Stephanie
From Spartacats
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.