Stephanie

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Week 1

Goals

  • Get acquainted with D3D.

Accomplished

  • Shaders for directional light.
  • Bump mapping with Erik.

Week 2

Goals

  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.

Accomplished

  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/

Failed

  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.

Next Week Goals

  • Concrete game theme since we seem to be indecisive still.
  • Directional light shadows.
  • At least one working particle system.
  • Figure out debug window.

Morale

  • Good progress!

Week 3

Goals

  • Directional light shadows.
  • At least one working particle system.

Week Temp

Goals

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Accomplished

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Failed

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Next Week Goals

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Morale

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