Difference between revisions of "Rules"
From Spartacats
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*Timed with immediate activation to nullify all damage and healing. | *Timed with immediate activation to nullify all damage and healing. | ||
*Will nullify damage from pulse cannon but user can still be stunned. | *Will nullify damage from pulse cannon but user can still be stunned. | ||
+ | |||
+ | |||
+ | == Controls == | ||
+ | '''Keyboard''' | ||
+ | :Move Forward: W | ||
+ | :Move Back: S | ||
+ | :Move Left: A | ||
+ | :Move Right: D | ||
+ | |||
+ | :Cycle Front Weapon Left: E | ||
+ | :Cycle Front Weapon Right: R | ||
+ | :Fire Front Weapon: Right click mouse | ||
+ | :Fire Rear Weapon: Left click mouse | ||
+ | |||
+ | :Boost Thrusters: Q | ||
+ | :Jump: SPACE | ||
+ | :First Person / 3rd Person Toggle: T | ||
+ | |||
+ | '''USB XBox Controller''' | ||
+ | [Needs to be updated] |
Latest revision as of 23:33, 7 June 2013
Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.
Color Scheme
- Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)
- Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.
- Color influences:
- Greater attack color => double damage.
- Same/Neutral attack color => base damage.
- Weaker attack color => heals defender.
Player's Equipment
- Each player can have one of each front weapon type.
- Each player can only hold onto one type of rear weapon at a time.
Weapon Types
- Front Weapons (Dependent on color types.)
- Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.
- Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.
- Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.
- Rear Weapons (Independent of color types.)
- Proximity Mine: Detects nearby players for high damage.
- Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.
Shield
- Timed with immediate activation to nullify all damage and healing.
- Will nullify damage from pulse cannon but user can still be stunned.
Controls
Keyboard
- Move Forward: W
- Move Back: S
- Move Left: A
- Move Right: D
- Cycle Front Weapon Left: E
- Cycle Front Weapon Right: R
- Fire Front Weapon: Right click mouse
- Fire Rear Weapon: Left click mouse
- Boost Thrusters: Q
- Jump: SPACE
- First Person / 3rd Person Toggle: T
USB XBox Controller [Needs to be updated]