Difference between revisions of "Erik"
From Spartacats
(→Week 1) |
(→Week 2) |
||
Line 36: | Line 36: | ||
:*Specular maps. | :*Specular maps. | ||
:*Write a framework for handing out the lights to the game logic (hiding the fact that there is only a finite number of lights available). | :*Write a framework for handing out the lights to the game logic (hiding the fact that there is only a finite number of lights available). | ||
+ | :*Prevent the camera's view of the player from being obscured by other objects. | ||
*Morale | *Morale |
Revision as of 00:15, 15 April 2013
Contents
Week 1
- Goals
- Get a basic 3d engine working.
- Accomplished
- Basic world, with a moving third and first person camera.
- A skymap, using cube mapping.
- Calculation/Rendering of bounding boxes and spheres based on our loaded models.
- Rendering and loading of textures.
- Bump mapping with Stephanie.
- Class for reading XML settings.
- Keyboard input, and camera movement with the mouse.
Week 2
- Goals
- Point lights.
- Multi-threaded rendering.
- Glow maps.
- Specular maps.
- Accomplished
- Multiple moving point lights.
- Glow effect with Stephanie.
- Height map generated based on terrain objects.
- Mouse buttons for input.
- Calculation of normal vectors during model loading, if they are missing from the model.
- Normalized model sizes, and centered them during model loading.
- Failed
- Had problems rendering more than 1 frame on multiple cores, and moved on to other things. Will take another stab at it at some point.
- Didn't get around to implementing specular maps.
- Next weeks goals
- Shadows from directional lights.
- Shadows from point lights.
- Multi-core rendering.
- Specular maps.
- Write a framework for handing out the lights to the game logic (hiding the fact that there is only a finite number of lights available).
- Prevent the camera's view of the player from being obscured by other objects.
- Morale
- Not feeling very creative right now, so I'll quote you, Geoff, "HEY, THIS IS GOING TO BE GREAT".
Week 3
TBD
Week 4
TBD
Week 5
TBD
Week 6
TBD
Week 7
TBD
Week 8
TBD
Week 9
TBD
Week 10
TBD