Difference between revisions of "Stephanie"
From Spartacats
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(→Week 2) |
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*Debugging window for rendered texture isn't showing up. | *Debugging window for rendered texture isn't showing up. | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
− | |||
*Directional light shadows. | *Directional light shadows. | ||
− | *At least one working particle system. | + | *At least one working particle system. Ideally more. :) |
− | |||
'''Morale''' | '''Morale''' | ||
*Good progress! | *Good progress! |
Revision as of 21:55, 15 April 2013
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Failed
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more. :)
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Week Temp (for copy and paste purposes)
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp