Difference between revisions of "Main Page/"
From Spartacats
(Created page with "*Game Modes ::Capture the Flag :::Win by most time with the flag ::King of the Hill :::Win by most time spent on the 'hill' ::Deathmatch :::Win by most kills :::Win by most po...") |
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− | *Game Modes | + | *'''Game Modes''' |
− | ::Capture the Flag | + | ::'''Capture the Flag''' |
:::Win by most time with the flag | :::Win by most time with the flag | ||
− | ::King of the Hill | + | ::'''King of the Hill''' |
:::Win by most time spent on the 'hill' | :::Win by most time spent on the 'hill' | ||
− | ::Deathmatch | + | ::'''Deathmatch''' |
:::Win by most kills | :::Win by most kills | ||
:::Win by most points (damage dealt + kills) | :::Win by most points (damage dealt + kills) | ||
− | *Weapon Damage | + | *'''Weapon Damage''' |
::Flat damage | ::Flat damage | ||
::Flat % | ::Flat % | ||
::% health | ::% health | ||
− | *Weapons | + | *'''Weapons''' |
− | ::Forward | + | ::'''Forward''' |
:::Missiles | :::Missiles | ||
::::Slower | ::::Slower | ||
Line 38: | Line 38: | ||
::::Knock up and spins car | ::::Knock up and spins car | ||
− | *Backwards | + | *'''Backwards''' |
:::Caltrops | :::Caltrops | ||
::::Semi static – moved by collisions | ::::Semi static – moved by collisions | ||
Line 52: | Line 52: | ||
:::Flamethrower | :::Flamethrower | ||
− | *Defensive/Support | + | '''*Defensive/Support''' |
:::Shield | :::Shield | ||
::::Duration or one effect shielded | ::::Duration or one effect shielded | ||
Line 68: | Line 68: | ||
− | *Armors | + | *'''Armors''' |
:::Ram | :::Ram | ||
::::Static on front of car | ::::Static on front of car |
Revision as of 16:05, 6 April 2013
- Game Modes
- Capture the Flag
- Win by most time with the flag
- King of the Hill
- Win by most time spent on the 'hill'
- Deathmatch
- Win by most kills
- Win by most points (damage dealt + kills)
- Capture the Flag
- Weapon Damage
- Flat damage
- Flat %
- % health
- Weapons
- Forward
- Missiles
- Slower
- Bullets
- Fast
- Constant stream
- Defensed by heavy armor
- Lasers
- Fast
- Armor penetration
- Bounce off of static objects
- Flamethrower
- Short range
- Conical AOE
- Cannonball
- Fast
- Medium range in air than rolls
- Displacement effect
- Plow
- Static (attached to front of car)
- Displacement (some ground hazards and other players)
- Vortex
- Knock up and spins car
- Missiles
- Forward
- Backwards
- Caltrops
- Semi static – moved by collisions
- Gets stuck to car for a duration
- Slows car for a duration
- Flaming Pitch
- Static
- Burns car for a duration
- Car is harder to control
- Proximity/Remote Mine
- Explosion (displacement or damage or both)
- Cannonball
- Flamethrower
- Caltrops
*Defensive/Support
- Shield
- Duration or one effect shielded
- Projectiles bounce off
- Invisibility
- Duration (blurry predator like effect)
- Turbo boost
- Jump
- Teleport
- Short range
- Through some static objects and players
- Dopplegangers
- Multiple images of a player
- Doppleganger mirrors player but weapons of doppleganger have no effect
- Shield
- Armors
- Ram
- Static on front of car
- Negatively affects acceleration in all directions
- Increases mass
- Collisions with front of car incur minor damage and major displacement
- Spikes
- Static surrounding car
- Increases mass
- Negatively affects acceleration in all directions
- Collisions on car inflict major damage and minor displacement
- Heavy armor frame
- Defenses:
- Missiles
- Bullets
- Flamethrower
- Cannonball
- Increases mass
- Defenses:
- Lightweight frame
- Increases directional acceleration
- Decreases mass
- Vulnerable to all projectiles
- Ram