Stephanie

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Revision as of 14:56, 14 April 2013 by Stephanie (talk | contribs) (Report)

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Work In Progress

Current

  • Displaying rendered texture to square.

Future

  • Particle systems: rain, smoke, fire

Completed

Week 1

  • Directional lighting with ambient and diffuse shader.
  • Bump mapping with Erik.

Week 2

  • Refactor shaders to be more modular and add a shaders manager.
  • Resolve significant merge problems with Erik.
  • Glow effect hack mirroring bump mapping with Erik.
  • Found an artist thank god. \o/
  • Rendering to a texture.



Report

Week 2

  • Goals
  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.
  • Accomplished
  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Found an artist for our team. \o/
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Goals Unmet
  • Spent time on rendering to texture instead of particle systems since we were excited about shadows.
  • Debugging window for rendered texture isn't showing up.
  • Next Week Goals
  • At least one working particle system.
  • Figure out debug window.
  • Morale
  • Graphics engine seems ahead of schedule!