/SpudRacer |
| added structures from mapbuilder for the header and rooms |
| Changed: MapLoader.h |
| Sun May 13 18:40:23 2001 commit by dbednar in module spudnik/mapbuilder |
| saves header and rooms to file |
| Changed: mapbuilderDlg.h mapbuilderDlg.cpp |
| Sun May 13 18:11:02 2001 commit by dbednar in module spudnik/mapbuilder/res |
| initial checkin |
| Added: mapbuilder.rc2 mapbuilder.ico |
| Sun May 13 18:10:43 2001 commit by dbednar in module spudnik/mapbuilder/res |
| Directory /class/cse190/cvsroot/spudnik/mapbuilder/res added to the repository |
| Sat May 12 21:37:37 2001 commit by btriplet in module spudnik/SpudRacer/models |
| New 3DS files for remote and spawnpoints. |
| Added: SpudRemote.3DS SpudSpawnPoint.3DS |
| Sat May 12 21:36:28 2001 commit by btriplet in module spudnik/SpudRacer |
| A large new addition, with items, spawning points and inventory. SpudItem class created, network message passage for ITEM created. SpudItems must be owned by SpudScenery or SpudPlayer. Everything else has been modified to adjust for Items. Also, Scenery can be assigned as Spawning Points for Items now. Finally, the player has an inventory, which can pick up items from spawning points. Use the Enter key (fire) to get rid of the items (takes 5 seconds). Once the Inventory is used up, it will disappear. |
| Changed: SpudWorld.h SpudWorld.cpp SpudServer.cpp SpudScenery.h SpudScenery.cpp SpudRacer.dsp SpudRacer.cpp SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudObject.h SpudNetCommon.h SpudGfx.cpp SpudClient.cpp Added: SpudItem.h SpudItem.cpp |
| Sat May 12 19:59:44 2001 commit by jgallagh in module spudnik/SpudRacer |
| Menu functions to turn on/off sound effects & music now work. |
| Changed: SpudMenu.cpp SpudMenu.h SpudMenuTree.cpp SpudSound.cpp SpudSound.h |
| Sat May 12 14:46:38 2001 commit by btriplet in module spudnik/mapbuilder |
| the room list can now add/delete items |
| Changed: mapbuilderDlg.h mapbuilderDlg.cpp |
| Sat May 12 14:23:06 2001 commit by btriplet in module spudnik/SpudRacer |
| added map loader class files |
| Changed: SpudRacer.dsp |
| Sat May 12 14:22:39 2001 commit by btriplet in module spudnik/SpudRacer |
| initial checkin of map loader code |
| Added: MapLoader.cpp MapLoader.h |
| Sat May 12 14:21:25 2001 commit by btriplet in module spudnik/mapbuilder |
| initial checkin of map builder |
| Added: StdAfx.h StdAfx.cpp resource.h mapbuilderDlg.h mapbuilderDlg.cpp mapbuilder.rc mapbuilder.h mapbuilder.dsp mapbuilder.cpp |
| Sat May 12 14:20:27 2001 commit by btriplet in module spudnik/mapbuilder |
| Directory /class/cse190/cvsroot/spudnik/mapbuilder added to the repository |
| Sat May 12 09:34:56 2001 commit by dsterlin in module spudnik/SpudRacer/gfx |
| Opening Pictures I can't beleive I didn't commit these |
| Added: opener2.tga opener.tga |
| Fri May 11 13:25:26 2001 commit by jgallagh in module spudnik/SpudRacer |
| Output correct sound status during initialization |
| Changed: SpudRacer.cpp |
| Fri May 11 13:02:48 2001 commit by jgallagh in module spudnik/SpudRacer |
| Fixed bug on exiting program when running sound. Changed the engine frequency a little bit so it wasn't so high pitched. Eliminated SpudSoundEvent and replaced it with simply enumerating the arguments to SpudSound->play() etc. |
| Changed: SpudPlayer.cpp SpudRacer.cpp SpudRacer.dsp SpudSound.cpp SpudSound.h Removed: SpudSoundEvent.cpp SpudSoundEvent.h |
| Fri May 11 13:02:03 2001 commit by jgallagh in module spudnik/SpudRacer |
| Fixed bug on exiting program when running sound. Changed the engine frequency a little bit so it wasn't so high pitched. Eliminated SpudSoundEvent and replaced it with simply enumerating the arguments to SpudSound->play() etc. |
| Changed: Room.cpp |
| Thu May 10 03:46:13 2001 commit by dsterlin in module spudnik/SpudRacer |
| "The Death of the green lantern..." I fixed the "green" problem only 2 find it waz in exchange 4 a "red" problem - Game shows messagez of what it'z doing. (Starting Server, Connecting to...) - D - |
| Changed: SpudRacer.cpp SpudGfx.h SpudGfx.cpp RoomManager.cpp Room.cpp |
| Thu May 10 03:08:32 2001 commit by cjam in module spudnik/SpudRacer |
| -Changed room geometry (reduced polys). Ready for lightmaps. -Fixed overhead view. Need Lightmaps to look 100% . - Fixed (Green Room) problem. |
| Changed: SpudGfx.cpp RoomBuilder.cpp |
| Thu May 10 02:18:40 2001 commit by dsterlin in module spudnik/SpudRacer/models |
| Modified player models !!! StylePoints++; - D - |
| Changed: player02.3DS player01.3DS |
| Wed May 9 22:02:39 2001 commit by dbednar in module spudnik/SpudRacer |
| SpudWorld::isAlreadyInserted was not releasing the mutex on all return paths. This would have caused a hang. |
| Changed: SpudWorld.cpp |
| Wed May 9 07:57:04 2001 commit by dsterlin in module spudnik/SpudRacer/models |
| Resized Models !!! (No more scaling) - D - |
| Changed: table.3DS player02.3DS player01.3DS Added: default.3DS |
| Wed May 9 01:25:28 2001 commit by dsterlin in module spudnik/SpudRacer |
5/09/01 "Rock the Cradle of Love..."
|
| Changed: SpudWorld.cpp SpudServer.cpp SpudScenery.h SpudScenery.cpp SpudRacer.cpp SpudProjectile.cpp SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudGfx.cpp SpudClient.cpp Room.cpp |
| Tue May 8 15:47:28 2001 commit by dsterlin in module spudnik/SpudRacer |
| New Player Model !!! The loveseat Warrior !!! (player02.3DS) - D - |
| Changed: SpudGfx.cpp |
| Tue May 8 15:46:25 2001 commit by dsterlin in module spudnik/SpudRacer/models |
| New Player Model !!! The loveseat Warrior !!! - D - |
| Changed: potato.tga Added: player02.3DS carpet.tga |
| Tue May 8 15:20:22 2001 commit by dsterlin in module spudnik/SpudRacer |
| Update: - Made the Projectiles and Scenery follow the same efficient modeling scheme. - D - |
| Changed: SpudWorld.h SpudWorld.cpp SpudScenery.h SpudScenery.cpp SpudProjectile.h SpudPlayer.h SpudGfx.cpp |
| Tue May 8 15:17:15 2001 commit by dsterlin in module spudnik/SpudRacer/models |
| Changed the Player model 2 use the Targaz (textures) |
| Changed: player01.3DS |
| Tue May 8 14:42:47 2001 commit by dsterlin in module spudnik/SpudRacer |
| Gfx Engine Restructure: Since any client will only pick from a set of known models, the Gfx engine will now load them ONCE, then any client will just have the id of the appropriate one. Advantages: Disdvantages: |
| Changed: SpudWorld.cpp SpudPlayer.h SpudPlayer.cpp SpudGfx.h SpudGfx.cpp |
| Mon May 7 15:18:02 2001 commit by dsterlin in module spudnik/SpudRacer |
| -isAlreadyInserted Placed into AddObj, so now u can never insert the same thing 2x ! The same thing meaning what ? A SpudObject with the same ID - D - |
| Changed: SpudWorld.h SpudWorld.cpp |
| Mon May 7 02:57:10 2001 commit by btriplet in module spudnik/SpudRacer |
| Cleaned up the comments |
| Changed: SpudRacer.cpp |
| Mon May 7 01:34:18 2001 commit by btriplet in module spudnik/SpudRacer |
| Network code structure changed! pClient is always initialized even if you are a server. The server code does not create it's own player anymore. The client initialized with the server has a special exception to not double players with AddObj to the World. SpudRacer.cpp has been simplified. SpudClient correctly destructs now and no longer crashes on quitting. There do not seem to be anymore crashes on WM_CLOSE on both the server and client in Win98. One Bug: A pure client seems to be adding 2 players, and creating a collision conflict. |
| Changed: SpudWorld.cpp SpudServer.h SpudServer.cpp SpudRacer.cpp SpudPlayer.cpp SpudGfx.cpp SpudClient.h SpudClient.cpp |
| Sun May 6 21:49:18 2001 commit by ncastin in module spudnik/SpudRacer |
| fixed tiny bug in 1stmsg comparison (changed = to ==) |
| Changed: SpudServer.cpp |
| Sun May 6 21:28:37 2001 commit by btriplet in module spudnik/SpudRacer |
| 1st Stagez of the new Sever/Client Model |
| Changed: SpudServer.h SpudServer.cpp SpudRacer.cpp SpudGfx.cpp |
| Sun May 6 20:58:32 2001 commit by btriplet in module spudnik/SpudRacer |
| Enhanced Room Transitions Ping Implemented Clients can transition rooms |
| Changed: SpudWorld.cpp SpudServer.cpp SpudRacer.cpp SpudGfx.cpp SpudFont.cpp SpudClient.h SpudClient.cpp RoomManager.h RoomManager.cpp Room.cpp |
| Sun May 6 19:57:12 2001 commit by btriplet in module spudnik/SpudRacer |
| few changes to the menu |
| Changed: SpudRacer.cpp SpudMenuTree.h SpudMenuTree.cpp |
| Sun May 6 19:50:21 2001 commit by btriplet in module spudnik/SpudRacer |
| Added projectile framework. |
| Changed: SpudWorld.h SpudWorld.cpp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudGfx.cpp SpudClient.cpp |
| Sun May 6 19:06:46 2001 commit by jgallagh in module spudnik/SpudRacer/audio |
| SpudSound updates. Use Bass.dll to play Mp3z. I'm using it to play everything for the moment, so we'll see if that works out. As a result, basically then entire SpudSound.cpp file was gutted. I've left the public methods the same, as well as added a few to help control sounds that are playing. We can scale sounds to reflect engine velocity by modulating the frequency. Sounds that accurately represent other players will need some more work. -=={{ put you favorite .mp3 in "./audio/spudracer.mp3" }}==- 44khz recommended. until I get the menu working, use the #define at the beginning of SpudRacer.cpp to disable all sounds. |
| Added: vehicle2.wav |
| Sun May 6 19:06:46 2001 commit by jgallagh in module spudnik/SpudRacer |
| SpudSound updates. Use Bass.dll to play Mp3z. I'm using it to play everything for the moment, so we'll see if that works out. As a result, basically then entire SpudSound.cpp file was gutted. I've left the public methods the same, as well as added a few to help control sounds that are playing. We can scale sounds to reflect engine velocity by modulating the frequency. Sounds that accurately represent other players will need some more work. -=={{ put you favorite .mp3 in "./audio/spudracer.mp3" }}==- 44khz recommended. until I get the menu working, use the #define at the beginning of SpudRacer.cpp to disable all sounds. |
| Changed: RoomBuilder.cpp SpudPhysics.cpp SpudPhysics.h SpudPlayer.h SpudRacer.cpp SpudRacer.dsp SpudSound.cpp SpudSound.h Added: BASS.DLL BASS.H BASS.LIB |
| Sun May 6 18:10:55 2001 commit by btriplet in module spudnik/SpudRacer |
| New structures for net messages |
| Changed: SpudNetCommon.h SpudClient.cpp |
| Sun May 6 18:06:40 2001 commit by btriplet in module spudnik/SpudRacer |
| Did projectiles on SpudServer and SpudWorld |
| Changed: SpudWorld.cpp SpudServer.cpp SpudRacer.cpp |
| Sun May 6 17:14:54 2001 commit by btriplet in module spudnik/SpudRacer |
| You can now quit using the menu. |
| Changed: SpudRacer.cpp SpudMenuTree.h SpudMenuTree.cpp SpudMenu.h SpudMenu.cpp SpudGfx.h SpudGfx.cpp SpudFont.cpp |
| Sun May 6 16:29:42 2001 commit by btriplet in module spudnik/SpudRacer |
| glViewport uses the global width and height for screensize. |
| Changed: SpudRacer.cpp SpudGfx.cpp |
| Sun May 6 16:14:05 2001 commit by btriplet in module spudnik/SpudRacer |
| temporarily stopped reporting ShowWindow error |
| Changed: SpudRacer.cpp |
| Sun May 6 16:10:52 2001 commit by btriplet in module spudnik/SpudRacer |
| fixed freeze on gamepad init |
| Changed: SpudInput.cpp |
| Sun May 6 16:06:22 2001 commit by btriplet in module spudnik/SpudRacer |
| Updated Project file - D - |
| Changed: SpudRacer.dsp |
| Sun May 6 16:03:52 2001 commit by btriplet in module spudnik/SpudRacer |
| Updated Project file & Catching Failures in SpudRacer (Window Stuff) - D - |
| Changed: SpudRacer.cpp |
| Sun May 6 15:56:25 2001 commit by btriplet in module spudnik/SpudRacer |
| SpudScenery Destructor and Updated Project file - D - |
| Changed: SpudScenery.cpp |
| Sun May 6 15:48:49 2001 commit by btriplet in module spudnik/SpudRacer |
| Eliminated memory leaks (now stops server appropriately, frees world, etc.) |
| Changed: SpudWorld.cpp SpudServer.cpp SpudRacer.cpp SpudProjectile.h SpudProjectile.cpp SpudPlayer.h SpudPlayer.cpp SpudObject.h SpudObject.cpp |
| Sun May 6 15:43:40 2001 commit by btriplet in module spudnik/SpudRacer |
| Joystick initializes correctly. |
| Changed: SpudInput.cpp |
| Sun May 6 15:40:09 2001 commit by btriplet in module spudnik/SpudRacer |
| New "CreateSceneryObj" |
| Changed: SpudWorld.cpp SpudWorld.h |
| Sun May 6 15:39:02 2001 commit by btriplet in module spudnik/SpudRacer |
| New scenery drawing ! |
| Changed: Model_3DS.cpp SpudGfx.cpp SpudScenery.cpp SpudScenery.h |
| Sun May 6 11:45:25 2001 commit by dsterlin in module spudnik/SpudRacer |
| New Scenery Class (we gotta get stuff 2 see) |
| Added: SpudScenery.h SpudScenery.cpp |
| Sat May 5 21:35:28 2001 commit by btriplet in module spudnik/SpudRacer |
| Ouch, fixed CVS mixup, but still memory leaks. |
| Changed: SpudRacer.cpp |
| Sat May 5 21:26:03 2001 commit by btriplet in module spudnik/SpudRacer |
| Made Room collision detection better: - Can transition thru doorz - Debugged ALOT - The infamous "Collision Ring" |
| Changed: SpudWorld.cpp SpudRacer.cpp SpudGfx.h SpudGfx.cpp Room.h Room.cpp |
| Sat May 5 21:19:59 2001 commit by btriplet in module spudnik/SpudRacer |
| Fixed enter keys on menu, and Back To Main. |
| Changed: SpudRacer.cpp SpudMenu.cpp |
| Sat May 5 20:24:39 2001 commit by btriplet in module spudnik/SpudRacer |
| The menu works well now. You can no longer quit the game with ESCAPE. ESC now brings up the menu, and you can hit ESC again, or Quit. |
| Changed: SpudRacer.cpp SpudGfx.h SpudGfx.cpp |
| Sat May 5 18:33:00 2001 commit by btriplet in module spudnik/SpudRacer |
| fixed exit game crash |
| Changed: SpudRacer.cpp |
| Sat May 5 17:10:21 2001 commit by btriplet in module spudnik/SpudRacer |
| Massive Change: - Collision Detection (Walls) now works for clients - Room numbers recorded for clients AND servers - Can create a player w/ a specific model number - SpudRacer flow change (cleaup now in WinProc) |
| Changed: SpudWorld.h SpudWorld.cpp SpudServer.cpp SpudRacer.cpp SpudPlayer.h SpudPlayer.cpp SpudPhysics.cpp SpudNetCommon.h SpudGfx.cpp SpudFont.cpp SpudClient.cpp RoomManager.cpp Room.h Room.cpp |
| Sat May 5 16:58:59 2001 commit by btriplet in module spudnik/SpudRacer |
| Fixed exponential create player problem :) |
| Changed: SpudServer.cpp |
| Sat May 5 16:27:49 2001 commit by btriplet in module spudnik/SpudRacer |
| Mouse is working. Although all the buttons work, use the mouse just for jump and fire. |
| Changed: SpudInput.cpp |
| Sat May 5 14:20:25 2001 commit by btriplet in module spudnik/SpudRacer |
| safe delete network player object |
| Changed: SpudServer.cpp |
| Sat May 5 13:53:11 2001 commit by btriplet in module spudnik/SpudRacer |
| Fixed Map View. And Z problem. Raised model above floor |
| Changed: SpudRacer.cpp SpudPlayer.cpp SpudGfx.cpp |
| Sat May 5 13:19:59 2001 commit by btriplet in module spudnik/SpudRacer |
| More mouse stuff |
| Changed: SpudInput.cpp |
| Sat May 5 01:22:14 2001 commit by dsterlin in module spudnik/SpudRacer |
| Better Wall Collision, u BANK off so you don't get stuf in a wall. |
| Changed: SpudGfx.cpp SpudClient.h SpudClient.cpp Room.cpp |
| Sat May 5 01:21:28 2001 commit by dsterlin in module spudnik/SpudRacer |
| Sorry guyz, this menu $hit iz too annoying, change it when we fix the DIK_F5 F5 = MenuOff |
| Changed: SpudRacer.cpp |
| Sat May 5 01:20:41 2001 commit by dsterlin in module spudnik/SpudRacer |
| New Net Msg for WorldMessage |
| Changed: SpudNetCommon.h |
| Sat May 5 01:20:14 2001 commit by dsterlin in module spudnik/SpudRacer |
| Collision Event: U can control what happenz next ! |
| Changed: SpudPlayer.cpp |
| Sat May 5 01:19:42 2001 commit by dsterlin in module spudnik/SpudRacer |
| Collision Betwixt Thingz in the World |
| Changed: SpudServer.cpp |
| Sat May 5 00:20:40 2001 commit by dsterlin in module spudnik/SpudRacer |
| Added PlayerPlayerEvent |
| Changed: SpudSound.cpp |
| Fri May 4 19:15:47 2001 commit by dsterlin in module spudnik/SpudRacer |
| Messaging functionality added. Sending/Receiving WorldMessages |
| Changed: SpudClient.h SpudClient.cpp |
| Fri May 4 19:13:34 2001 commit by dsterlin in module spudnik/SpudRacer |
| Messaging added. WorldMessages TeamMessages PlayerMessages |
| Changed: SpudGfx.h |
| Fri May 4 19:12:21 2001 commit by dsterlin in module spudnik/SpudRacer |
| Merged code. |
| Changed: SpudGfx.cpp Room.cpp |
| Fri May 4 19:11:46 2001 commit by dsterlin in module spudnik/SpudRacer |
| Don't let the server cheat. (Updating willy nilly) |
| Changed: SpudRacer.cpp |
| Fri May 4 19:08:24 2001 commit by dsterlin in module spudnik/SpudRacer |
| Collision Events !!! |
| Changed: SpudPlayer.h SpudPlayer.cpp SpudPhysics.h SpudPhysics.cpp SpudObject.h SpudObject.cpp |
| Fri May 4 19:07:55 2001 commit by dsterlin in module spudnik/SpudRacer |
| More message packets ( World Messages ) |
| Changed: SpudNetCommon.h |
| Fri May 4 19:05:49 2001 commit by dsterlin in module spudnik/SpudRacer |
| World Does Collisions betwixt it'z objects |
| Changed: SpudWorld.h SpudWorld.cpp |
| Fri May 4 19:04:39 2001 commit by dsterlin in module spudnik/SpudRacer |
| Cleaner Action Code |
| Changed: SpudServer.cpp |
| Fri May 4 17:22:24 2001 commit by ncastin in module spudnik/SpudRacer |
| Made the world a global object and changed client/server objs to use it instead of keeping their own private member worlds... |
| Changed: SpudServer.h SpudServer.cpp SpudRacer.cpp SpudClient.h SpudClient.cpp |
| Fri May 4 16:59:49 2001 commit by ncastin in module spudnik/SpudRacer |
| UpdateWorld now happens at 25ms intervals, Changed some scrolltext, Players actually disappear from world when they disconnect |
| Changed: SpudServer.h SpudServer.cpp SpudRacer.cpp SpudNetCommon.h SpudClient.cpp |
| Fri May 4 16:17:01 2001 commit by ncastin in module spudnik/SpudRacer |
| Sanjit forgot to add the SpudMenu and SpudMenuTree files to the project - it is fixed now though. |
| Changed: SpudRacer.dsp |
| Fri May 4 15:56:22 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Changed: SpudRacer.cpp |
| Fri May 4 15:48:25 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Changed: SpudRacer.cpp |
| Fri May 4 14:34:14 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Changed: SpudGfx.h SpudGfx.cpp |
| Fri May 4 14:34:04 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Changed: SpudFont.h SpudFont.cpp |
| Fri May 4 14:33:56 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Added: SpudMenuTree.h SpudMenuTree.cpp SpudMenu.h SpudMenu.cpp |
| Fri May 4 14:33:26 2001 commit by spatel in module spudnik/SpudRacer |
| SpudMenu v1.0 Hopefully this will integrate with all the other code easily. |
| Changed: SpudScroll.h SpudScroll.cpp |