Difference between revisions of "Stephanie"

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(Report)
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'''Future'''
 
'''Future'''
 
*Particle systems: rain, smoke, fire
 
*Particle systems: rain, smoke, fire
 
== Completed ==
 
 
'''Week 1'''
 
*Directional lighting with ambient and diffuse shader.
 
*Bump mapping with Erik.
 
 
'''Week 2'''
 
*Refactor shaders to be more modular and add a shaders manager.
 
*Resolve significant merge problems with Erik.
 
*Glow effect hack mirroring bump mapping with Erik.
 
*Found an artist thank god. \o/
 
*Rendering to a texture.
 
  
 
== Report ==
 
== Report ==

Revision as of 15:03, 14 April 2013

Work In Progress

Current

  • Displaying rendered texture to square.

Future

  • Particle systems: rain, smoke, fire

Report

Week 2

  • Goals
  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.
  • Accomplished
  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/
  • Goals Unmet
  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.
  • Next Week Goals
  • Concrete game theme since we seem to be indecisive still.
  • At least one working particle system.
  • Figure out debug window.
  • Morale
  • Good progress!

Week 1

  • Goals
  • Get acquainted with D3D.
  • Accomplished
  • Shaders for directional light.
  • Bump mapping with Erik.