Difference between revisions of "Stephanie"

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*Debug various graphics stuff with Erik.
 
*Debug various graphics stuff with Erik.
 
*Found an artist for our team. \o/
 
*Found an artist for our team. \o/
'''Goals Unmet'''
+
'''Failed'''
 
*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
 
*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
 
*Debugging window for rendered texture isn't showing up.
 
*Debugging window for rendered texture isn't showing up.
Line 32: Line 32:
 
*Directional light shadows.
 
*Directional light shadows.
 
*At least one working particle system.
 
*At least one working particle system.
 +
 +
== Week Temp ==
 +
'''Goals '''
 +
*Temp
 +
'''Accomplished'''
 +
*Temp
 +
'''Failed'''
 +
*Temp
 +
'''Next Week Goals'''
 +
*Temp
 +
'''Morale'''
 +
*Temp

Revision as of 11:30, 15 April 2013

Week 1

Goals

  • Get acquainted with D3D.

Accomplished

  • Shaders for directional light.
  • Bump mapping with Erik.

Week 2

Goals

  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.

Accomplished

  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/

Failed

  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.

Next Week Goals

  • Concrete game theme since we seem to be indecisive still.
  • Directional light shadows.
  • At least one working particle system.
  • Figure out debug window.

Morale

  • Good progress!

Week 3

Goals

  • Directional light shadows.
  • At least one working particle system.

Week Temp

Goals

  • Temp

Accomplished

  • Temp

Failed

  • Temp

Next Week Goals

  • Temp

Morale

  • Temp