Difference between revisions of "Helen"
From Spartacats
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(→Week 7 Report) |
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+ | == Week 9 Report == | ||
+ | *Concrete Goals | ||
+ | :: Turbo boost (recharging + ui component) | ||
+ | :: New death screen | ||
+ | *Goals Accomplished | ||
+ | :: See above | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: N/A | ||
+ | *Goals For Next Week | ||
+ | :: POLISH ALL THE THINGS | ||
+ | *Morale | ||
+ | :: omg it's week 10 | ||
+ | |||
+ | |||
+ | == Week 8 Report == | ||
+ | * Oops. | ||
+ | |||
+ | == Week 7 Report == | ||
+ | *Concrete Goals | ||
+ | :: Lobby, refactoring, | ||
+ | *Goals Accomplished | ||
+ | :: Refactored the "worlds" using better OO design principles. | ||
+ | :: Client networking issues. | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: N/A | ||
+ | *Goals For Next Week | ||
+ | :: UI. | ||
+ | *Morale | ||
+ | :: I'm hungry. | ||
+ | |||
+ | == Week 6 Report == | ||
+ | *Concrete Goals | ||
+ | :: Lobby screen. | ||
+ | :: UI work | ||
+ | *Goals Accomplished | ||
+ | :: There's a lobby screen now. | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: Assert failures and stray packets everywhere T__T | ||
+ | *Goals For Next Week | ||
+ | :: Lobby, refactoring, UI. | ||
+ | *Morale | ||
+ | :: I don't want to see the networking code for at least a week. | ||
+ | |||
+ | == Week 5 Report == | ||
+ | *Concrete Goals | ||
+ | :: Camera + move cannons with it. | ||
+ | *Goals Accomplished | ||
+ | :: Cannons move according to camera | ||
+ | :: Helped with respawning dead players. | ||
+ | :: Added death/game over screen. | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: Needed to put more work into another class | ||
+ | *Goals For Next Week | ||
+ | :: ?? | ||
+ | *Morale | ||
+ | :: It's hard to context switch between Java and C++ OTL | ||
+ | |||
+ | == Week 4 Report == | ||
+ | *Concrete Goals | ||
+ | :: Finish up weapons, fix weapon locations on player. | ||
+ | *Goals Accomplished | ||
+ | :: Weapons have dummy models and projectiles | ||
+ | :: Moved weapons and movement to be based on the player vehicle, along the onCollision behavior. | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: N/A | ||
+ | *Goals For Next Week | ||
+ | :: Fix camera positions, get the cannons to move with the camera. | ||
+ | *Morale | ||
+ | ::Look there's fire!!!! | ||
+ | |||
+ | == Week 3 Report == | ||
+ | *Concrete Goals | ||
+ | :: Work on game logic. | ||
+ | :: Add some more UI components | ||
+ | *Goals Accomplished | ||
+ | :: Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles. | ||
+ | :: UI: health indicator, crosshairs(in first person camera mode). | ||
+ | *Reasons for Unaccomplished Goals | ||
+ | :: N/A | ||
+ | *Goals For Next Week | ||
+ | :: Finish up weapons, fix weapon locations on player. | ||
+ | *Morale | ||
+ | :: Everything is so shiny. | ||
+ | |||
== Week 2 Report == | == Week 2 Report == | ||
*Concrete Goals | *Concrete Goals |
Latest revision as of 23:25, 3 June 2013
Contents
Week 9 Report
- Concrete Goals
- Turbo boost (recharging + ui component)
- New death screen
- Goals Accomplished
- See above
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- POLISH ALL THE THINGS
- Morale
- omg it's week 10
Week 8 Report
- Oops.
Week 7 Report
- Concrete Goals
- Lobby, refactoring,
- Goals Accomplished
- Refactored the "worlds" using better OO design principles.
- Client networking issues.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- UI.
- Morale
- I'm hungry.
Week 6 Report
- Concrete Goals
- Lobby screen.
- UI work
- Goals Accomplished
- There's a lobby screen now.
- Reasons for Unaccomplished Goals
- Assert failures and stray packets everywhere T__T
- Goals For Next Week
- Lobby, refactoring, UI.
- Morale
- I don't want to see the networking code for at least a week.
Week 5 Report
- Concrete Goals
- Camera + move cannons with it.
- Goals Accomplished
- Cannons move according to camera
- Helped with respawning dead players.
- Added death/game over screen.
- Reasons for Unaccomplished Goals
- Needed to put more work into another class
- Goals For Next Week
- ??
- Morale
- It's hard to context switch between Java and C++ OTL
Week 4 Report
- Concrete Goals
- Finish up weapons, fix weapon locations on player.
- Goals Accomplished
- Weapons have dummy models and projectiles
- Moved weapons and movement to be based on the player vehicle, along the onCollision behavior.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Fix camera positions, get the cannons to move with the camera.
- Morale
- Look there's fire!!!!
Week 3 Report
- Concrete Goals
- Work on game logic.
- Add some more UI components
- Goals Accomplished
- Game Logic: Spawning powerup objects on the server, players can now pick up those objects and change weapons, players can take damage from other player's projectiles.
- UI: health indicator, crosshairs(in first person camera mode).
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Finish up weapons, fix weapon locations on player.
- Morale
- Everything is so shiny.
Week 2 Report
- Concrete Goals
- Getting D3D to play nice with D2D and DW.
- Attempt to learn some graphics.
- Make a mini map that shows the relative location and direction of a player.
- Goals Accomplished
- See above
- Stared at group members as they typed code.
- Adding useless debugging output to HUD.
- Reasons for Unaccomplished Goals
- N/A
- Goals For Next Week
- Help with game design/logic
- Add more UI components( Crosshairs + display weapon cooldown )
- Morale
- I hate graphics. And trig. Mostly trig.
4/8/2013
- Graphics
- Adding D2D and DWrite support to the graphics engine.
- Creating interface for HUDs
- Support for creating textures from images and adding text to it