Difference between revisions of "Stephanie"

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(Work In Progress)
Line 1: Line 1:
== Work In Progress ==
+
== Week 1 ==
 +
'''Goals'''
 +
*Get acquainted with D3D.
 +
'''Accomplished'''
 +
*Shaders for directional light.
 +
*Bump mapping with Erik.
  
'''Current'''
+
== Week 2 ==
*General particle system.
+
'''Goals '''
 +
*Refactor shader code.
 +
*Find cool graphical effects to implement.
 +
*Start particle systems.
 +
'''Accomplished'''
 +
*Refactored shader code and added a shaders manager.
 +
*Glow effect with Erik.
 +
*Rendered textures required for shadows and for any other effects we may want.
 +
*Debug various graphics stuff with Erik.
 +
*Found an artist for our team. \o/
 +
'''Goals Unmet'''
 +
*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
 +
*Debugging window for rendered texture isn't showing up.
 +
'''Next Week Goals'''
 +
*Concrete game theme since we seem to be indecisive still.
 +
*Directional light shadows.
 +
*At least one working particle system.
 +
*Figure out debug window.
 +
'''Morale'''
 +
*Good progress!
  
'''Queue'''
+
== Week 3 ==
*Debug window for rendered texture.
+
'''Goals '''
*Variety of particle systems.
+
*Directional light shadows.
 
+
*At least one working particle system.
== Report ==
 
'''Week 2'''
 
*Goals
 
::*Refactor shader code.
 
::*Find cool graphical effects to implement.
 
::*Start particle systems.
 
*Accomplished
 
::*Refactored shader code and added a shaders manager.
 
::*Glow effect with Erik.
 
::*Rendered textures required for shadows and for any other effects we may want.
 
::*Debug various graphics stuff with Erik.
 
::*Found an artist for our team. \o/
 
*Goals Unmet
 
::*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
 
::*Debugging window for rendered texture isn't showing up.
 
*Next Week Goals
 
::*Concrete game theme since we seem to be indecisive still.
 
::*At least one working particle system.
 
::*Figure out debug window.
 
*Morale
 
::*Good progress!
 
 
 
'''Week 1'''
 
*Goals
 
::*Get acquainted with D3D.
 
*Accomplished
 
::*Shaders for directional light.
 
::*Bump mapping with Erik.
 

Revision as of 11:26, 15 April 2013

Week 1

Goals

  • Get acquainted with D3D.

Accomplished

  • Shaders for directional light.
  • Bump mapping with Erik.

Week 2

Goals

  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.

Accomplished

  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/

Goals Unmet

  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.

Next Week Goals

  • Concrete game theme since we seem to be indecisive still.
  • Directional light shadows.
  • At least one working particle system.
  • Figure out debug window.

Morale

  • Good progress!

Week 3

Goals

  • Directional light shadows.
  • At least one working particle system.