Stephanie
From Spartacats
Work In Progress
Current
- Displaying rendered texture to square.
Future
- Particle systems: rain, smoke, fire
Completed
Week 1
- Directional lighting with ambient and diffuse shader.
- Bump mapping with Erik.
Week 2
- Refactor shaders to be more modular and add a shaders manager.
- Resolve significant merge problems with Erik.
- Glow effect hack mirroring bump mapping with Erik.
- Found an artist thank god. \o/
- Rendering to a texture.
Report
Week 2
- Goals
- Refactor shader code.
- Find cool graphical effects to implement.
- Start particle systems.
- Accomplished
- Refactored shader code and added a shaders manager.
- Glow effect with Erik.
- Rendered textures required for shadows and for any other effects we may want.
- Debug various graphics stuff with Erik.
- Found an artist for our team. \o/
- Goals Unmet
- Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
- Debugging window for rendered texture isn't showing up.
- Next Week Goals
- Concrete game theme since we seem to be indecisive still.
- At least one working particle system.
- Figure out debug window.
- Morale
- Good progress!
Week 1
- Goals
- Get acquainted with D3D.
- Accomplished
- Shaders for directional light.
- Bump mapping with Erik.