https://cse125.ucsd.edu/2013/cse125g1/api.php?action=feedcontributions&user=Jimmy&feedformat=atomSpartacats - User contributions [en]2024-03-29T11:41:45ZUser contributionsMediaWiki 1.27.0https://cse125.ucsd.edu/2013/cse125g1/index.php?title=Gameplay_Videos&diff=864Gameplay Videos2013-06-11T06:26:39Z<p>Jimmy: Created page with "TBD"</p>
<hr />
<div>TBD</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Jimmy&diff=863Jimmy2013-06-11T05:32:46Z<p>Jimmy: /* Weeks 7-10 */</p>
<hr />
<div>== Week 2 ==<br />
'''Goals '''<br />
*Enroll into course<br />
'''Accomplished'''<br />
*Enrolled into course.<br />
*Concept sketch of 5 possible characters<br />
*Rough 3d model of cat character<br />
'''Next Week Goals'''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Morale'''<br />
*Excited<br />
<br />
== Week 3 ==<br />
'''Goals '''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Accomplished'''<br />
*Designed team logo<br />
*Design ideas set<br />
*Thumbnail sketches of vehicle designs<br />
'''Next Week Goals'''<br />
*Finalize all concept art<br />
'''Morale'''<br />
*Planning for a big update at the end of week 4!<br />
<br />
== Week 4 ==<br />
'''Goals '''<br />
*Finalize all concept art<br />
'''Accomplished'''<br />
*Finalized all concept art, but they're all very rough. As a digital artist, I want them refined, so they're presentable in a portfolio first. :)<br />
*Finished 3d Cat model<br />
*Finished 3d Cat Statue model<br />
*Finished our first spacecraft model<br />
*Retopologized Cat model for facial animation.. kind of.<br />
*Prepared simple vehicle and cat facial animations<br />
'''Next Week Goals'''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
*midterms<br />
'''Morale'''<br />
*Still not understanding how to place edgeloops. but made good progress! :)<br />
<br />
== Week 5 ==<br />
'''Goals '''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
'''Accomplished'''<br />
*Gatling gun model done<br />
*Learning to add a rig to our models for keyframe animation<br />
'''Next Week Goals'''<br />
*Continue working on models and animation<br />
'''Morale'''<br />
Love the thruster particles! Terrain models can wait.<br />
<br />
== Week 6 ==<br />
'''Goals '''<br />
*Continue working on models and animation<br />
'''Accomplished'''<br />
*Pulse Cannon model done<br />
*Skeletal Rig for our cat model that we can hopefully use for the rest of our character models<br />
*Working with Theresa, so our game can have animations<br />
<gallery widths=200px><br />
File:Fullscreen capture 5132013 93442 PM.jpg| Character rig<br />
</gallery><br />
<br />
'''Next Week Goals'''<br />
*Continue working on whatever needs work <br />
'''Morale'''<br />
*I don't think I have any work for other classes this coming week, so I'll have time to work on more stuff :)<br />
<br />
== Weeks 7-10 ==<br />
'''Accomplished'''<br />
*Spartacats game logo<br />
*Missile model<br />
*Proximity mine model<br />
*Bomb model<br />
*Character head models: Corgi, Panda, and Rabbit<br />
*Character head icons<br />
*Dead character head icons<br />
*Character select screen buttons<br />
*Weapon icons<br />
*Powerup icons<br />
*Character info icons<br />
*Health and Turbo bars<br />
*Mini-map Spartacat design<br />
*Skybox<br />
*Texture maps and glow maps for use with Theresa's mushroom village models<br />
*Updated Art section of wiki page<br />
*Added Media section of wiki page with Gameplay Screenshots<br />
<br />
'''Morale'''<br />
*Demo went great! The game is fun too!.. when you have people to play with of course.</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Game_Art_and_User_Interface&diff=862Game Art and User Interface2013-06-11T03:54:12Z<p>Jimmy: Created page with "== Early Concepts == <gallery widths="450px" heights="300px"> File:Cat Concept v2.png|Cat Concept File:Dog Concept v2.png|Dog Concept File:Panda Concept v2.png|Panda Co..."</p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept that didn't make it to demo<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="450px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="450px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="300px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=861Main Page2013-06-11T03:54:02Z<p>Jimmy: /* Art */</p>
<hr />
<div>[[File:SpartaCats Logo.png|600px|center|Image on center]]<br />
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Game Art and User Interface]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_User_Interface&diff=860Art and User Interface2013-06-11T03:53:49Z<p>Jimmy: Blanked the page</p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_User_Interface&diff=839Art and User Interface2013-06-09T09:54:46Z<p>Jimmy: /* Early Concepts */</p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept that didn't make it to demo<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="450px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="450px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="300px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Concept_Art&diff=838Concept Art2013-06-09T09:47:07Z<p>Jimmy: Blanked the page</p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art&diff=837Art2013-06-09T09:46:40Z<p>Jimmy: Blanked the page</p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_UI_Design&diff=836Art and UI Design2013-06-09T09:46:16Z<p>Jimmy: Blanked the page</p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=835Main Page2013-06-09T09:37:58Z<p>Jimmy: </p>
<hr />
<div>[[File:SpartaCats Logo.png|600px|center|Image on center]]<br />
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and User Interface]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Gameplay_Screenshots&diff=834Gameplay Screenshots2013-06-09T09:35:34Z<p>Jimmy: </p>
<hr />
<div>== Gameplay Screenshots (1920x1080) ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sc1.jpg|Character Select Screen<br />
File:Sc2.jpg|Closeup gatling gun and Paula the Destroyer<br />
File:Sc3.jpg|Turbo in action<br />
File:Sc4.jpg|Blue Missile heals Jimminy The King Slayer<br />
File:Sc5.jpg|SpartaCat Statue<br />
File:Sc6.jpg|Red Pulse Cannon heals Caesar the Brave<br />
File:Sc7.jpg|Flamethrower rear weapon in action<br />
File:Sc8.jpg|Death Screen<br />
File:Sc9.jpg|Mohammad the Usurper is backed into a corner and suffers from heavy collision damage<br />
File:Sc10.jpg|Charged green pulse cannon does heavy damage to blue Teresia the Summoner<br />
File:Sc11.jpg|Paula the Destroyer triggers proximity mine and takes damage<br />
File:Sc12.jpg|Shield power-up deflects damage<br />
File:Sc13.jpg|Three players in-game<br />
File:Sc14.jpg|Jimminy the Demon Slayer in front of alien tree of life<br />
File:Sc15.jpg|A heavily injured Jimminy the King Slayer near proximity mine item box<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=3D_Models&diff=8333D Models2013-06-09T09:30:06Z<p>Jimmy: </p>
<hr />
<div>==Character Models==<br />
<gallery widths="450px" heights="400px"><br />
File:DummyCat.png|Dummy Cat model that gave birth to our SpartaCats Idea<br />
File:Fullscreen capture 7192010 52608 AM.jpg|Cat Character Model<br />
File:Fullscreen capture 682013 61219 PM.png|Corgi Model<br />
File:Fullscreen capture 682013 61238 PM.png|Panda Model<br />
File:Fullscreen capture 682013 61256 PM.png|Rabbit Model<br />
File:Fullscreen capture 4292013 30328 PM.jpg|SpartaCat Model<br />
</gallery><br />
<br />
==Vehicle Models==<br />
<gallery widths="450px" heights="400px"><br />
File:Fullscreen capture 4292013 25851 PM.jpg|First Vehicle Model<br />
File:Fullscreen capture 542013 95218 PM.jpg|Second Vehicle Model that didn't make it<br />
</gallery><br />
<br />
==Weapon Models==<br />
<gallery widths="450px" heights="400px"><br />
File:Fullscreen capture 682013 61054 PM.png|Pulse Cannon Model<br />
File:Fullscreen capture 682013 61121 PM.png|Missile Model<br />
File:Fullscreen capture 682013 61716 PM.png|Gatling Gun Model<br />
File:Fullscreen capture 682013 61321 PM.png|Proximity Mine Model<br />
File:Bomb.png|Bomb model that didn't make it to final demo<br />
File:Fullscreen capture 692013 20339 AM.png|Flamethrower Model with messed up UVs<br />
</gallery><br />
<br />
==Mushroom Village Models==<br />
<gallery widths="400px" heights="400px"><br />
File:MushroomCube.PNG|Mushroom Cube Model<br />
File:MushroomEnoki.PNG|Mushroom Enoki Model<br />
File:MushroomFat.PNG|Mushroom Fat Model<br />
File:MushroomTall.PNG|Mushroom Tall Model<br />
File:CreepTree.png|Creep Tree Model<br />
</gallery><br />
<br />
==Character Rig==<br />
<gallery widths="450px" heights="400px"><br />
File:Fullscreen capture 5132013 93442 PM.jpg|Character rig for animation that didn't make it into the final demo<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_User_Interface&diff=832Art and User Interface2013-06-09T09:29:32Z<p>Jimmy: </p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="450px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="450px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="300px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_User_Interface&diff=831Art and User Interface2013-06-09T09:28:37Z<p>Jimmy: </p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="450px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="450px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="450px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="450px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="450px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Gameplay_Screenshots&diff=830Gameplay Screenshots2013-06-09T09:26:53Z<p>Jimmy: </p>
<hr />
<div>== Gameplay Screenshots (1920x1080) ==<br />
<br />
<gallery widths="450px" heights="300px"><br />
File:Sc1.jpg|Character Select Screen<br />
File:Sc2.jpg|Closeup gatling gun and Paula the Destroyer<br />
File:Sc3.jpg|Turbo in action<br />
File:Sc4.jpg|Blue Missile heals Jimminy The King Slayer<br />
File:Sc5.jpg|SpartaCat Statue<br />
File:Sc6.jpg|Red Pulse Cannon heals Caesar the Brave<br />
File:Sc7.jpg|Flamethrower rear weapon in action<br />
File:Sc8.jpg|Death Screen<br />
File:Sc9.jpg|Mohammad the Usurper suffers from heavy collision damage<br />
File:Sc10.jpg|Charged green pulse cannon does heavy damage to blue Teresia the Summoner<br />
File:Sc11.jpg|Paula the Destroyer triggers proximity mine and takes damage<br />
File:Sc12.jpg|Shield power-up deflects damage<br />
File:Sc13.jpg|Three players in-game<br />
File:Sc14.jpg|Jimminy the Demon Slayer in front of alien tree of life<br />
File:Sc15.jpg|A heavily injured Jimminy the King Slayer near proximity mine item box<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_User_Interface&diff=829Art and User Interface2013-06-09T09:24:07Z<p>Jimmy: Created page with "== Early Concepts == <gallery widths="500px" heights="300px"> File:Cat Concept v2.png|Cat Concept File:Dog Concept v2.png|Dog Concept File:Panda Concept v2.png|Panda Co..."</p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="500px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="500px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="300px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="300px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=828Main Page2013-06-09T09:24:00Z<p>Jimmy: /* Art */</p>
<hr />
<div>[[File:SpartaCats Logo.png|600px|]]<br />
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and User Interface]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=827Main Page2013-06-09T09:21:40Z<p>Jimmy: </p>
<hr />
<div>[[File:SpartaCats Logo.png|600px|]]<br />
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and UI Design]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=826Main Page2013-06-09T09:21:15Z<p>Jimmy: </p>
<hr />
<div>[[File:SpartaCats Logo.png|750px|]]<br />
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and UI Design]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Jimmy&diff=825Jimmy2013-06-09T09:07:49Z<p>Jimmy: /* Weeks 7-10 */</p>
<hr />
<div>== Week 2 ==<br />
'''Goals '''<br />
*Enroll into course<br />
'''Accomplished'''<br />
*Enrolled into course.<br />
*Concept sketch of 5 possible characters<br />
*Rough 3d model of cat character<br />
'''Next Week Goals'''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Morale'''<br />
*Excited<br />
<br />
== Week 3 ==<br />
'''Goals '''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Accomplished'''<br />
*Designed team logo<br />
*Design ideas set<br />
*Thumbnail sketches of vehicle designs<br />
'''Next Week Goals'''<br />
*Finalize all concept art<br />
'''Morale'''<br />
*Planning for a big update at the end of week 4!<br />
<br />
== Week 4 ==<br />
'''Goals '''<br />
*Finalize all concept art<br />
'''Accomplished'''<br />
*Finalized all concept art, but they're all very rough. As a digital artist, I want them refined, so they're presentable in a portfolio first. :)<br />
*Finished 3d Cat model<br />
*Finished 3d Cat Statue model<br />
*Finished our first spacecraft model<br />
*Retopologized Cat model for facial animation.. kind of.<br />
*Prepared simple vehicle and cat facial animations<br />
'''Next Week Goals'''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
*midterms<br />
'''Morale'''<br />
*Still not understanding how to place edgeloops. but made good progress! :)<br />
<br />
== Week 5 ==<br />
'''Goals '''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
'''Accomplished'''<br />
*Gatling gun model done<br />
*Learning to add a rig to our models for keyframe animation<br />
'''Next Week Goals'''<br />
*Continue working on models and animation<br />
'''Morale'''<br />
Love the thruster particles! Terrain models can wait.<br />
<br />
== Week 6 ==<br />
'''Goals '''<br />
*Continue working on models and animation<br />
'''Accomplished'''<br />
*Pulse Cannon model done<br />
*Skeletal Rig for our cat model that we can hopefully use for the rest of our character models<br />
*Working with Theresa, so our game can have animations<br />
<gallery widths=200px><br />
File:Fullscreen capture 5132013 93442 PM.jpg| Character rig<br />
</gallery><br />
<br />
'''Next Week Goals'''<br />
*Continue working on whatever needs work <br />
'''Morale'''<br />
*I don't think I have any work for other classes this coming week, so I'll have time to work on more stuff :)<br />
<br />
== Weeks 7-10 ==<br />
'''Accomplished'''<br />
*Spartacats game logo<br />
*Missile model<br />
*Proximity mine model<br />
*Bomb model<br />
*Character head models: Corgi, Panda, and Rabbit<br />
*Character head icons<br />
*Dead character head icons<br />
*Character select screen buttons<br />
*Weapon icons<br />
*Powerup icons<br />
*Character info icons<br />
*Health and Turbo bars<br />
*Mini-map Spartacat design<br />
*Skybox<br />
*Texture maps for use with Theresa's mushroom village models<br />
*Updated Art section of wiki page<br />
*Added Media section of wiki page with Gameplay Screenshots<br />
<br />
'''Morale'''<br />
*Demo went great! The game is fun too!.. when you have people to play with of course.</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Jimmy&diff=824Jimmy2013-06-09T09:06:41Z<p>Jimmy: /* Week 7-10 */</p>
<hr />
<div>== Week 2 ==<br />
'''Goals '''<br />
*Enroll into course<br />
'''Accomplished'''<br />
*Enrolled into course.<br />
*Concept sketch of 5 possible characters<br />
*Rough 3d model of cat character<br />
'''Next Week Goals'''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Morale'''<br />
*Excited<br />
<br />
== Week 3 ==<br />
'''Goals '''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Accomplished'''<br />
*Designed team logo<br />
*Design ideas set<br />
*Thumbnail sketches of vehicle designs<br />
'''Next Week Goals'''<br />
*Finalize all concept art<br />
'''Morale'''<br />
*Planning for a big update at the end of week 4!<br />
<br />
== Week 4 ==<br />
'''Goals '''<br />
*Finalize all concept art<br />
'''Accomplished'''<br />
*Finalized all concept art, but they're all very rough. As a digital artist, I want them refined, so they're presentable in a portfolio first. :)<br />
*Finished 3d Cat model<br />
*Finished 3d Cat Statue model<br />
*Finished our first spacecraft model<br />
*Retopologized Cat model for facial animation.. kind of.<br />
*Prepared simple vehicle and cat facial animations<br />
'''Next Week Goals'''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
*midterms<br />
'''Morale'''<br />
*Still not understanding how to place edgeloops. but made good progress! :)<br />
<br />
== Week 5 ==<br />
'''Goals '''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
'''Accomplished'''<br />
*Gatling gun model done<br />
*Learning to add a rig to our models for keyframe animation<br />
'''Next Week Goals'''<br />
*Continue working on models and animation<br />
'''Morale'''<br />
Love the thruster particles! Terrain models can wait.<br />
<br />
== Week 6 ==<br />
'''Goals '''<br />
*Continue working on models and animation<br />
'''Accomplished'''<br />
*Pulse Cannon model done<br />
*Skeletal Rig for our cat model that we can hopefully use for the rest of our character models<br />
*Working with Theresa, so our game can have animations<br />
<gallery widths=200px><br />
File:Fullscreen capture 5132013 93442 PM.jpg| Character rig<br />
</gallery><br />
<br />
'''Next Week Goals'''<br />
*Continue working on whatever needs work <br />
'''Morale'''<br />
*I don't think I have any work for other classes this coming week, so I'll have time to work on more stuff :)<br />
<br />
== Weeks 7-10 ==<br />
'''Accomplished'''<br />
*Spartacats game logo<br />
*Missile model<br />
*Proximity mine model<br />
*Bomb model<br />
*Character head models: Corgi, Panda, and Rabbit<br />
*Character head icons<br />
*Character select screen buttons<br />
*Weapon icons<br />
*Powerup icons<br />
*Character info icons<br />
*Health and Turbo bars<br />
*Mini-map Spartacat design<br />
*Skybox<br />
*Texture maps for use with Theresa's mushroom village models<br />
*Updated Art section of wiki page<br />
*Added Media section of wiki page with Gameplay Screenshots<br />
<br />
'''Morale'''<br />
*Demo went great! The game is fun too!.. when you have people to play with of course.</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=3D_Models&diff=8233D Models2013-06-09T09:05:27Z<p>Jimmy: /* Weapon Models */</p>
<hr />
<div>==Character Models==<br />
<gallery widths="500px" heights="400px"><br />
File:DummyCat.png|Dummy Cat model that gave birth to our SpartaCats Idea<br />
File:Fullscreen capture 7192010 52608 AM.jpg|Cat Character Model<br />
File:Fullscreen capture 682013 61219 PM.png|Corgi Model<br />
File:Fullscreen capture 682013 61238 PM.png|Panda Model<br />
File:Fullscreen capture 682013 61256 PM.png|Rabbit Model<br />
File:Fullscreen capture 4292013 30328 PM.jpg|SpartaCat Model<br />
</gallery><br />
<br />
==Vehicle Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 4292013 25851 PM.jpg|First Vehicle Model<br />
File:Fullscreen capture 542013 95218 PM.jpg|Second Vehicle Model that didn't make it<br />
</gallery><br />
<br />
==Weapon Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 682013 61054 PM.png|Pulse Cannon Model<br />
File:Fullscreen capture 682013 61121 PM.png|Missile Model<br />
File:Fullscreen capture 682013 61716 PM.png|Gatling Gun Model<br />
File:Fullscreen capture 682013 61321 PM.png|Proximity Mine Model<br />
File:Bomb.png|Bomb model that didn't make it to final demo<br />
File:Fullscreen capture 692013 20339 AM.png|Flamethrower Model with messed up UVs<br />
</gallery><br />
<br />
==Mushroom Village Models==<br />
<gallery widths="400px" heights="400px"><br />
File:MushroomCube.PNG|Mushroom Cube Model<br />
File:MushroomEnoki.PNG|Mushroom Enoki Model<br />
File:MushroomFat.PNG|Mushroom Fat Model<br />
File:MushroomTall.PNG|Mushroom Tall Model<br />
File:CreepTree.png|Creep Tree Model<br />
</gallery><br />
<br />
==Character Rig==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 5132013 93442 PM.jpg|Character rig for animation that didn't make it into the final demo<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Fullscreen_capture_692013_20339_AM.png&diff=822File:Fullscreen capture 692013 20339 AM.png2013-06-09T09:05:03Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=3D_Models&diff=8213D Models2013-06-09T08:59:59Z<p>Jimmy: /* Weapon Models */</p>
<hr />
<div>==Character Models==<br />
<gallery widths="500px" heights="400px"><br />
File:DummyCat.png|Dummy Cat model that gave birth to our SpartaCats Idea<br />
File:Fullscreen capture 7192010 52608 AM.jpg|Cat Character Model<br />
File:Fullscreen capture 682013 61219 PM.png|Corgi Model<br />
File:Fullscreen capture 682013 61238 PM.png|Panda Model<br />
File:Fullscreen capture 682013 61256 PM.png|Rabbit Model<br />
File:Fullscreen capture 4292013 30328 PM.jpg|SpartaCat Model<br />
</gallery><br />
<br />
==Vehicle Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 4292013 25851 PM.jpg|First Vehicle Model<br />
File:Fullscreen capture 542013 95218 PM.jpg|Second Vehicle Model that didn't make it<br />
</gallery><br />
<br />
==Weapon Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 682013 61054 PM.png|Pulse Cannon Model<br />
File:Fullscreen capture 682013 61121 PM.png|Missile Model<br />
File:Fullscreen capture 682013 61716 PM.png|Gatling Gun Model<br />
File:Fullscreen capture 682013 61321 PM.png|Proximity Mine Model<br />
File:Bomb.png|Bomb model that didn't make it to final demo<br />
</gallery><br />
<br />
==Mushroom Village Models==<br />
<gallery widths="400px" heights="400px"><br />
File:MushroomCube.PNG|Mushroom Cube Model<br />
File:MushroomEnoki.PNG|Mushroom Enoki Model<br />
File:MushroomFat.PNG|Mushroom Fat Model<br />
File:MushroomTall.PNG|Mushroom Tall Model<br />
File:CreepTree.png|Creep Tree Model<br />
</gallery><br />
<br />
==Character Rig==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 5132013 93442 PM.jpg|Character rig for animation that didn't make it into the final demo<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Bomb.png&diff=820File:Bomb.png2013-06-09T08:59:22Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Jimmy&diff=819Jimmy2013-06-09T08:57:06Z<p>Jimmy: </p>
<hr />
<div>== Week 2 ==<br />
'''Goals '''<br />
*Enroll into course<br />
'''Accomplished'''<br />
*Enrolled into course.<br />
*Concept sketch of 5 possible characters<br />
*Rough 3d model of cat character<br />
'''Next Week Goals'''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Morale'''<br />
*Excited<br />
<br />
== Week 3 ==<br />
'''Goals '''<br />
*Figure out style, mood, and setting for game<br />
*Design team logo<br />
'''Accomplished'''<br />
*Designed team logo<br />
*Design ideas set<br />
*Thumbnail sketches of vehicle designs<br />
'''Next Week Goals'''<br />
*Finalize all concept art<br />
'''Morale'''<br />
*Planning for a big update at the end of week 4!<br />
<br />
== Week 4 ==<br />
'''Goals '''<br />
*Finalize all concept art<br />
'''Accomplished'''<br />
*Finalized all concept art, but they're all very rough. As a digital artist, I want them refined, so they're presentable in a portfolio first. :)<br />
*Finished 3d Cat model<br />
*Finished 3d Cat Statue model<br />
*Finished our first spacecraft model<br />
*Retopologized Cat model for facial animation.. kind of.<br />
*Prepared simple vehicle and cat facial animations<br />
'''Next Week Goals'''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
*midterms<br />
'''Morale'''<br />
*Still not understanding how to place edgeloops. but made good progress! :)<br />
<br />
== Week 5 ==<br />
'''Goals '''<br />
*Terrain models<br />
*Weapon models<br />
*Maybe more character and vehicle models<br />
'''Accomplished'''<br />
*Gatling gun model done<br />
*Learning to add a rig to our models for keyframe animation<br />
'''Next Week Goals'''<br />
*Continue working on models and animation<br />
'''Morale'''<br />
Love the thruster particles! Terrain models can wait.<br />
<br />
== Week 6 ==<br />
'''Goals '''<br />
*Continue working on models and animation<br />
'''Accomplished'''<br />
*Pulse Cannon model done<br />
*Skeletal Rig for our cat model that we can hopefully use for the rest of our character models<br />
*Working with Theresa, so our game can have animations<br />
<gallery widths=200px><br />
File:Fullscreen capture 5132013 93442 PM.jpg| Character rig<br />
</gallery><br />
<br />
'''Next Week Goals'''<br />
*Continue working on whatever needs work <br />
'''Morale'''<br />
*I don't think I have any work for other classes this coming week, so I'll have time to work on more stuff :)<br />
<br />
== Week 7-10 ==<br />
'''Accomplished'''<br />
*Spartacats game logo<br />
*Missile model<br />
*Proximity mine model<br />
*Bomb model<br />
*Character head models: Corgi, Panda, and Rabbit<br />
*Character head icons<br />
*Character select screen buttons<br />
*Weapon icons<br />
*Powerup icons<br />
*Character info icons<br />
*Health and Turbo bars<br />
*Mini-map Spartacat design<br />
*Skybox<br />
*Texture maps for use with Theresa's mushroom village models<br />
*Updated Art section of wiki page<br />
*Added Media section of wiki page with Gameplay Screenshots<br />
<br />
'''Morale'''<br />
*Demo went great! The game is fun too!.. when you have people to play with of course.</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=3D_Models&diff=8183D Models2013-06-09T08:45:45Z<p>Jimmy: </p>
<hr />
<div>==Character Models==<br />
<gallery widths="500px" heights="400px"><br />
File:DummyCat.png|Dummy Cat model that gave birth to our SpartaCats Idea<br />
File:Fullscreen capture 7192010 52608 AM.jpg|Cat Character Model<br />
File:Fullscreen capture 682013 61219 PM.png|Corgi Model<br />
File:Fullscreen capture 682013 61238 PM.png|Panda Model<br />
File:Fullscreen capture 682013 61256 PM.png|Rabbit Model<br />
File:Fullscreen capture 4292013 30328 PM.jpg|SpartaCat Model<br />
</gallery><br />
<br />
==Vehicle Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 4292013 25851 PM.jpg|First Vehicle Model<br />
File:Fullscreen capture 542013 95218 PM.jpg|Second Vehicle Model that didn't make it<br />
</gallery><br />
<br />
==Weapon Models==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 682013 61054 PM.png|Pulse Cannon Model<br />
File:Fullscreen capture 682013 61121 PM.png|Missile Model<br />
File:Fullscreen capture 682013 61716 PM.png|Gatling Gun Model<br />
File:Fullscreen capture 682013 61321 PM.png|Proximity Mine Model<br />
</gallery><br />
<br />
==Mushroom Village Models==<br />
<gallery widths="400px" heights="400px"><br />
File:MushroomCube.PNG|Mushroom Cube Model<br />
File:MushroomEnoki.PNG|Mushroom Enoki Model<br />
File:MushroomFat.PNG|Mushroom Fat Model<br />
File:MushroomTall.PNG|Mushroom Tall Model<br />
File:CreepTree.png|Creep Tree Model<br />
</gallery><br />
<br />
==Character Rig==<br />
<gallery widths="500px" heights="400px"><br />
File:Fullscreen capture 5132013 93442 PM.jpg|Character rig for animation that didn't make it into the final demo<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Gameplay_Screenshots&diff=817Gameplay Screenshots2013-06-09T08:43:34Z<p>Jimmy: /* Gameplay Screenshots (1920x1080) */</p>
<hr />
<div>== Gameplay Screenshots (1920x1080) ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:Sc1.jpg|Character Select Screen<br />
File:Sc2.jpg|Closeup gatling gun and Paula the Destroyer<br />
File:Sc3.jpg|Turbo in action<br />
File:Sc4.jpg|Blue Missile heals Jimminy The King Slayer<br />
File:Sc5.jpg|SpartaCat Statue<br />
File:Sc6.jpg|Red Pulse Cannon heals Caesar the Brave<br />
File:Sc7.jpg|Flamethrower rear weapon in action<br />
File:Sc8.jpg|Death Screen<br />
File:Sc9.jpg|Mohammad the Usurper suffers from heavy collision damage<br />
File:Sc10.jpg|Charged green pulse cannon does heavy damage to blue Teresia the Summoner<br />
File:Sc11.jpg|Paula the Destroyer triggers proximity mine and takes damage<br />
File:Sc12.jpg|Shield power-up deflects damage<br />
File:Sc13.jpg|Three players in-game<br />
File:Sc14.jpg|Jimminy the Demon Slayer in front of alien tree of life<br />
File:Sc15.jpg|A heavily injured Jimminy the King Slayer near proximity mine item box<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_UI_Design&diff=816Art and UI Design2013-06-09T08:41:24Z<p>Jimmy: /* User Interface Design */</p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="500px" heights="200px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="500px" heights="200px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
</gallery><br />
<gallery widths="300px" heights="300px"><br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="300px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_UI_Design&diff=815Art and UI Design2013-06-09T08:40:07Z<p>Jimmy: </p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Purr Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths="300px" heights="300px"><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths="500px" heights="300px"><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths="500px" heights="300px"><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths="300px" heights="300px"><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Gameplay_Screenshots&diff=814Gameplay Screenshots2013-06-09T08:32:57Z<p>Jimmy: Created page with "== Gameplay Screenshots (1920x1080) == <gallery widths="500px" heights="300px"> File:Sc1.jpg|Character Select Screen File:Sc2.jpg|Closeup on Cat Model File:Sc3.jpg|Turb..."</p>
<hr />
<div>== Gameplay Screenshots (1920x1080) ==<br />
<br />
<gallery widths="500px" heights="300px"><br />
File:Sc1.jpg|Character Select Screen<br />
File:Sc2.jpg|Closeup on Cat Model<br />
File:Sc3.jpg|Turbo in action<br />
File:Sc4.jpg|Blue Missile heals Jimminy The King Slayer<br />
File:Sc5.jpg|SpartaCat Statue<br />
File:Sc6.jpg|Red Pulse Cannon heals Caesar the Brave<br />
File:Sc7.jpg|Flamethrower rear weapon in action<br />
File:Sc8.jpg|Death Screen<br />
File:Sc9.jpg|Mohammad the Usurper suffers from heavy collision damage<br />
File:Sc10.jpg|Charged green pulse cannon does heavy damage to blue Teresia the Summoner<br />
File:Sc11.jpg|Paula the Destroyer triggers proximity mine and takes damage<br />
File:Sc12.jpg|Shield power-up deflects damage<br />
File:Sc13.jpg|Three players in-game<br />
File:Sc14.jpg|Jimminy the Demon Slayer in front of alien tree of life<br />
File:Sc15.jpg|A heavily injured Jimminy the King Slayer near proximity mine item box<br />
</gallery></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc15.jpg&diff=813File:Sc15.jpg2013-06-09T08:31:03Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc14.jpg&diff=812File:Sc14.jpg2013-06-09T08:26:18Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc13.jpg&diff=811File:Sc13.jpg2013-06-09T08:25:40Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc12.jpg&diff=810File:Sc12.jpg2013-06-09T08:25:03Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc11.jpg&diff=809File:Sc11.jpg2013-06-09T08:24:11Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc10.jpg&diff=808File:Sc10.jpg2013-06-09T08:23:23Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc9.jpg&diff=807File:Sc9.jpg2013-06-09T08:22:20Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc8.jpg&diff=806File:Sc8.jpg2013-06-09T08:21:54Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc7.jpg&diff=805File:Sc7.jpg2013-06-09T08:21:25Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc6.jpg&diff=804File:Sc6.jpg2013-06-09T08:20:32Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc5.jpg&diff=803File:Sc5.jpg2013-06-09T08:20:09Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc4.jpg&diff=802File:Sc4.jpg2013-06-09T08:19:15Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc3.jpg&diff=801File:Sc3.jpg2013-06-09T08:18:30Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc2.jpg&diff=800File:Sc2.jpg2013-06-09T08:16:34Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=File:Sc1.jpg&diff=799File:Sc1.jpg2013-06-09T08:14:14Z<p>Jimmy: </p>
<hr />
<div></div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=798Main Page2013-06-09T07:52:23Z<p>Jimmy: </p>
<hr />
<div>[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and UI Design]]<br />
<br />
[[3D Models]]<br />
<br />
== Media ==<br />
[[Gameplay Screenshots]]<br />
<br />
[[Gameplay Videos]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=797Main Page2013-06-09T07:51:37Z<p>Jimmy: /* Art and Media */</p>
<hr />
<div>[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art ==<br />
[[Art and UI Design]]<br />
<br />
[[3D Models]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Main_Page&diff=796Main Page2013-06-09T07:50:59Z<p>Jimmy: /* Art */</p>
<hr />
<div>[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]<br />
<br />
== Download ==<br />
Requirements:<br />
* Windows 7 64-bit SP1, or Windows 8 64-bit.<br />
* Direct3D 11 compatible graphics card.<br />
[//cse125.ucsd.edu/cse125/2013/cse125g1/installers/week10/Spartacats_Installer.exe Spartacats Installer]<br />
<br />
== Story ==<br />
:Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.<br />
<br />
== Rules ==<br />
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.<br />
<br />
'''Color Scheme'''<br />
*Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)<br />
*Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.<br />
*Color influences:<br />
:*Greater attack color => double damage. <br />
:*Same/Neutral attack color => base damage. <br />
:*Weaker attack color => heals defender.<br />
<br />
'''Player's Equipment'''<br />
*Each player can have one of each front weapon type.<br />
*Each player can only hold onto one type of rear weapon at a time.<br />
<br />
'''Weapon Types'''<br />
*Front Weapons (Dependent on color types.)<br />
:*Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.<br />
:*Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.<br />
:*Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.<br />
*Rear Weapons (Independent of color types.)<br />
:*Proximity Mine: Detects nearby players for high damage.<br />
:*Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.<br />
<br />
'''Shield'''<br />
*Timed with immediate activation to nullify all damage and healing.<br />
*Will nullify damage from pulse cannon but user can still be stunned.<br />
<br />
==Controls==<br />
'''Keyboard'''<br />
:Move Forward: W<br />
:Move Back: S<br />
:Move Left: A<br />
:Move Right: D<br />
:Cycle Front Weapon Left: E<br />
:Cycle Front Weapon Right: R<br />
:Fire Front Weapon: Right click mouse<br />
:Fire Rear Weapon: Left click mouse<br />
<br />
:Boost Thrusters: Q<br />
:Jump: SPACE<br />
:First Person / 3rd Person Toggle: T<br />
<br />
'''USB XBox Controller'''<br />
[Needs to be updated]<br />
<br />
== Art and Media ==<br />
[[Art and UI Design]]<br />
<br />
[[3D Models]]<br />
<br />
== Project Development ==<br />
[[Group Management]]<br />
<br />
[[Development Roles]]<br />
<br />
[[Tools]]<br />
<br />
[[Documentation]]<br />
<br />
[[Logging]]<br />
<br />
== Schedule ==<br />
=== Progress Screenshots ===<br />
[[Progress Screenshots]]<br />
<br />
=== Milestones ===<br />
[[High Level View]]<br />
<br />
[[Weekly View]]<br />
<br />
=== Group Reports ===<br />
[[Group Reports]]<br />
<br />
=== Individual Reports ===<br />
[[Amer]]<br />
<br />
[[Erik]]<br />
<br />
[[Helen]]<br />
<br />
[[Jimmy]]<br />
<br />
[[Nico]]<br />
<br />
[[Stephanie]]<br />
<br />
[[Theresa]]</div>Jimmyhttps://cse125.ucsd.edu/2013/cse125g1/index.php?title=Art_and_UI_Design&diff=790Art and UI Design2013-06-09T05:02:14Z<p>Jimmy: /* Logo Designs */</p>
<hr />
<div>== Early Concepts ==<br />
<br />
<gallery widths=200px><br />
File:Cat Concept v2.png|Cat Concept<br />
File:Dog Concept v2.png|Dog Concept<br />
File:Panda Concept v2.png|Panda Concept<br />
File:Rabbit Concept v2.png|Rabbit Concept<br />
File:Sloth concept.png|Sloth Concept<br />
File:EarlyConcept.png|Sketch of old magic/wizards game idea<br />
File:GameplayConcept.png|Early gameplay concept back when we had the idea of riding clouds, but quickly switched back to vehicle idea<br />
<br />
</gallery><br />
<br />
== Logo Designs ==<br />
<br />
<gallery widths=200px><br />
File:SpartaCats Logo.png|SpartaCats Game Logo<br />
File:20 DPS Logo.png|20 DPS Team Logo which stands for "20 Dolphins Per Second"<br />
<br />
</gallery><br />
<br />
== User Interface Design ==<br />
<br />
'''Character Icons'''<br />
<gallery widths=200px><br />
File:CatIcon.png|Cat Icon<br />
File:DogIcon.png|Dog Icon<br />
File:PandaIcon.png|Panda Icon<br />
File:RabbitIcon.png|Rabbit Icon<br />
</gallery><br />
'''Dead Character Icons'''<br />
<gallery widths=200px><br />
File:catDead.png|Dead Cat Icon<br />
File:dogDead.png|Dead Dog Icon<br />
File:pandaDead.png|Dead Panda Icon<br />
File:rabbitDead.png|Dead Rabbit Icon<br />
</gallery><br />
'''Weapon and Powerup Icons'''<br />
<gallery widths=200px><br />
File:PulseCannonIcon.png|Pulse Cannon Icons<br />
File:GatlingGunIcon.png|Gatling Gun Icons<br />
File:MissileIcon.png|Missile Icons<br />
File:RearWeaponIcon.png|Rear Weapon and Shield Icons<br />
</gallery><br />
'''In-game HUD'''<br />
<gallery widths=200px><br />
File:Ingame HUD.png|Character Info Icons and Health/Turbo Bars<br />
File:CharacterSelectButtons.png|Buttons for Character Select Screen<br />
File:MinimapIcon.png|MiniMap Icon<br />
File:StarIcon.png|Star Icon for indication of player's character during game<br />
</gallery><br />
<br />
== Skybox ==<br />
<br />
<gallery widths=200px><br />
File:Sky.png|Seamless Sky Map Texture for horizontal field of vision of Skybox<br />
File:Moon.png|Seamless Moon Texture for vertical field of vision of Skybox<br />
<br />
</gallery></div>Jimmy