Difference between revisions of "Stephanie"

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*Progress:
+
*Completed:
::Directional lighting with ambient and diffuse shaders for loaded models.
+
::*Directional lighting with ambient and diffuse shaders for loaded models.
::Bump mapping with Erik.
+
::*Bump mapping with Erik.
::Refactored nasty shader code to be more manageable and modular.
+
::*Refactored model lighting shader code to be more manageable and modular.
 +
::*General shader manager, because it looks like future graphical effects will have more shaders.
  
*Currently Working On:
+
*Current:
::General shader manager, because it looks like future graphical effects will have more shaders.
+
::*Refactor other shaders too.
::Refactor other shaders too.
+
 
 +
*Future:
 +
::*Particle systems

Revision as of 20:45, 8 April 2013

  • Completed:
  • Directional lighting with ambient and diffuse shaders for loaded models.
  • Bump mapping with Erik.
  • Refactored model lighting shader code to be more manageable and modular.
  • General shader manager, because it looks like future graphical effects will have more shaders.
  • Current:
  • Refactor other shaders too.
  • Future:
  • Particle systems