Stephanie

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Revision as of 21:35, 19 April 2013 by Stephanie (talk | contribs) (Week 3)

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Week 1

Goals

  • Get acquainted with D3D11.

Accomplished

  • Shaders for directional light.
  • Bump mapping with Erik.

Week 2

Goals

  • Refactor shader code.
  • Find cool graphical effects to implement.
  • Start particle systems.

Accomplished

  • Refactored shader code and added a shaders manager.
  • Glow effect with Erik.
  • Rendered textures required for shadows and for any other effects we may want.
  • Debug various graphics stuff with Erik.
  • Found an artist for our team. \o/

Failed

  • Pushed off particle systems since we were excited about shadows, but we are now excited about particle systems again.
  • Debugging window for rendered texture isn't showing up.

Next Week Goals

  • Directional light shadows.
  • At least one working particle system. Ideally more.

Morale

  • Good progress!

Week 3

Goals

  • Directional light shadows.
  • At least one working particle system.

Accomplished

  • Sparkles! But most of the logic runs on CPU.
  • Started shifting particle system logic to GPU to use geometry shaders and stream out so we can have lots of awesome particle effects.

Failed

  • There was a very subtle bug for the sparkles particle system that took way too long to find.
  • Prioritizing efficient particle systems over shadows.
  • Two midterms next week so I took a break this weekend to catch up in my other classes.

Next Week Goals

  • Finish shifting particle system logic.
  • Rain and smoke particle systems.

Morale

  • Sweet as.

Week 4

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Week 5

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Week 6

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Week 7

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Week 8

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Week 9

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Week 10

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