Difference between revisions of "Stephanie"

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(Completed)
Line 2: Line 2:
  
 
'''Current'''
 
'''Current'''
*Refactor other shaders too.
+
*Displaying rendered texture to square.
  
 
'''Future'''
 
'''Future'''
 
*Particle systems: rain, smoke, fire
 
*Particle systems: rain, smoke, fire
*Transparent texture for beam of light.
 
  
 
== Completed ==
 
== Completed ==
Line 15: Line 14:
  
 
'''Week 2'''
 
'''Week 2'''
*Refactor shaders to be more modular and add shaders manager.
+
*Refactor shaders to be more modular and add a shaders manager.
*Significant merge problems.
+
*Resolve significant merge problems with Erik.
 
*Glow effect hack mirroring bump mapping with Erik.
 
*Glow effect hack mirroring bump mapping with Erik.
 
*Found an artist thank god. \o/
 
*Found an artist thank god. \o/
 +
*Rendering to a texture.

Revision as of 15:26, 12 April 2013

Work In Progress

Current

  • Displaying rendered texture to square.

Future

  • Particle systems: rain, smoke, fire

Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.

Week 2

  • Refactor shaders to be more modular and add a shaders manager.
  • Resolve significant merge problems with Erik.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/
  • Rendering to a texture.