Difference between revisions of "Stephanie"
From Spartacats
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*Debug various graphics stuff with Erik. | *Debug various graphics stuff with Erik. | ||
*Found an artist for our team. \o/ | *Found an artist for our team. \o/ | ||
− | ''' | + | '''Reasons For Failing''' |
*Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again. | *Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again. | ||
*Debugging window for rendered texture isn't showing up. | *Debugging window for rendered texture isn't showing up. | ||
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*Sparkles! But most of the logic runs on CPU. | *Sparkles! But most of the logic runs on CPU. | ||
*Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging. | *Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging. | ||
− | ''' | + | '''Reasons For Failing''' |
*Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems. | *Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems. | ||
*There was a very subtle bug for the sparkles particle system that took way too long to find. | *There was a very subtle bug for the sparkles particle system that took way too long to find. | ||
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*Rain! LogicAlso got it to behave reasonable while speeding through hilly terrain. | *Rain! LogicAlso got it to behave reasonable while speeding through hilly terrain. | ||
*Generic particle system to make future particle systems more easily. | *Generic particle system to make future particle systems more easily. | ||
− | ''' | + | '''Reasons For Failing''' |
*A couple midterms got in the way. | *A couple midterms got in the way. | ||
*Shader bugs kicked me around for a while, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous. | *Shader bugs kicked me around for a while, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous. | ||
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'''Accomplished''' | '''Accomplished''' | ||
*Temp | *Temp | ||
− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
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'''Accomplished''' | '''Accomplished''' | ||
*Temp | *Temp | ||
− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
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'''Accomplished''' | '''Accomplished''' | ||
*Temp | *Temp | ||
− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
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'''Accomplished''' | '''Accomplished''' | ||
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− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
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'''Accomplished''' | '''Accomplished''' | ||
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− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' | ||
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'''Accomplished''' | '''Accomplished''' | ||
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− | ''' | + | '''Reasons For Failing''' |
*Temp | *Temp | ||
'''Next Week Goals''' | '''Next Week Goals''' |
Revision as of 02:59, 27 April 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Reasons For Failing
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Atmospheric fog with Erik.
- Sparkles! But most of the logic runs on CPU.
- Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging.
Reasons For Failing
- Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems.
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Midterms next week so I took a break to catch up in my other classes.
Next Week Goals
- Finish debugging shaders for efficient particle systems.
- Rain and smoke particle systems.
Morale
- I hate and love shaders. Emotionally confuzeds.
Week 4
Goals
- Rain and some other particle system.
Accomplished
- Rain! LogicAlso got it to behave reasonable while speeding through hilly terrain.
- Generic particle system to make future particle systems more easily.
Reasons For Failing
- A couple midterms got in the way.
- Shader bugs kicked me around for a while, but I've come up with my own way to debug so future shader bugs shouldn't be as torturous.
Next Week Goals
- Temp
Morale
- Glad midterms are out of the way to spend more time on project. Sanity regained after solving shader bugs!
Week 5
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 6
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 7
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 8
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 9
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp
Week 10
Goals
- Temp
Accomplished
- Temp
Reasons For Failing
- Temp
Next Week Goals
- Temp
Morale
- Temp