Difference between revisions of "Stephanie"

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(Week 1)
(Week 2)
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*Debugging window for rendered texture isn't showing up.
 
*Debugging window for rendered texture isn't showing up.
 
'''Next Week Goals'''
 
'''Next Week Goals'''
*Concrete game theme since we seem to be indecisive still.
 
 
*Directional light shadows.
 
*Directional light shadows.
*At least one working particle system.
+
*At least one working particle system. Ideally more. :)
*Figure out debug window.
 
 
'''Morale'''
 
'''Morale'''
 
*Good progress!
 
*Good progress!

Revision as of 21:55, 15 April 2013

Week 1

Goals

  • Get acquainted with D3D11.

Accomplished

  • Shaders for directional light.
  • Bump mapping with Erik.

Week 2

Goals

  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.

Accomplished

  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/

Failed

  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.

Next Week Goals

  • Directional light shadows.
  • At least one working particle system. Ideally more. :)

Morale

  • Good progress!

Week 3

Goals

  • Directional light shadows.
  • At least one working particle system.

Week Temp (for copy and paste purposes)

Goals

  • Temp

Accomplished

  • Temp

Failed

  • Temp

Next Week Goals

  • Temp

Morale

  • Temp