Stephanie

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Revision as of 20:45, 8 April 2013 by 66.27.103.130 (talk)

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  • Completed:
  • Directional lighting with ambient and diffuse shaders for loaded models.
  • Bump mapping with Erik.
  • Refactored model lighting shader code to be more manageable and modular.
  • General shader manager, because it looks like future graphical effects will have more shaders.
  • Current:
  • Refactor other shaders too.
  • Future:
  • Particle systems