Difference between revisions of "Nico"
From Spartacats
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::Updated sending packets from server to client for dynamic object creation with [Erik] | ::Updated sending packets from server to client for dynamic object creation with [Erik] | ||
::Refactored Weapons structure. Front and RearWeapons no longer inherit from WeaponObject | ::Refactored Weapons structure. Front and RearWeapons no longer inherit from WeaponObject | ||
+ | *Network | ||
+ | ::Added ProjectileNetworkData struct to ProjectileObject to pass along the ownerID to the client. |
Revision as of 16:52, 15 April 2013
Contents
4/5/2013
- Controls
- Added XBox360 controller support with Erik
4/6/2013
- Controls
- Added trigger support
- GameLogic
4/8/2013
- Controls
- Added some actions for driving
- Added code in HandleInput for left thumbstick
- GameLogic
- Started working on implementing basic player actions.
- Added a concrete class for FrontWeapon and Projectile
4/13/2013
- GameLogic
- Spawned a projectile!
4/15/2013
- General
- Added a GameSettings XML file for our global game settings
- GameLogic
- Projectiles now fire in the direction of the player thanks to [Erik]'s GetCameraDirection()!
- Added contcrete RearWeaponObject ProximityMine[Weapon,Projectile]
- Updated sending packets from server to client for dynamic object creation with [Erik]
- Refactored Weapons structure. Front and RearWeapons no longer inherit from WeaponObject
- Network
- Added ProjectileNetworkData struct to ProjectileObject to pass along the ownerID to the client.