Difference between revisions of "Stephanie"
From Spartacats
(→Week 3) |
(→Week 3) |
||
Line 33: | Line 33: | ||
*Atmospheric fog with Erik. | *Atmospheric fog with Erik. | ||
*Sparkles! But most of the logic runs on CPU. | *Sparkles! But most of the logic runs on CPU. | ||
− | * | + | *Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging. |
'''Failed''' | '''Failed''' | ||
*Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems. | *Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems. | ||
Line 39: | Line 39: | ||
*Midterms next week so I took a break to catch up in my other classes. | *Midterms next week so I took a break to catch up in my other classes. | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
− | *Finish | + | *Finish debugging particle systems. |
*Rain and smoke particle systems. | *Rain and smoke particle systems. | ||
'''Morale''' | '''Morale''' |
Revision as of 20:54, 22 April 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Failed
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Atmospheric fog with Erik.
- Sparkles! But most of the logic runs on CPU.
- Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging.
Failed
- Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems.
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Midterms next week so I took a break to catch up in my other classes.
Next Week Goals
- Finish debugging particle systems.
- Rain and smoke particle systems.
Morale
- I hate and love shaders. Emotionally confuzeds.
Week 4
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 5
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 6
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 7
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 8
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 9
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 10
Goals
- Temp
Accomplished
- Temp
Failed
- Temp
Next Week Goals
- Temp
Morale
- Temp