Difference between revisions of "Stephanie"
From Spartacats
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'''Current''' | '''Current''' | ||
*Refactor other shaders too. | *Refactor other shaders too. | ||
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'''Future''' | '''Future''' | ||
*Particle systems: rain, smoke, fire | *Particle systems: rain, smoke, fire | ||
*Transparent texture for beam of light. | *Transparent texture for beam of light. | ||
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== Completed == | == Completed == |
Revision as of 19:26, 9 April 2013
WIP
Current
- Refactor other shaders too.
Future
- Particle systems: rain, smoke, fire
- Transparent texture for beam of light.
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Added shaders manager and refactored shaders to be more manageable and modular.
- Significant merge problems.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/