Revision history of "Final Writeup"

Jump to: navigation, search

Diff selection: Mark the radio boxes of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • (cur | prev) 02:42, 13 June 2013Stephanie (talk | contribs). . (7,952 bytes) (-4). . (11. What was the most important thing that you learned in the class?)
  • (cur | prev) 02:39, 13 June 2013Stephanie (talk | contribs). . (7,956 bytes) (+68). . (11. What was the most important thing that you learned in the class?)
  • (cur | prev) 02:35, 13 June 2013Stephanie (talk | contribs). . (7,888 bytes) (+71). . (2. I will be teaching this course next Spring. What advice/tips/suggestions would you give students who will take the course next year?)
  • (cur | prev) 02:30, 13 June 2013Stephanie (talk | contribs). . (7,817 bytes) (+21). . (9. Looking back over the past 10 weeks, how would you do things differently, and what would you do again in the same situation?)
  • (cur | prev) 02:28, 13 June 2013Stephanie (talk | contribs). . (7,796 bytes) (+30). . (10. Which courses at UCSD do you think best prepared you for CSE 125?)
  • (cur | prev) 02:27, 13 June 2013Stephanie (talk | contribs). . (7,766 bytes) (-10). . (9. Looking back over the past 10 weeks, how would you do things differently, and what would you do again in the same situation?)
  • (cur | prev) 02:23, 13 June 2013Stephanie (talk | contribs). . (7,776 bytes) (+275). . (9. Looking back over the past 10 weeks, how would you do things differently, and what would you do again in the same situation?)
  • (cur | prev) 02:14, 13 June 2013Stephanie (talk | contribs). . (7,501 bytes) (+82). . (1. What software methodology and group mechanics decisions worked out well, and which ones did not? Why?)
  • (cur | prev) 02:09, 13 June 2013Erik (talk | contribs). . (7,419 bytes) (+35). . (10. Which courses at UCSD do you think best prepared you for CSE 125?)
  • (cur | prev) 02:07, 13 June 2013Stephanie (talk | contribs). . (7,384 bytes) (+122). . (1. What software methodology and group mechanics decisions worked out well, and which ones did not? Why?)
  • (cur | prev) 02:06, 13 June 2013Erik (talk | contribs). . (7,262 bytes) (+1). . (7. Would you have rather started with a game engine like Ogre or would you still prefer to work from scratch?)
  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,261 bytes) (+1). . (3. Schedule: How does your final schedule compare with your projected schedule, and what are the reasons for the differences, if any? (You should be able to glean this from your status reports.))
  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,260 bytes) (+1). . (1. Game concept: How and why did your game concept change from initial concept to what you implemented?)
  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,259 bytes) (+2). . (/* 5. If you used an implementation language other than C++, describe the environments, libraries, and tools you used to support development in that language. What issues did you run into when developing in that language? Would you recommend groups use...)
  • (cur | prev) 02:01, 13 June 2013Erik (talk | contribs). . (7,257 bytes) (+1). . (4. What was the most difficult software problem you faced, and how did you overcome it (if you did)?)
  • (cur | prev) 01:59, 13 June 2013Erik (talk | contribs). . (7,256 bytes) (+177). . (4. What was the most difficult software problem you faced, and how did you overcome it (if you did)?)
  • (cur | prev) 01:57, 13 June 2013Erik (talk | contribs). . (7,079 bytes) (+4). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:57, 13 June 2013Stephanie (talk | contribs). . (7,075 bytes) (+153). . (1. What software methodology and group mechanics decisions worked out well, and which ones did not? Why?)
  • (cur | prev) 01:52, 13 June 2013Erik (talk | contribs). . (6,922 bytes) (+9). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:51, 13 June 2013Erik (talk | contribs). . (6,913 bytes) (+2). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)