Difference between revisions of "Stephanie"
From Spartacats
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(→Week 4) |
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*Some other particle system. | *Some other particle system. | ||
'''Accomplished''' | '''Accomplished''' | ||
− | *Finished shifting particle logic from CPU to GPU. | + | *Finished shifting particle logic from CPU to GPU. Particles are emitted and destroyed in stream out shaders and positions and drawing of particles in second pass. |
*Rain! Got it to behave reasonably well while player speeds through hilly terrain. | *Rain! Got it to behave reasonably well while player speeds through hilly terrain. | ||
*Generic particle system as framework for all particle systems. | *Generic particle system as framework for all particle systems. |
Revision as of 16:13, 11 May 2013
Contents
Week 1
Goals
- Get acquainted with D3D11.
Accomplished
- Shaders for directional light.
- Bump mapping with Erik.
Week 2
Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
Reasons For Failing
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
Next Week Goals
- Directional light shadows.
- At least one working particle system. Ideally more.
Morale
- Good progress!
Week 3
Goals
- Directional light shadows.
- At least one working particle system.
Accomplished
- Atmospheric fog with Erik.
- Sparkles! But pretty much all logic runs on CPU.
- Shifting particle system logic to GPU by using geometry shaders and stream out, but still debugging.
Reasons For Failing
- Decided to prioritize efficient particle systems over shadows because we want to have lots of awesome particle systems.
- There was a very subtle bug for the sparkles particle system that took way too long to find.
- Midterms next week so I took a break to catch up in my other classes.
Next Week Goals
- Finish efficient particle system implementation.
- Rain
- Some other particle system.
Morale
- Hate and love shaders. Emotionally confused.
Week 4
Goals
- Finish efficient particle system implementation.
- Rain
- Some other particle system.
Accomplished
- Finished shifting particle logic from CPU to GPU. Particles are emitted and destroyed in stream out shaders and positions and drawing of particles in second pass.
- Rain! Got it to behave reasonably well while player speeds through hilly terrain.
- Generic particle system as framework for all particle systems.
- Fire! Still needs to be tweaked and perhaps find a better texture.
Reasons For Failing
- None, didn't set high goals due to expected midterms.
Next Week Goals
- Particle system manager.
- Logic for dynamic entities (missiles, players, etc) to communicate with particle systems.
- More particle systems!
Morale
- Sanity regained.
Week 5
Goals
- Particle system manager.
- Logic for dynamic entities (missiles, players, etc) to communicate with particle systems.
- More particle systems!
Accomplished
- Particle system manager. Buffers particle systems for dynamic requests and communicates with game logic.
- Updated fire particle system to look more alien-like.
- Smoke particle system. Adjusts based on player HP.
- Thruster particle system. Adjusts based on acceleration and turn direction.
- Preliminary projectile particle system.
- Color type logic for players and front weapon projectiles.
- Fix some network packets for weapons.
Reasons For Failing
- None!
Next Week Goals
- Particle systems for all projectiles.
- Explosions.
- Lasers.
- Refactor.
Morale
- HAPPY!
Week 6
Goals
- Particle systems for all projectiles.
- Explosions.
- Lasers.
- Collision particle systems.
Accomplished
- Significant refactoring and optimizations for particle system manager and particle systems.
- Support for post-release particle rendering to allow particles to naturally fade away after game logic releases a particle system.
- Support for particle rendering independent of game logic for short-lived particle systems.
- Pulse cannon projectile particle system.
- Missile projectile particle system.
- Bullet projectile particle system.
- Vehicle explosion particle system.
- Color type logic for front weapons and power ups.
Reasons For Failing
Next Week Goals
Morale
- Dreading next couple weeks considering how behind I am in my other classes... ¯\(°_o)/¯
Week 7
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 8
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 9
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale
Week 10
Goals
Accomplished
Reasons For Failing
Next Week Goals
Morale