Difference between revisions of "Stephanie"
From Spartacats
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== Report == | == Report == | ||
− | '''Week | + | '''Week 2''' |
+ | *Goals | ||
+ | ::*Refactor shader code. | ||
+ | ::*Find cool graphical effects to implement. | ||
+ | ::*Start particle systems. | ||
+ | *Accomplished | ||
+ | ::*Refactored shader code and added a shaders manager. | ||
+ | ::*Glow effect with Erik. | ||
+ | ::*Found an artist for our team. \o/ | ||
+ | ::*Rendered textures required for shadows and for any other effects we may want. | ||
+ | ::*Debug various graphics stuff with Erik. | ||
+ | *Goals Unmet | ||
+ | ::*Spent time on rendering to texture instead of particle systems since we were excited about shadows. | ||
+ | ::*Debugging window for rendered texture isn't showing up. | ||
+ | *Next Week Goals | ||
+ | ::*At least one working particle system. | ||
+ | ::*Figure out debug window. | ||
+ | *Morale | ||
+ | ::*Graphics engine seems ahead of schedule! |
Revision as of 14:56, 14 April 2013
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.
Report
Week 2
- Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
- Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Found an artist for our team. \o/
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Goals Unmet
- Spent time on rendering to texture instead of particle systems since we were excited about shadows.
- Debugging window for rendered texture isn't showing up.
- Next Week Goals
- At least one working particle system.
- Figure out debug window.
- Morale
- Graphics engine seems ahead of schedule!