Testing
From Spartacats
Revision as of 10:01, 8 April 2013 by NicoPappagianis (talk | contribs)
Logs
- The majority of the network testing will be done using log files
On-screen text
- We will have several levels of verbosity for the on-screen text to test the gameplay itself
Assertions
- Critical errors are detected using assertions
Variable Speed
- We may include an option to slow the game down in order to detect errors difficult to observe at full speed